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245 lines
5.6 KiB
C++
245 lines
5.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/func_trigonometric.inl
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/// @date 2008-08-03 / 2011-06-15
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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// radians
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template <typename genType>
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GLM_FUNC_QUALIFIER genType radians
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(
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genType const & degrees
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'radians' only accept floating-point input");
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genType const pi = genType(3.1415926535897932384626433832795);
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return degrees * (pi / genType(180));
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}
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VECTORIZE_VEC(radians)
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// degrees
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template <typename genType>
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GLM_FUNC_QUALIFIER genType degrees
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(
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genType const & radians
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'degrees' only accept floating-point input");
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const genType pi = genType(3.1415926535897932384626433832795);
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return radians * (genType(180) / pi);
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}
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VECTORIZE_VEC(degrees)
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// sin
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template <typename genType>
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GLM_FUNC_QUALIFIER genType sin
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sin' only accept floating-point input");
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return ::std::sin(angle);
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}
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VECTORIZE_VEC(sin)
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// cos
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template <typename genType>
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GLM_FUNC_QUALIFIER genType cos(genType const & angle)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cos' only accept floating-point input");
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return ::std::cos(angle);
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}
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VECTORIZE_VEC(cos)
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// tan
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template <typename genType>
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GLM_FUNC_QUALIFIER genType tan
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'tan' only accept floating-point input");
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return ::std::tan(angle);
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}
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VECTORIZE_VEC(tan)
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// asin
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template <typename genType>
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GLM_FUNC_QUALIFIER genType asin
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asin' only accept floating-point input");
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return ::std::asin(x);
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}
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VECTORIZE_VEC(asin)
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// acos
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template <typename genType>
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GLM_FUNC_QUALIFIER genType acos
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acos' only accept floating-point input");
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return ::std::acos(x);
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}
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VECTORIZE_VEC(acos)
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// atan
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template <typename genType>
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GLM_FUNC_QUALIFIER genType atan
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(
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genType const & y,
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'atan' only accept floating-point input");
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return ::std::atan2(y, x);
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}
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VECTORIZE_VEC_VEC(atan)
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template <typename genType>
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GLM_FUNC_QUALIFIER genType atan
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'atan' only accept floating-point input");
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return ::std::atan(x);
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}
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VECTORIZE_VEC(atan)
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// sinh
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template <typename genType>
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GLM_FUNC_QUALIFIER genType sinh
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sinh' only accept floating-point input");
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return std::sinh(angle);
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}
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VECTORIZE_VEC(sinh)
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// cosh
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template <typename genType>
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GLM_FUNC_QUALIFIER genType cosh
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cosh' only accept floating-point input");
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return std::cosh(angle);
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}
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VECTORIZE_VEC(cosh)
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// tanh
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template <typename genType>
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GLM_FUNC_QUALIFIER genType tanh
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'tanh' only accept floating-point input");
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return std::tanh(angle);
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}
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VECTORIZE_VEC(tanh)
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// asinh
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template <typename genType>
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GLM_FUNC_QUALIFIER genType asinh
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asinh' only accept floating-point input");
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return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x));
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}
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VECTORIZE_VEC(asinh)
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// acosh
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template <typename genType>
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GLM_FUNC_QUALIFIER genType acosh
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acosh' only accept floating-point input");
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if(x < genType(1))
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return genType(0);
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return log(x + sqrt(x * x - genType(1)));
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}
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VECTORIZE_VEC(acosh)
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// atanh
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template <typename genType>
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GLM_FUNC_QUALIFIER genType atanh
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'atanh' only accept floating-point input");
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if(abs(x) >= genType(1))
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return 0;
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return genType(0.5) * log((genType(1) + x) / (genType(1) - x));
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}
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VECTORIZE_VEC(atanh)
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}//namespace glm
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