glm/doc/api/a00179.html
Christophe Riccio 8a8a6c2b76 Updated API doc
2017-08-17 19:53:21 +02:00

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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_euler_angles<div class="ingroups"><a class="el" href="a00148.html">Experimental extensions</a></div></div> </div>
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<p>Include &lt;<a class="el" href="a00023.html" title="GLM_GTX_euler_angles ">glm/gtx/euler_angles.hpp</a>&gt; to use the features of this extension.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gafba6282e4ed3ff8b5c75331abfba3489"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gafba6282e4ed3ff8b5c75331abfba3489"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gafba6282e4ed3ff8b5c75331abfba3489">eulerAngleX</a> (T const &amp;angleX)</td></tr>
<tr class="memdesc:gafba6282e4ed3ff8b5c75331abfba3489"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. <a href="a00179.html#gafba6282e4ed3ff8b5c75331abfba3489">More...</a><br /></td></tr>
<tr class="separator:gafba6282e4ed3ff8b5c75331abfba3489"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga64036577ee17a2d24be0dbc05881d4e2"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga64036577ee17a2d24be0dbc05881d4e2"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga64036577ee17a2d24be0dbc05881d4e2">eulerAngleXY</a> (T const &amp;angleX, T const &amp;angleY)</td></tr>
<tr class="memdesc:ga64036577ee17a2d24be0dbc05881d4e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). <a href="a00179.html#ga64036577ee17a2d24be0dbc05881d4e2">More...</a><br /></td></tr>
<tr class="separator:ga64036577ee17a2d24be0dbc05881d4e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1975e0f0e9bed7f716dc9946da2ab645"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga1975e0f0e9bed7f716dc9946da2ab645"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga1975e0f0e9bed7f716dc9946da2ab645">eulerAngleXYZ</a> (T const &amp;t1, T const &amp;t2, T const &amp;t3)</td></tr>
<tr class="memdesc:ga1975e0f0e9bed7f716dc9946da2ab645"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). <a href="a00179.html#ga1975e0f0e9bed7f716dc9946da2ab645">More...</a><br /></td></tr>
<tr class="separator:ga1975e0f0e9bed7f716dc9946da2ab645"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa39bd323c65c2fc0a1508be33a237ce9"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaa39bd323c65c2fc0a1508be33a237ce9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gaa39bd323c65c2fc0a1508be33a237ce9">eulerAngleXZ</a> (T const &amp;angleX, T const &amp;angleZ)</td></tr>
<tr class="memdesc:gaa39bd323c65c2fc0a1508be33a237ce9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). <a href="a00179.html#gaa39bd323c65c2fc0a1508be33a237ce9">More...</a><br /></td></tr>
<tr class="separator:gaa39bd323c65c2fc0a1508be33a237ce9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab84bf4746805fd69b8ecbb230e3974c5"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gab84bf4746805fd69b8ecbb230e3974c5"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gab84bf4746805fd69b8ecbb230e3974c5">eulerAngleY</a> (T const &amp;angleY)</td></tr>
<tr class="memdesc:gab84bf4746805fd69b8ecbb230e3974c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. <a href="a00179.html#gab84bf4746805fd69b8ecbb230e3974c5">More...</a><br /></td></tr>
<tr class="separator:gab84bf4746805fd69b8ecbb230e3974c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4f57e6dd25c3cffbbd4daa6ef3f4486d"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga4f57e6dd25c3cffbbd4daa6ef3f4486d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga4f57e6dd25c3cffbbd4daa6ef3f4486d">eulerAngleYX</a> (T const &amp;angleY, T const &amp;angleX)</td></tr>
<tr class="memdesc:ga4f57e6dd25c3cffbbd4daa6ef3f4486d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). <a href="a00179.html#ga4f57e6dd25c3cffbbd4daa6ef3f4486d">More...</a><br /></td></tr>
<tr class="separator:ga4f57e6dd25c3cffbbd4daa6ef3f4486d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab8ba99a9814f6d9edf417b6c6d5b0c10"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gab8ba99a9814f6d9edf417b6c6d5b0c10"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gab8ba99a9814f6d9edf417b6c6d5b0c10">eulerAngleYXZ</a> (T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</td></tr>
<tr class="memdesc:gab8ba99a9814f6d9edf417b6c6d5b0c10"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <a href="a00179.html#gab8ba99a9814f6d9edf417b6c6d5b0c10">More...</a><br /></td></tr>
