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71 lines
2.9 KiB
C++
71 lines
2.9 KiB
C++
/// @brief Include to duplicate textures, images or a subset of either textures or an image. These operations will cause memory allocations.
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/// @file gli/duplicate.hpp
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#pragma once
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#include "image.hpp"
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#include "texture1d.hpp"
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#include "texture1d_array.hpp"
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#include "texture2d.hpp"
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#include "texture2d_array.hpp"
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#include "texture3d.hpp"
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#include "texture_cube.hpp"
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#include "texture_cube_array.hpp"
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namespace gli
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{
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/// Duplicate an image and create a new image with a new storage_linear allocation.
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image duplicate(image const & Image);
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/// Duplicate a texture and create a new texture with a new storage_linear allocation.
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template <typename texType>
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texture duplicate(texType const& Texture);
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/// Duplicate a texture and create a new texture with a new storage_linear allocation but a different format.
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/// The format must be a compatible format, a format which block size match the original format.
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template <typename texType>
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texture duplicate(texType const& Texture, format Format);
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
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texture duplicate(
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texture1d const& Texture,
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texture1d::size_type BaseLevel, texture1d::size_type MaxLevel);
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
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texture duplicate(
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texture1d_array const& Texture,
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texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer,
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texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel);
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
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texture duplicate(
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texture2d const& Texture,
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texture2d::size_type BaseLevel, texture2d::size_type MaxLevel);
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
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texture duplicate(
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texture2d_array const& Texture,
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texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer,
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texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel);
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
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texture duplicate(
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texture3d const& Texture,
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texture3d::size_type BaseLevel, texture3d::size_type MaxLevel);
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
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texture duplicate(
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texture_cube const& Texture,
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texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
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texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel);
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/// Duplicate a subset of a texture and create a new texture with a new storage_linear allocation.
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texture duplicate(
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texture_cube_array const& Texture,
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texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
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texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
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texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel);
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}//namespace gli
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#include "./core/duplicate.inl"
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