glm/test/external/gli/transform.hpp
2016-11-18 23:16:29 +01:00

88 lines
3.2 KiB
C++

/// @brief Include to perform arithmetic per texel between two textures.
/// @file gli/transform.hpp
#pragma once
#include "texture1d.hpp"
#include "texture1d_array.hpp"
#include "texture2d.hpp"
#include "texture2d_array.hpp"
#include "texture3d.hpp"
#include "texture_cube.hpp"
#include "texture_cube_array.hpp"
namespace gli
{
template <typename vec_type>
struct transform_func
{
typedef vec_type(*type)(vec_type const & A, vec_type const & B);
};
/// Compute per-texel operations using a user defined function.
///
/// @param Out Output texture.
/// @param In0 First input texture.
/// @param In1 Second input texture.
/// @param TexelFunc Pointer to a binary function.
template <typename vec_type>
void transform(texture1d & Out, texture1d const & In0, texture1d const & In1, typename transform_func<vec_type>::type TexelFunc);
/// Compute per-texel operations using a user defined function.
///
/// @param Out Output texture.
/// @param In0 First input texture.
/// @param In1 Second input texture.
/// @param TexelFunc Pointer to a binary function.
template <typename vec_type>
void transform(texture1d_array & Out, texture1d_array const & In0, texture1d_array const & In1, typename transform_func<vec_type>::type TexelFunc);
/// Compute per-texel operations using a user defined function.
///
/// @param Out Output texture.
/// @param In0 First input texture.
/// @param In1 Second input texture.
/// @param TexelFunc Pointer to a binary function.
template <typename vec_type>
void transform(texture2d & Out, texture2d const & In0, texture2d const & In1, typename transform_func<vec_type>::type TexelFunc);
/// Compute per-texel operations using a user defined function.
///
/// @param Out Output texture.
/// @param In0 First input texture.
/// @param In1 Second input texture.
/// @param TexelFunc Pointer to a binary function.
template <typename vec_type>
void transform(texture2d_array & Out, texture2d_array const & In0, texture2d_array const & In1, typename transform_func<vec_type>::type TexelFunc);
/// Compute per-texel operations using a user defined function.
///
/// @param Out Output texture.
/// @param In0 First input texture.
/// @param In1 Second input texture.
/// @param TexelFunc Pointer to a binary function.
template <typename vec_type>
void transform(texture3d & Out, texture3d const & In0, texture3d const & In1, typename transform_func<vec_type>::type TexelFunc);
/// Compute per-texel operations using a user defined function.
///
/// @param Out Output texture.
/// @param In0 First input texture.
/// @param In1 Second input texture.
/// @param TexelFunc Pointer to a binary function.
template <typename vec_type>
void transform(texture_cube & Out, texture_cube const & In0, texture_cube const & In1, typename transform_func<vec_type>::type TexelFunc);
/// Compute per-texel operations using a user defined function.
///
/// @param Out Output texture.
/// @param In0 First input texture.
/// @param In1 Second input texture.
/// @param TexelFunc Pointer to a binary function.
template <typename vec_type>
void transform(texture_cube_array & Out, texture_cube_array const & In0, texture_cube_array const & In1, typename transform_func<vec_type>::type TexelFunc);
}//namespace gli
#include "./core/transform.inl"