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2011-11-12 23:26:02 +00:00

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<h1>handed_coordinate_space.hpp</h1> </div>
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<a href="a00053.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00038"></a>00038 <span class="preprocessor">#ifndef GLM_GTX_handed_coordinate_space</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_handed_coordinate_space GLM_VERSION</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="comment">// Dependency:</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include &quot;<a class="code" href="a00050.html" title="OpenGL Mathematics (glm.g-truc.net)">../glm.hpp</a>&quot;</span>
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_handed_coordinate_space extension included&quot;)</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span>
<a name="l00048"></a>00048 <span class="keyword">namespace </span>glm
<a name="l00049"></a>00049 {
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<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00056"></a>00056 <span class="keywordtype">bool</span> <a class="code" href="a00186.html#ga5775198269f59e4132e05d2d769df583" title="Return if a trihedron right handed or not.">rightHanded</a>(
<a name="l00057"></a>00057 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; tangent,
<a name="l00058"></a>00058 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; binormal,
<a name="l00059"></a>00059 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; normal);
<a name="l00060"></a>00060
<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00064"></a>00064 <span class="keywordtype">bool</span> <a class="code" href="a00186.html#ga8477ef9087e6fe7a3583a49c364f75bd" title="Return if a trihedron left handed or not.">leftHanded</a>(
<a name="l00065"></a>00065 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; tangent,
<a name="l00066"></a>00066 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; binormal,
<a name="l00067"></a>00067 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; normal);
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<a name="l00070"></a>00070 }<span class="comment">// namespace glm</span>
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<a name="l00072"></a>00072 <span class="preprocessor">#include &quot;handed_coordinate_space.inl&quot;</span>
<a name="l00073"></a>00073
<a name="l00074"></a>00074 <span class="preprocessor">#endif//GLM_GTX_handed_coordinate_space</span>
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