<tr class="separator:gab8ba99a9814f6d9edf417b6c6d5b0c10"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga220379e10ac8cca55e275f0c9018fed9"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga220379e10ac8cca55e275f0c9018fed9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga220379e10ac8cca55e275f0c9018fed9">eulerAngleYZ</a> (T const &amp;angleY, T const &amp;angleZ)</td></tr>
<tr class="memdesc:ga220379e10ac8cca55e275f0c9018fed9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). <a href="a00179.html#ga220379e10ac8cca55e275f0c9018fed9">More...</a><br /></td></tr>
<tr class="separator:ga220379e10ac8cca55e275f0c9018fed9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5b3935248bb6c3ec6b0d9297d406e251"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga5b3935248bb6c3ec6b0d9297d406e251"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga5b3935248bb6c3ec6b0d9297d406e251">eulerAngleZ</a> (T const &amp;angleZ)</td></tr>
<tr class="memdesc:ga5b3935248bb6c3ec6b0d9297d406e251"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. <a href="a00179.html#ga5b3935248bb6c3ec6b0d9297d406e251">More...</a><br /></td></tr>
<tr class="separator:ga5b3935248bb6c3ec6b0d9297d406e251"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga483903115cd4059228961046a28d69b5"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga483903115cd4059228961046a28d69b5"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga483903115cd4059228961046a28d69b5">eulerAngleZX</a> (T const &amp;angle, T const &amp;angleX)</td></tr>
<tr class="memdesc:ga483903115cd4059228961046a28d69b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). <a href="a00179.html#ga483903115cd4059228961046a28d69b5">More...</a><br /></td></tr>
<tr class="separator:ga483903115cd4059228961046a28d69b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga400b2bd5984999efab663f3a68e1d020"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga400b2bd5984999efab663f3a68e1d020"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga400b2bd5984999efab663f3a68e1d020">eulerAngleZY</a> (T const &amp;angleZ, T const &amp;angleY)</td></tr>
<tr class="memdesc:ga400b2bd5984999efab663f3a68e1d020"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). <a href="a00179.html#ga400b2bd5984999efab663f3a68e1d020">More...</a><br /></td></tr>
<tr class="separator:ga400b2bd5984999efab663f3a68e1d020"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacea701562f778c1da4d3a0a1cf091000"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gacea701562f778c1da4d3a0a1cf091000"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gacea701562f778c1da4d3a0a1cf091000">extractEulerAngleXYZ</a> (mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</td></tr>
<tr class="memdesc:gacea701562f778c1da4d3a0a1cf091000"><td class="mdescLeft">&#160;</td><td class="mdescRight">Extracts the (X * Y * Z) Euler angles from the rotation matrix M. <a href="a00179.html#gacea701562f778c1da4d3a0a1cf091000">More...</a><br /></td></tr>
<tr class="separator:gacea701562f778c1da4d3a0a1cf091000"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae16738a9f1887cf4e4db6a124637608d"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gae16738a9f1887cf4e4db6a124637608d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 2, 2, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gae16738a9f1887cf4e4db6a124637608d">orientate2</a> (T const &amp;angle)</td></tr>
<tr class="memdesc:gae16738a9f1887cf4e4db6a124637608d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 2D 2 * 2 rotation matrix from an euler angle. <a href="a00179.html#gae16738a9f1887cf4e4db6a124637608d">More...</a><br /></td></tr>
<tr class="separator:gae16738a9f1887cf4e4db6a124637608d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7ca98668a5786f19c7b38299ebbc9b4c"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga7ca98668a5786f19c7b38299ebbc9b4c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 3, 3, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga7ca98668a5786f19c7b38299ebbc9b4c">orientate3</a> (T const &amp;angle)</td></tr>
<tr class="memdesc:ga7ca98668a5786f19c7b38299ebbc9b4c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. <a href="a00179.html#ga7ca98668a5786f19c7b38299ebbc9b4c">More...</a><br /></td></tr>
<tr class="separator:ga7ca98668a5786f19c7b38299ebbc9b4c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7238c8e15c7720e3ca6a45ab151eeabb"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga7238c8e15c7720e3ca6a45ab151eeabb"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga7238c8e15c7720e3ca6a45ab151eeabb">orientate3</a> (vec&lt; 3, T, Q &gt; const &amp;angles)</td></tr>
