mirror of
https://github.com/g-truc/glm.git
synced 2024-11-17 07:14:36 +00:00
34 lines
1.5 KiB
C++
34 lines
1.5 KiB
C++
/// @ref core
|
|
/// @file glm/mat4x3.hpp
|
|
|
|
#include "detail/setup.hpp"
|
|
|
|
#pragma once
|
|
|
|
#include "detail/type_mat4x3.hpp"
|
|
|
|
namespace glm
|
|
{
|
|
/// 4 columns of 3 components matrix of low qualifier floating-point numbers.
|
|
/// There is no guarantee on the actual qualifier.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef mat<4, 3, float, lowp> lowp_mat4x3;
|
|
|
|
/// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
|
|
/// There is no guarantee on the actual qualifier.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef mat<4, 3, float, mediump> mediump_mat4x3;
|
|
|
|
/// 4 columns of 3 components matrix of high qualifier floating-point numbers.
|
|
/// There is no guarantee on the actual qualifier.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef mat<4, 3, float, highp> highp_mat4x3;
|
|
|
|
}//namespace glm
|