glm/doc/api/a00163.html
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<a href="#typedef-members">Typedefs</a> </div>
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<div class="title">Precision types<div class="ingroups"><a class="el" href="a00161.html">GLM Core</a><a class="el" href="a00161.html">GLM Core</a> &raquo; &#124; <a class="el" href="a00162.html">Types</a></div></div> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga829f39950549881a08c534946c0487e1"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00163.html#ga829f39950549881a08c534946c0487e1">highp_bvec2</a></td></tr>
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<tr class="memitem:gaca7c2a58eb926799c30ad547a290fccf"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00163.html#gaca7c2a58eb926799c30ad547a290fccf">highp_bvec3</a></td></tr>
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<tr class="memitem:gae5f9c57d04b338c9a51a9af39e50795b"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00163.html#gae5f9c57d04b338c9a51a9af39e50795b">highp_bvec4</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Non-GLSL types that are used to define precision-based types. </p>
<p>The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they <em>do</em> have an effect.</p>
<p>C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the <a class="el" href="a00164.html">Template types</a> that use a particular precision.</p>
<p>None of these types make any guarantees about the actual precision used. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<p>2 components vector of high precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00149">149</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec3&lt;bool, highp&gt; highp_bvec3</td>
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<p>3 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00259">259</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec4&lt;bool, highp&gt; highp_bvec4</td>
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<p>4 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00354">354</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tmat2x2&lt;double, highp&gt; highp_dmat2</td>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00462">462</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat2x2&lt;double, highp&gt; highp_dmat2x2</td>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00480">480</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat2x3&lt;double, highp&gt; highp_dmat2x3</td>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00503">503</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00526">526</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x3&lt;double, highp&gt; highp_dmat3</td>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00572">572</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00549">549</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00590">590</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00613">613</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00682">682</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00636">636</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00659">659</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00700">700</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00086">86</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00197">197</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00300">300</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>High precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00116_source.html#l00066">66</a> of file <a class="el" href="a00116_source.html">type_float.hpp</a>.</p>
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<p>High precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00252">252</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00107">107</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00218">218</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00318">318</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00075">75</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00096">96</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00122">122</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat2x4&lt; float, highp &gt; highp_mat2x4</td>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00148">148</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00200">200</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00174">174</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00221">221</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00247">247</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00326">326</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00273">273</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00299">299</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00347">347</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>High precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00273">273</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00128">128</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00239">239</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00336">336</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00179.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00065">65</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00179.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00176">176</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00179.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00282">282</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of low precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00163">163</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00271">271</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00366">366</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00450">450</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00468">468</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00491">491</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00514">514</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00560">560</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00537">537</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00578">578</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x4&lt;double, lowp&gt; lowp_dmat3x4</td>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00601">601</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00670">670</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00624">624</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00647">647</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00688">688</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00100">100</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00211">211</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00312">312</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>Low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00116_source.html#l00052">52</a> of file <a class="el" href="a00116_source.html">type_float.hpp</a>.</p>
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<p>Low precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00238">238</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00121">121</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00232">232</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00330">330</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tmat2x2&lt; float, lowp &gt; lowp_mat2</td>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00061">61</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00082">82</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00108">108</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00134">134</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x3&lt; float, lowp &gt; lowp_mat3</td>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00186">186</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x2&lt; float, lowp &gt; lowp_mat3x2</td>
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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00160">160</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x3&lt; float, lowp &gt; lowp_mat3x3</td>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00207">207</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00233">233</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00312">312</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00259">259</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00285">285</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00333">333</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>Low precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00259">259</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00142">142</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00253">253</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00348">348</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00179.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00079">79</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00179.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00190">190</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00179.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00294">294</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of medium precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00156">156</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of medium precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00265">265</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00360">360</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00456">456</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00474">474</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00497">497</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00520">520</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00566">566</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00543">543</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00584">584</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00607">607</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00676">676</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00630">630</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00653">653</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00694">694</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of medium double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00093">93</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of medium double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00204">204</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00306">306</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>Medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00116_source.html#l00059">59</a> of file <a class="el" href="a00116_source.html">type_float.hpp</a>.</p>
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<p>Medium precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00245">245</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00114">114</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00225">225</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00324">324</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tmat2x2&lt; float, mediump &gt; mediump_mat2</td>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00068">68</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00089">89</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00115">115</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00141">141</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00193">193</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00167">167</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00214">214</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00240">240</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00319">319</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00266">266</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat4x3&lt; float, mediump &gt; mediump_mat4x3</td>
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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00292">292</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat4x4&lt; float, mediump &gt; mediump_mat4x4</td>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00120_source.html#l00340">340</a> of file <a class="el" href="a00120_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::mediump_uint_t mediump_uint</td>
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<p>Medium precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00266">266</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef tvec2&lt;uint, mediump&gt; mediump_uvec2</td>
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<p>2 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00135">135</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec3&lt;uint, mediump&gt; mediump_uvec3</td>
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<p>3 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00246">246</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec4&lt;uint, mediump&gt; mediump_uvec4</td>
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<p>4 components vector of medium precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00342">342</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec2&lt; float, mediump &gt; mediump_vec2</td>
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<p>2 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
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<a class="el" href="a00179.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00072">72</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec3&lt; float, mediump &gt; mediump_vec3</td>
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<p>3 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
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<a class="el" href="a00179.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00183">183</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
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<a class="el" href="a00179.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00132_source.html#l00288">288</a> of file <a class="el" href="a00132_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef unsigned int uint</td>
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<p>Unsigned integer type. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd></dl>
<p>Definition at line <a class="el" href="a00119_source.html#l00302">302</a> of file <a class="el" href="a00119_source.html">type_int.hpp</a>.</p>
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