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<div class="title">matrix_decompose.hpp</div> </div>
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<a href="a00058.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> </div>
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<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// Dependencies</span></div>
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<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor">#include "../mat4x4.hpp"</span></div>
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<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include "../vec3.hpp"</span></div>
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<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#include "../vec4.hpp"</span></div>
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<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#include "../geometric.hpp"</span></div>
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<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include "../gtc/quaternion.hpp"</span></div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include "../gtc/matrix_transform.hpp"</span></div>
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<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div>
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<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor"># error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."</span></div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)</span></div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor"># pragma message("GLM: GLM_GTX_matrix_decompose extension included")</span></div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> {</div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  GLM_FUNC_DECL <span class="keywordtype">bool</span> <a class="code" href="a00195.html#ga91185463739c855d602596907a9994bc">decompose</a>(</div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& modelMatrix,</div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  vec<3, T, Q> & <a class="code" href="a00157.html#ga05051adbee603fb3c5095d8cf5cc229b">scale</a>, tquat<T, Q> & <a class="code" href="a00216.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a>, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & <a class="code" href="a00157.html#ga747c8cf99458663dd7ad1bb3a2f07787">perspective</a>);</div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> </div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#include "matrix_decompose.inl"</span></div>
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<div class="ttc" id="a00195_html_ga91185463739c855d602596907a9994bc"><div class="ttname"><a href="a00195.html#ga91185463739c855d602596907a9994bc">glm::decompose</a></div><div class="ttdeci">GLM_FUNC_DECL bool decompose(mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, tquat< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)</div><div class="ttdoc">Decomposes a model matrix to translations, rotation and scale components. </div></div>
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<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
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<div class="ttc" id="a00157_html_ga05051adbee603fb3c5095d8cf5cc229b"><div class="ttname"><a href="a00157.html#ga05051adbee603fb3c5095d8cf5cc229b">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
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<div class="ttc" id="a00216_html_ga1a32fceb71962e6160e8af295c91930a"><div class="ttname"><a href="a00216.html#ga1a32fceb71962e6160e8af295c91930a">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
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<div class="ttc" id="a00157_html_ga747c8cf99458663dd7ad1bb3a2f07787"><div class="ttname"><a href="a00157.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness. </div></div>
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