mirror of
https://github.com/g-truc/glm.git
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499 lines
12 KiB
Plaintext
499 lines
12 KiB
Plaintext
/*!
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\defgroup gtx GTX Extensions (Experimental)
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\brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
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Experimental extensions are useful functions and types, but the development of
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their API and functionality is not necessarily stable. They can change substantially
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between versions. Backwards compatibility is not much of an issue for them.
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Even if it's highly unrecommended, it's possible to include all the extensions at once by
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including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
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**/
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/*!
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\defgroup gtx_associated_min_max GLM_GTX_associated_min_max: Associated Min/Max
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\ingroup gtx
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\brief Min and max functions that return associated values not the compared onces.
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<glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_bit GLM_GTX_bit: Extended bitwise operations
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\ingroup gtx
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\brief Allow to perform bit operations on integer values
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<glm/gtx/bit.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_closest_point GLM_GTX_closest_point: Find closest point
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\ingroup gtx
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\brief Find the point on a straight line which is the closet of a point.
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<glm/gtx/closest_point.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_color_cast GLM_GTX_color_cast: Color conversion
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\ingroup gtx
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\brief Conversion between two color types.
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<glm/gtx/color_cast.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_color_space GLM_GTX_color_space: RGB to HSV conversion
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\ingroup gtx
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\brief Related to RGB to HSV conversions and operations.
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<glm/gtx/color_space.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg: RGB to YCoCg conversion
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\ingroup gtx
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\brief RGB to YCoCg conversions and operations
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<glm/gtx/color_space_YCoCg.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_compatibility GLM_GTX_compatibility: Cg and HLSL compatibility
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\ingroup gtx
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\brief Provide functions to increase the compatibility with Cg and HLSL languages
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<glm/gtx/compatibility.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_component_wise GLM_GTX_component_wise: Component wise
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\ingroup gtx
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\brief Operations between components of a type
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<glm/gtx/component_wise.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_epsilon GLM_GTX_epsilon: Epsilon comparison
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\ingroup gtx
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\brief Comparison functions for a user defined epsilon values.
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<glm/gtx/epsilon.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_euler_angles GLM_GTX_euler_angles: Matrix from euler angles
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\ingroup gtx
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\brief Build matrices from Euler angles.
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<glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_extend GLM_GTX_extend: Position extending
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\ingroup gtx
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\brief Extend a position from a source to a position at a defined length.
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<glm/gtx/extend.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_extented_min_max GLM_GTX_extented_min_max: Extended min max
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\ingroup gtx
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\brief Min and max functions for 3 to 4 parameters.
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<glm/gtx/extented_min_max.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_fast_exponential GLM_GTX_fast_exponential: Fast exponentiation functions
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\ingroup gtx
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\brief Fast but less accurate implementations of exponential based functions.
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<glm/gtx/fast_exponential.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_fast_square_root GLM_GTX_fast_square_root: Fast square root functions
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\ingroup gtx
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\brief Fast but less accurate implementations of square root based functions.
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<glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry: Fast trigonometric functions
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\ingroup gtx
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\brief Fast but less accurate implementations of trigonometric functions.
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<glm/gtx/fast_trigonometry.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space: Space Handedness
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\ingroup gtx
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\brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
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<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_inertia GLM_GTX_inertia: Intertial matrix
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\ingroup gtx
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\brief Create inertia matrices
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<glm/gtx/inertia.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_int_10_10_10_2 GLM_GTX_int_10_10_10_2: Packed integer
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\ingroup gtx
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\brief Pack vector to 1010102 integers. Storage only.
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<glm/gtx/int_10_10_10_2.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_integer GLM_GTX_integer: Extended integer functions
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\ingroup gtx
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\brief Add support for integer for core functions
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<glm/gtx/integer.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_intersect GLM_GTX_intersect: Intersection tests
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\ingroup gtx
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\brief Add intersection functions
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<glm/gtx/intersect.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_log_base GLM_GTX_log_base: Log with base
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\ingroup gtx
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\brief Logarithm for any base. base can be a vector or a scalar.
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<glm/gtx/log_base.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product: Cross product matrix form
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\ingroup gtx
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\brief Build cross product matrices
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<glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage: Build matrix
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\ingroup gtx
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\brief Build matrices with specific matrix order, row or column
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<glm/gtx/matrix_major_storage.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_matrix_operation GLM_GTX_matrix_operation: Extended matrix operations
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\ingroup gtx
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\brief Build diagonal matrices from vectors.
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<glm/gtx/matrix_operation.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_matrix_query GLM_GTX_matrix_query: Query matrix properties
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\ingroup gtx
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\brief Query to evaluate matrix properties
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<glm/gtx/matrix_query.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_mixed_product GLM_GTX_mixed_producte: Mixed product
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\ingroup gtx
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\brief Mixed product of 3 vectors.
