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90 lines
1.8 KiB
C++
90 lines
1.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-11-23
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// Updated : 2011-11-23
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// Licence : This source is under MIT licence
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// File : test/gtx/vector_query.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtx/vector_query.hpp>
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int test_areCollinear()
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{
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int Error(0);
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{
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bool TestA = glm::areCollinear(glm::vec2(-1), glm::vec2(1), 0.00001f);
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Error += TestA ? 0 : 1;
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}
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{
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bool TestA = glm::areCollinear(glm::vec3(-1), glm::vec3(1), 0.00001f);
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Error += TestA ? 0 : 1;
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}
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{
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bool TestA = glm::areCollinear(glm::vec4(-1), glm::vec4(1), 0.00001f);
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Error += TestA ? 0 : 1;
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}
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return Error;
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}
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int test_areOrthogonal()
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{
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int Error(0);
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bool TestA = glm::areOrthogonal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
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Error += TestA ? 0 : 1;
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return Error;
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}
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int test_isNormalized()
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{
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int Error(0);
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bool TestA = glm::isNormalized(glm::vec4(1, 0, 0, 0), 0.00001f);
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Error += TestA ? 0 : 1;
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return Error;
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}
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int test_isNull()
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{
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int Error(0);
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bool TestA = glm::isNull(glm::vec4(0), 0.00001f);
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Error += TestA ? 0 : 1;
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return Error;
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}
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int test_areOrthonormal()
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{
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int Error(0);
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bool TestA = glm::areOrthonormal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
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Error += TestA ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_areCollinear();
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Error += test_areOrthogonal();
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Error += test_isNormalized();
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Error += test_isNull();
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Error += test_areOrthonormal();
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return Error;
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}
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