glm/doc/api/a00200.html
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_rotate_vector</div> </div>
<div class="ingroups"><a class="el" href="a00139.html">GTX Extensions (Experimental)</a></div></div><!--header-->
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Functions</h2></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Function to directly rotate a vector. </p>
<p>&lt;<a class="el" href="a00083.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/rotate_vector.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="ga4da5fddb2f1aa679fdb45abd344efffb"></a>
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<td class="memname">detail::tmat4x4&lt;T&gt; glm::orientation </td>
<td>(</td>
<td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&#160;</td>
<td class="paramname"><em>Normal</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&#160;</td>
<td class="paramname"><em>Up</em>&#160;</td>
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<td>)</td>
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<p>Build a rotation matrix from a normal and a up vector. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">detail::tvec2&lt;T&gt; glm::rotate </td>
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<td class="paramtype">detail::tvec2&lt; T &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
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<td>)</td>
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<p>Rotate a two dimensional vector. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">detail::tvec3&lt;T&gt; glm::rotate </td>
<td>(</td>
<td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&#160;</td>
<td class="paramname"><em>normal</em>&#160;</td>
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<p>Rotate a three dimensional vector around an axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="paramname"><em>v</em>, </td>
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<p>Rotate a four dimensional vector around an axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a three dimensional vector around the X axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a four dimentionnals vector around the X axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a three dimensional vector around the Y axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a four dimensional vector around the X axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a three dimensional vector around the Z axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="paramtype">T const &amp;&#160;</td>
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<p>Rotate a four dimensional vector around the X axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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