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<glm/gtx/mixed_product.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_multiple GLM_GTX_multiple: Multiples
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\ingroup gtx
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\brief Find the closest number of a number multiple of other number.
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<glm/gtx/multiple.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_norm GLM_GTX_norm: Vector norm calculations
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\ingroup gtx
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\brief Various way to compute vector norms.
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<glm/gtx/norm.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_normal GLM_GTX_normal: Compute normals
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\ingroup gtx
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\brief Compute the normal of a triangle.
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<glm/gtx/normal.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_normalize_dot GLM_GTX_normalize_dot: Normalize dot product
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\ingroup gtx
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\brief Dot product of vectors that need to be normalize with a single square root.
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<glm/gtx/normalized_dot.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_number_precision GLM_GTX_number_precision: Number precision
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\ingroup gtx
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\brief Defined size types.
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<glm/gtx/number_precision.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_ocl_type GLM_GTX_ocl_type: OpenCL types
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\ingroup gtx
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\brief OpenCL types.
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<glm/gtx/ocl_type.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_optimum_pow GLM_GTX_optimum_pow: Optimum pow
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\ingroup gtx
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\brief Integer exponentiation of power functions.
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<glm/gtx/optimum_pow.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_orthonormalize GLM_GTX_orthonormalize: Orthonormalize
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\ingroup gtx
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\brief Orthonormalize matrices.
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<glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_perpendicular GLM_GTX_perpendicular: Perpendicular
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\ingroup gtx
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\brief Perpendicular of a vector from other one
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<glm/gtx/perpendicular.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates: Polar coordinates
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\ingroup gtx
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\brief Conversion from Euclidean space to polar space and revert.
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<glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_projection GLM_GTX_projection: Projection
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\ingroup gtx
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\brief Projection of a vector to other one
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<glm/gtx/projection.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_quaternion GLM_GTX_quaternion: Extented quaternion types and functions
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\ingroup gtx
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\brief Extented quaternion types and functions
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<glm/gtx/quaternion.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_random GLM_GTX_random: Random
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\ingroup gtx
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\brief Generate random number from various distribution methods
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<glm/gtx/random.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_raw_data GLM_GTX_raw_data: Raw data
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\ingroup gtx
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\brief Projection of a vector to other one
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<glm/gtx/raw_data.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_reciprocal GLM_GTX_reciprocal: Reciprocal
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\ingroup gtx
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\brief Define secant, cosecant and cotangent functions.
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<glm/gtx/reciprocal.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_rotate_vector GLM_GTX_rotate_vector: Rotate vector
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\ingroup gtx
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\brief Function to directly rotate a vector
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<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_simd_mat4 GLM_GTX_simd_mat4: SIMD mat4 type and functions
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\ingroup gtx
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\brief SIMD implementation of mat4 type.
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<glm/gtx/simd_mat4.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_simd_vec4 GLM_GTX_simd_vec4: SIMD vec4 type and functions
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\ingroup gtx
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\brief SIMD implementation of vec4 type.
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<glm/gtx/simd_vec4.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_spline GLM_GTX_spline: Spline
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\ingroup gtx
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\brief Spline functions
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<glm/gtx/spline.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_string_cast GLM_GTX_string_cast: String cast
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\ingroup gtx
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\brief Setup strings for GLM type values
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<glm/gtx/string_cast.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_transform GLM_GTX_transform: Extented transformation matrices
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\ingroup gtx
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\brief Add transformation matrices
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<glm/gtx/transform.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_transform2 GLM_GTX_transform2: Extra transformation matrices
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\ingroup gtx
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\brief Add extra transformation matrices
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<glm/gtx/transform2.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_unsigned_int GLM_GTX_unsigned_int: Unsigned int
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\ingroup gtx
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\brief Add support for unsigned integer for core functions
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<glm/gtx/unsigned_int.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_vector_access GLM_GTX_vector_angle: Vector access
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\ingroup gtx
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\brief Function to set values to vectors
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<glm/gtx/vector_access.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_vector_angle GLM_GTX_vector_angle: Vector angle
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\ingroup gtx
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\brief Compute angle between vectors
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<glm/gtx/vector_angle.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_vector_query GLM_GTX_vector_query: Vector query
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\ingroup gtx
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\brief Query informations of vector types
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<glm/gtx/vector_query.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_verbose_operator GLM_GTX_verbose_operator: Verbose operator
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\ingroup gtx
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\brief Use words to replace operators
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<glm/gtx/verbose_operator.hpp> need to be included to use these functionalities.
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**/
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/*!
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\defgroup gtx_wrap GLM_GTX_wrap: Texture coordinate wrap modes
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\ingroup gtx
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\brief Wrapping mode of texture coordinates.
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<glm/gtx/wrap.hpp> need to be included to use these functionalities.
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**/
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