glm/test/external/gli/texture3d.hpp
2016-11-18 23:16:29 +01:00

69 lines
2.1 KiB
C++

/// @brief Include to use 3d textures.
/// @file gli/texture3d.hpp
#pragma once
#include "texture.hpp"
#include "image.hpp"
namespace gli
{
/// 3d texture
class texture3d : public texture
{
public:
typedef extent3d extent_type;
public:
/// Create an empty texture 3D
texture3d();
/// Create a texture3d and allocate a new storage_linear
texture3d(
format_type Format,
extent_type const& Extent,
size_type Levels,
swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
/// Create a texture3d and allocate a new storage_linear with a complete mipmap chain
texture3d(
format_type Format,
extent_type const& Extent,
swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
/// Create a texture3d view with an existing storage_linear
explicit texture3d(
texture const & Texture);
/// Create a texture3d view with an existing storage_linear
texture3d(
texture const& Texture,
format_type Format,
size_type BaseLayer, size_type MaxLayer,
size_type BaseFace, size_type MaxFace,
size_type BaseLevel, size_type MaxLevel,
swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
/// Create a texture3d view, reference a subset of an existing texture3d instance
texture3d(
texture3d const & Texture,
size_type BaseLevel, size_type MaxLevel);
/// Create a view of the image identified by Level in the mipmap chain of the texture
image operator[](size_type Level) const;
/// Return the dimensions of a texture instance: width, height and depth
extent_type extent(size_type Level = 0) const;
/// Fetch a texel from a texture. The texture format must be uncompressed.
template <typename gen_type>
gen_type load(extent_type const& TexelCoord, size_type Level) const;
/// Write a texel to a texture. The texture format must be uncompressed.
template <typename gen_type>
void store(extent_type const& TexelCoord, size_type Level, gen_type const& Texel);
};
}//namespace gli
#include "./core/texture3d.inl"