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<h1>GLM_GTX_noise: Procedural noise functions</h1> </div>
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<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
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<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> Defines the half-precision floating-point type, along with various typedefs for vectors and matrices. </p>
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<p><<a class="el" href="a00079.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/noise.hpp</a>> need to be included to use these functionalities. </p>
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