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<h1>closest_point.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-30</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-05</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/closest_point.h</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00012"></a>00012 <span class="comment"></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_closest_point</span>
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<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_closest_point</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span>
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<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
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<a name="l00017"></a>00017 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
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<a name="l00020"></a>00020 {
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<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
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<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_closest_point();
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<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
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<a name="l00024"></a>00024
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<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
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<a name="l00027"></a><a class="code" href="a00153.html">00027</a> <span class="keyword">namespace </span>closest_point{
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<a name="l00028"></a>00028
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<a name="l00031"></a>00031 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00032"></a>00032 detail::tvec3<T> <a class="code" href="a00153.html#a14a814a7834db281ef0167947c8f9516" title="Find the point on a straight line which is the closet of a point.">closestPointOnLine</a>(
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<a name="l00033"></a>00033 detail::tvec3<T> <span class="keyword">const</span> & point,
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<a name="l00034"></a>00034 detail::tvec3<T> <span class="keyword">const</span> & a,
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<a name="l00035"></a>00035 detail::tvec3<T> <span class="keyword">const</span> & b);
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<a name="l00036"></a>00036
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<a name="l00037"></a>00037 }<span class="comment">//namespace closest_point</span>
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<a name="l00038"></a>00038 }<span class="comment">//namespace gtx</span>
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<a name="l00039"></a>00039 }<span class="comment">//namespace glm</span>
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<a name="l00040"></a>00040
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<a name="l00041"></a>00041 <span class="preprocessor">#define GLM_GTX_closest_point namespace gtx::closest_point</span>
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<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
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<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_closest_point;}
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<a name="l00044"></a>00044 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
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<a name="l00045"></a>00045 <span class="preprocessor"></span>
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<a name="l00046"></a>00046 <span class="preprocessor">#include "closest_point.inl"</span>
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<a name="l00047"></a>00047
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<a name="l00048"></a>00048 <span class="preprocessor">#endif//glm_gtx_closest_point</span>
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</pre></div></div>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:22 2009 for GLM by
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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