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<title>0.9.6: GLM_GTX_rotate_normalized_axis</title>
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<div id="projectname">0.9.6
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<div class="header">
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTX_rotate_normalized_axis<div class="ingroups"><a class="el" href="a00160.html">GTX Extensions (Experimental)</a></div></div> </div>
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</div><!--header-->
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<div class="contents">
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:gaada623964a895def5a8b77b5b7887dc4"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:gaada623964a895def5a8b77b5b7887dc4"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00226.html#gaada623964a895def5a8b77b5b7887dc4">rotateNormalizedAxis</a> (tmat4x4< T, P > const &m, T const &angle, tvec3< T, P > const &axis)</td></tr>
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<tr class="separator:gaada623964a895def5a8b77b5b7887dc4"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga6c00234d844faef36a6a94669fbd1639"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga6c00234d844faef36a6a94669fbd1639"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tquat< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00226.html#ga6c00234d844faef36a6a94669fbd1639">rotateNormalizedAxis</a> (tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis)</td></tr>
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<tr class="separator:ga6c00234d844faef36a6a94669fbd1639"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Quaternions and matrices rotations around normalized axis. </p>
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<p><<a class="el" href="a00100.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtx/rotate_normalized_axis.hpp</a>> need to be included to use these functionalities. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<a class="anchor" id="gaada623964a895def5a8b77b5b7887dc4"></a>
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<div class="memitem">
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<td class="memname">GLM_FUNC_DECL tmat4x4<T, P> glm::rotateNormalizedAxis </td>
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<td>(</td>
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<td class="paramtype">tmat4x4< T, P > const & </td>
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<td class="paramname"><em>m</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">tvec3< T, P > const & </td>
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<td class="paramname"><em>axis</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</table>
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</div><div class="memdoc">
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<p>Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">m</td><td>Input matrix multiplied by this rotation matrix. </td></tr>
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<tr><td class="paramname">angle</td><td>Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
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<tr><td class="paramname">axis</td><td>Rotation axis, must be normalized. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double.</td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00226.html" title="Quaternions and matrices rotations around normalized axis. ">GLM_GTX_rotate_normalized_axis</a> </dd>
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<dd>
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- rotate(T angle, T x, T y, T z) </dd>
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<dd>
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- rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) </dd>
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<dd>
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- rotate(T angle, tvec3<T, P> const & v) </dd></dl>
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</div>
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<a class="anchor" id="ga6c00234d844faef36a6a94669fbd1639"></a>
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<td class="memname">GLM_FUNC_DECL tquat<T, P> glm::rotateNormalizedAxis </td>
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<td>(</td>
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<td class="paramtype">tquat< T, P > const & </td>
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<td class="paramname"><em>q</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">tvec3< T, P > const & </td>
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<td class="paramname"><em>axis</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Rotates a quaternion from a vector of 3 components normalized axis and an angle. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">q</td><td>Source orientation </td></tr>
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<tr><td class="paramname">angle</td><td>Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
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<tr><td class="paramname">axis</td><td>Normalized axis of the rotation, must be normalized.</td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00226.html" title="Quaternions and matrices rotations around normalized axis. ">GLM_GTX_rotate_normalized_axis</a> </dd></dl>
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