glm/glm/core/func_packing.inl

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C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_packing.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v)
{
detail::uint16 A(detail::uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f)));
detail::uint16 B(detail::uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f)));
return detail::uint32((B << 16) | A);
}
GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p)
{
detail::uint32 Mask16((1 << 16) - 1);
detail::uint32 A((p >> 0) & Mask16);
detail::uint32 B((p >> 16) & Mask16);
return detail::tvec2<detail::float32>(
A * 1.0f / 65535.0f,
B * 1.0f / 65535.0f);
}
GLM_FUNC_QUALIFIER detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v)
{
union iu
{
detail::int16 i;
detail::uint16 u;
} A, B;
detail::tvec2<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f;
A.i = detail::int16(round(Unpack.x));
B.i = detail::int16(round(Unpack.y));
detail::uint32 Pack = (detail::uint32(B.u) << 16) | (detail::uint32(A.u) << 0);
return Pack;
}
GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p)
{
union iu
{
detail::int16 i;
detail::uint16 u;
} A, B;
detail::uint32 Mask16((1 << 16) - 1);
A.u = detail::uint16((p >> 0) & Mask16);
B.u = detail::uint16((p >> 16) & Mask16);
detail::tvec2<detail::float32> Pack(A.i, B.i);
return clamp(Pack * 1.0f / 32767.0f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v)
{
detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
detail::uint8 B((detail::uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f));
detail::uint8 C((detail::uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f));
detail::uint8 D((detail::uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f));
return detail::uint32((D << 24) | (C << 16) | (B << 8) | A);
}
GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p)
{
detail::uint32 Mask8((1 << 8) - 1);
detail::uint32 A((p >> 0) & Mask8);
detail::uint32 B((p >> 8) & Mask8);
detail::uint32 C((p >> 16) & Mask8);
detail::uint32 D((p >> 24) & Mask8);
return detail::tvec4<detail::float32>(
A * 1.0f / 255.0f,
B * 1.0f / 255.0f,
C * 1.0f / 255.0f,
D * 1.0f / 255.0f);
}
GLM_FUNC_QUALIFIER detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v)
{
union iu
{
detail::int8 i;
detail::uint8 u;
} A, B, C, D;
detail::tvec4<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f;
A.i = detail::int8(round(Unpack.x));
B.i = detail::int8(round(Unpack.y));
C.i = detail::int8(round(Unpack.z));
D.i = detail::int8(round(Unpack.w));
detail::uint32 Pack = (detail::uint32(D.u) << 24) | (detail::uint32(C.u) << 16) | (detail::uint32(B.u) << 8) | (detail::uint32(A.u) << 0);
return Pack;
}
GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p)
{
union iu
{
detail::int8 i;
detail::uint8 u;
} A, B, C, D;
detail::uint32 Mask8((1 << 8) - 1);
A.u = detail::uint8((p >> 0) & Mask8);
B.u = detail::uint8((p >> 8) & Mask8);
C.u = detail::uint8((p >> 16) & Mask8);
D.u = detail::uint8((p >> 24) & Mask8);
detail::tvec4<detail::float32> Pack(A.i, B.i, C.i, D.i);
return clamp(Pack * 1.0f / 127.0f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<detail::uint32> const & v)
{
return *(double*)&v;
}
GLM_FUNC_QUALIFIER detail::tvec2<uint> unpackDouble2x32(double const & v)
{
return *(detail::tvec2<uint>*)&v;
}
GLM_FUNC_QUALIFIER uint packHalf2x16(detail::tvec2<float> const & v)
{
union helper
{
uint other;
struct
{
detail::hdata a, b;
} orig;
} Pack;
Pack.orig.a = detail::toFloat16(v.x);
Pack.orig.b = detail::toFloat16(v.y);
return *(uint*)&Pack;
}
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
{
union helper
{
uint other;
struct
{
detail::hdata a, b;
} orig;
} Unpack;
Unpack.other = v;
return vec2(detail::toFloat32(Unpack.orig.a), detail::toFloat32(Unpack.orig.b));
}
}//namespace glm