<tr class="memdesc:ga7238c8e15c7720e3ca6a45ab151eeabb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). <a href="a00179.html#ga7238c8e15c7720e3ca6a45ab151eeabb">More...</a><br /></td></tr>
<tr class="separator:ga7238c8e15c7720e3ca6a45ab151eeabb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4a044653f71a4ecec68e0b623382b48a"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga4a044653f71a4ecec68e0b623382b48a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#ga4a044653f71a4ecec68e0b623382b48a">orientate4</a> (vec&lt; 3, T, Q &gt; const &amp;angles)</td></tr>
<tr class="memdesc:ga4a044653f71a4ecec68e0b623382b48a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <a href="a00179.html#ga4a044653f71a4ecec68e0b623382b48a">More...</a><br /></td></tr>
<tr class="separator:ga4a044653f71a4ecec68e0b623382b48a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae6aa26ccb020d281b449619e419a609e"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gae6aa26ccb020d281b449619e419a609e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00179.html#gae6aa26ccb020d281b449619e419a609e">yawPitchRoll</a> (T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</td></tr>
<tr class="memdesc:gae6aa26ccb020d281b449619e419a609e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <a href="a00179.html#gae6aa26ccb020d281b449619e419a609e">More...</a><br /></td></tr>
<tr class="separator:gae6aa26ccb020d281b449619e419a609e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Include &lt;<a class="el" href="a00023.html" title="GLM_GTX_euler_angles ">glm/gtx/euler_angles.hpp</a>&gt; to use the features of this extension. </p>
<p>Build matrices from Euler angles. </p>
<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::eulerAngleX </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::eulerAngleXY </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::eulerAngleXYZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>t1</em>, </td>
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<td class="paramname"><em>t3</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::eulerAngleXZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::eulerAngleY </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::eulerAngleYX </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::eulerAngleYXZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::eulerAngleYZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>, </td>
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<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::eulerAngleZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em></td><td>)</td>
<td></td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::eulerAngleZX </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>, </td>
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<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL void glm::extractEulerAngleXYZ </td>
<td>(</td>
<td class="paramtype">mat&lt; 4, 4, T, defaultp &gt; const &amp;&#160;</td>
<td class="paramname"><em>M</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t1</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t2</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t3</em>&#160;</td>
</tr>
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<td></td>
<td>)</td>
<td></td><td></td>
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<p>Extracts the (X * Y * Z) Euler angles from the rotation matrix M. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;2, 2, T, defaultp&gt; glm::orientate2 </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
<td></td>
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<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;3, 3, T, defaultp&gt; glm::orientate3 </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
<td></td>
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<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;3, 3, T, Q&gt; glm::orientate3 </td>
<td>(</td>
<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
<td></td>
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<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; glm::orientate4 </td>
<td>(</td>
<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
<td></td>
</tr>
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</div><div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; glm::yawPitchRoll </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00179.html" title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>
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