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136 lines
5.0 KiB
C++
136 lines
5.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-01-14
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// Updated : 2011-01-19
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// Licence : This source is under MIT License
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// File : glm/glm.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/*! \mainpage OpenGL Mathematics
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*
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* OpenGL Mathematics (GLM) is a C++ mathematics library for 3D applications based on the OpenGL Shading Language (GLSL) specification.
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*
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* GLM provides 3D programmers with math classes and functions that are similar to GLSL or any high level GPU programming language. The idea is to have a library that has identical naming conventions and functionalities than GLSL so that when developers know GLSL, they know how to use GLM.
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*
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* However, this project isn't limited by GLSL features. An extension system, based on the GLSL extension conventions, allows extended capabilities.
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*
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* This library can be used with OpenGL but also for software rendering (Raytracing / Rasterisation), image processing and as much contexts as a simple math library could be used for.
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*
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* GLM is written as a platform independent library and supports the following compilers:
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* - GNU GCC 3.4 and higher
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* - Microsoft Visual Studio 8.0 and higher
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*
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* The source code is under the MIT licence.
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*
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* Any feedback is welcome and can be sent to glm@g-truc.net.
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*
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*/
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#ifndef glm_glm
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#define glm_glm
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//! Workaround for compatibility with other libraries
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#ifdef max
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#undef max
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#endif
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//! Workaround for compatibility with other libraries
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#ifdef min
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#undef min
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#endif
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//! TODO: to delete
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#define GLMvalType typename genType::value_type
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#define GLMcolType typename genType::col_type
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#define GLMrowType typename genType::row_type
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#include <cmath>
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#include <climits>
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#include <cfloat>
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#include <limits>
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#include "./setup.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
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# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
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# pragma message("GLM: Core library included")
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#endif//GLM_MESSAGE
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//! GLM namespace, it contains all GLSL based features.
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namespace glm
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{
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namespace test
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{
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bool main_bug();
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bool main_core();
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}//namespace test
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//! GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification. This namespace is included in glm namespace.
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namespace core
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{
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//! Scalar, vectors and matrices
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//! from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section,
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//! 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification.
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//! This namespace resolves precision qualifier define in section 4.5 of GLSL 1.30.8 specification.
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namespace type{}
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//! Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification.
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//! Angle and trigonometry, exponential, common, geometric, matrix and vector relational functions.
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namespace function{}
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}
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//namespace core
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//! G-Truc Creation stable extensions.
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namespace gtc{}
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//! G-Truc Creation experimental extensions.
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//! The interface could change between releases.
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namespace gtx{}
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//! IMG extensions.
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namespace img{}
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//! VIRTREV extensions.
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namespace img{}
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} //namespace glm
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#include "./core/_detail.hpp"
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#include "./core/type.hpp"
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#include "./core/func_trigonometric.hpp"
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#include "./core/func_exponential.hpp"
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#include "./core/func_common.hpp"
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#include "./core/func_packing.hpp"
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#include "./core/func_geometric.hpp"
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#include "./core/func_matrix.hpp"
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#include "./core/func_vector_relational.hpp"
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#include "./core/func_integer.hpp"
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#include "./core/func_noise.hpp"
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#include "./core/_swizzle.hpp"
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namespace glm
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{
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using namespace core::type;
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using namespace core::type::precision;
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using namespace core::function;
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} //namespace glm
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////////////////////
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// check type sizes
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GLM_STATIC_ASSERT(sizeof(glm::detail::int8) == 1, "int8 size isn't 1 byte on this platform");
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GLM_STATIC_ASSERT(sizeof(glm::detail::int16) == 2, "int16 size isn't 2 bytes on this platform");
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GLM_STATIC_ASSERT(sizeof(glm::detail::int32) == 4, "int32 size isn't 4 bytes on this platform");
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GLM_STATIC_ASSERT(sizeof(glm::detail::int64) == 8, "int64 size isn't 8 bytes on this platform");
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GLM_STATIC_ASSERT(sizeof(glm::detail::uint8) == 1, "uint8 size isn't 1 byte on this platform");
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GLM_STATIC_ASSERT(sizeof(glm::detail::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
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GLM_STATIC_ASSERT(sizeof(glm::detail::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
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GLM_STATIC_ASSERT(sizeof(glm::detail::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
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GLM_STATIC_ASSERT(sizeof(glm::detail::float16) == 2, "float16 size isn't 2 bytes on this platform");
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GLM_STATIC_ASSERT(sizeof(glm::detail::float32) == 4, "float32 size isn't 4 bytes on this platform");
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GLM_STATIC_ASSERT(sizeof(glm::detail::float64) == 8, "float64 size isn't 8 bytes on this platform");
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#endif //glm_glm
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