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Christophe Riccio 0c2e470baf Updated API doc
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<a href="a00578.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Dependency:</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../gtx/transform.hpp&quot;</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../gtc/epsilon.hpp&quot;</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../ext/vector_relational.hpp&quot;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_ENABLE &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_rotate_vector extension included&quot;)</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00792.html">glm</a></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;{</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00773.html#ga8b11b18ce824174ea1a5a69ea14e2cee">slerp</a>(</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; x,</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; y,</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; T <span class="keyword">const</span>&amp; a);</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; GLM_FUNC_DECL vec&lt;2, T, Q&gt; <a class="code" href="a00773.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; v,</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00773.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; v,</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>,</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; normal);</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; GLM_FUNC_DECL vec&lt;4, T, Q&gt; <a class="code" href="a00773.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; v,</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>,</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; normal);</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00773.html#ga4333b1ea8ebf1bd52bc3801a7617398a">rotateX</a>(</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; v,</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00773.html#ga3ce3db0867b7f8efd878ee34f95a623b">rotateY</a>(</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; v,</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00773.html#ga923b75c6448161053768822d880702e6">rotateZ</a>(</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; v,</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; GLM_FUNC_DECL vec&lt;4, T, Q&gt; <a class="code" href="a00773.html#ga4333b1ea8ebf1bd52bc3801a7617398a">rotateX</a>(</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; v,</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; GLM_FUNC_DECL vec&lt;4, T, Q&gt; <a class="code" href="a00773.html#ga3ce3db0867b7f8efd878ee34f95a623b">rotateY</a>(</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; v,</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; GLM_FUNC_DECL vec&lt;4, T, Q&gt; <a class="code" href="a00773.html#ga923b75c6448161053768822d880702e6">rotateZ</a>(</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; v,</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00773.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a>(</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; Normal,</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; Up);</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;}<span class="comment">//namespace glm</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="preprocessor">#include &quot;rotate_vector.inl&quot;</span></div><div class="ttc" id="a00773_html_ga4333b1ea8ebf1bd52bc3801a7617398a"><div class="ttname"><a href="a00773.html#ga4333b1ea8ebf1bd52bc3801a7617398a">glm::rotateX</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 4, T, Q &gt; rotateX(vec&lt; 4, T, Q &gt; const &amp;v, T const &amp;angle)</div><div class="ttdoc">Rotate a four dimensional vector around the X axis. </div></div>
<div class="ttc" id="a00773_html_ga3ce3db0867b7f8efd878ee34f95a623b"><div class="ttname"><a href="a00773.html#ga3ce3db0867b7f8efd878ee34f95a623b">glm::rotateY</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 4, T, Q &gt; rotateY(vec&lt; 4, T, Q &gt; const &amp;v, T const &amp;angle)</div><div class="ttdoc">Rotate a four dimensional vector around the Y axis. </div></div>
<div class="ttc" id="a00773_html_ga923b75c6448161053768822d880702e6"><div class="ttname"><a href="a00773.html#ga923b75c6448161053768822d880702e6">glm::rotateZ</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 4, T, Q &gt; rotateZ(vec&lt; 4, T, Q &gt; const &amp;v, T const &amp;angle)</div><div class="ttdoc">Rotate a four dimensional vector around the Z axis. </div></div>
<div class="ttc" id="a00773_html_ga1a32fceb71962e6160e8af295c91930a"><div class="ttname"><a href="a00773.html#ga1a32fceb71962e6160e8af295c91930a">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; orientation(vec&lt; 3, T, Q &gt; const &amp;Normal, vec&lt; 3, T, Q &gt; const &amp;Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
<div class="ttc" id="a00773_html_ga8b11b18ce824174ea1a5a69ea14e2cee"><div class="ttname"><a href="a00773.html#ga8b11b18ce824174ea1a5a69ea14e2cee">glm::slerp</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; slerp(vec&lt; 3, T, Q &gt; const &amp;x, vec&lt; 3, T, Q &gt; const &amp;y, T const &amp;a)</div><div class="ttdoc">Returns Spherical interpolation between two vectors. </div></div>
<div class="ttc" id="a00792_html"><div class="ttname"><a href="a00792.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00002_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00773_html_ga1005f1267ed9c57faa3f24cf6873b961"><div class="ttname"><a href="a00773.html#ga1005f1267ed9c57faa3f24cf6873b961">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 4, T, Q &gt; rotate(vec&lt; 4, T, Q &gt; const &amp;v, T const &amp;angle, vec&lt; 3, T, Q &gt; const &amp;normal)</div><div class="ttdoc">Rotate a four dimensional vector around an axis. </div></div>
<div class="ttc" id="a00678_html_ga8aa248b31d5ade470c87304df5eb7bd8"><div class="ttname"><a href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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