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<div class="title">vector_angle.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-30</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/vector_angle.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_quaternion</span>
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<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_epsilon</span>
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<a name="l00014"></a>00014 <span class="comment"></span>
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<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_vector_angle</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_vector_angle</span>
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<a name="l00017"></a>00017 <span class="preprocessor"></span>
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<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
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<a name="l00019"></a>00019 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00020"></a>00020 <span class="preprocessor">#include "../gtx/epsilon.hpp"</span>
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<a name="l00021"></a>00021 <span class="preprocessor">#include "../gtx/quaternion.hpp"</span>
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<a name="l00022"></a>00022 <span class="preprocessor">#include "../gtx/rotate_vector.hpp"</span>
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<a name="l00023"></a>00023
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<a name="l00024"></a>00024 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_vector_angle extension included")</span>
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<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00027"></a>00027 <span class="preprocessor"></span>
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<a name="l00028"></a>00028 <span class="keyword">namespace </span>glm{
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<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
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<a name="l00030"></a><a class="code" href="a00226.html">00030</a> <span class="keyword">namespace </span>vector_angle
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<a name="l00031"></a>00031 {
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<a name="l00032"></a>00032 <span class="keyword">using namespace </span>quaternion;
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<a name="l00033"></a>00033 <span class="keyword">using namespace </span>epsilon;
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<a name="l00034"></a>00034
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<a name="l00037"></a>00037
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<a name="l00041"></a>00041 <span class="keyword">template</span> <<span class="keyword">typename</span> vecType>
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<a name="l00042"></a>00042 GLM_FUNC_QUALIFIER <span class="keyword">typename</span> vecType::value_type <a class="code" href="a00299.html#ga772681c48065b380295f25ded4c9a70e" title="Returns the absolute angle between two vectors Parameters need to be normalized.">angle</a>(
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<a name="l00043"></a>00043 vecType <span class="keyword">const</span> & x,
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<a name="l00044"></a>00044 vecType <span class="keyword">const</span> & y);
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<a name="l00045"></a>00045
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<a name="l00049"></a>00049 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00050"></a>00050 GLM_FUNC_QUALIFIER T <a class="code" href="a00299.html#ga4ac0ffd1ca09ae58ff79486240296663" title="Returns the oriented angle between two 2d vectors Parameters need to be normalized.">orientedAngle</a>(
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<a name="l00051"></a>00051 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2<T></a> <span class="keyword">const</span> & x,
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<a name="l00052"></a>00052 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2<T></a> <span class="keyword">const</span> & y);
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<a name="l00053"></a>00053
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00058"></a>00058 GLM_FUNC_QUALIFIER T <a class="code" href="a00299.html#ga4ac0ffd1ca09ae58ff79486240296663" title="Returns the oriented angle between two 2d vectors Parameters need to be normalized.">orientedAngle</a>(
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<a name="l00059"></a>00059 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & x,
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<a name="l00060"></a>00060 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & y,
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<a name="l00061"></a>00061 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & ref);
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<a name="l00062"></a>00062
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<a name="l00064"></a>00064 }<span class="comment">// namespace vector_angle</span>
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<a name="l00065"></a>00065 }<span class="comment">// namespace gtx</span>
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<a name="l00066"></a>00066 }<span class="comment">// namespace glm</span>
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<a name="l00067"></a>00067
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<a name="l00068"></a>00068 <span class="preprocessor">#include "vector_angle.inl"</span>
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<a name="l00069"></a>00069
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<a name="l00070"></a>00070 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::vector_angle;}
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<a name="l00071"></a>00071
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<a name="l00072"></a>00072 <span class="preprocessor">#endif//glm_gtx_vector_angle</span>
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</pre></div></div>
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