mirror of
https://github.com/g-truc/glm.git
synced 2024-11-12 21:31:47 +00:00
26 lines
829 B
C++
26 lines
829 B
C++
#pragma once
|
|
|
|
#include "convert_func.hpp"
|
|
|
|
namespace gli{
|
|
namespace detail
|
|
{
|
|
template <typename textureType, typename T, precision P>
|
|
struct clear
|
|
{
|
|
static void call(textureType & Texture, typename convert<textureType, T, P>::writeFunc Write, vec<4, T, P> const& Color)
|
|
{
|
|
GLI_ASSERT(Write);
|
|
|
|
texture const ConvertTexel(Texture.target(), Texture.format(), texture::extent_type(1), 1, 1, 1);
|
|
textureType Texel(ConvertTexel);
|
|
Write(Texel, typename textureType::extent_type(0), 0, 0, 0, Color);
|
|
|
|
size_t const BlockSize(block_size(Texture.format()));
|
|
for(size_t BlockIndex = 0, BlockCount = Texture.size() / BlockSize; BlockIndex < BlockCount; ++BlockIndex)
|
|
memcpy(static_cast<std::uint8_t*>(Texture.data()) + BlockSize * BlockIndex, Texel.data(), BlockSize);
|
|
}
|
|
};
|
|
}//namespace detail
|
|
}//namespace gli
|