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52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/// @brief Include to use the target enum and query properties of targets.
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/// @file gli/target.hpp
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#pragma once
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namespace gli
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{
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/// Texture target: type/shape of the texture storage_linear
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enum target
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{
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TARGET_1D = 0, TARGET_FIRST = TARGET_1D,
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TARGET_1D_ARRAY,
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TARGET_2D,
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TARGET_2D_ARRAY,
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TARGET_3D,
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TARGET_RECT,
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TARGET_RECT_ARRAY,
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TARGET_CUBE,
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TARGET_CUBE_ARRAY, TARGET_LAST = TARGET_CUBE_ARRAY
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};
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enum
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{
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TARGET_COUNT = TARGET_LAST - TARGET_FIRST + 1,
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TARGET_INVALID = -1
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};
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/// Check whether a target is a 1D target
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inline bool is_target_1d(target Target)
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{
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return Target == TARGET_1D || Target == TARGET_1D_ARRAY;
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}
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/// Check whether a target is an array target
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inline bool is_target_array(target Target)
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{
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return Target == TARGET_1D_ARRAY || Target == TARGET_2D_ARRAY || Target == TARGET_CUBE_ARRAY;
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}
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/// Check whether a target is a cube map target
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inline bool is_target_cube(target Target)
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{
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return Target == TARGET_CUBE || Target == TARGET_CUBE_ARRAY;
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}
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/// Check whether a target is a rectangle target
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inline bool is_target_rect(target Target)
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{
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return Target == TARGET_RECT || Target == TARGET_RECT_ARRAY;
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}
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}//namespace gli
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