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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_euler_angles</div> </div>
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<div class="ingroups"><a class="el" href="a00139.html">GTX Extensions (Experimental)</a></div></div><!--header-->
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Functions</h2></td></tr>
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<tr class="memitem:gaac45eaecc2f40ecdda03a7112693dabf"><td class="memTemplParams" colspan="2">template<typename valType > </td></tr>
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<tr class="memitem:gaac45eaecc2f40ecdda03a7112693dabf"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00168.html#gaac45eaecc2f40ecdda03a7112693dabf">eulerAngleX</a> (valType const &angleX)</td></tr>
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<tr class="memitem:gafc6f582fa044bcece3506ffd6d31ef59"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00168.html#gafc6f582fa044bcece3506ffd6d31ef59">eulerAngleXZ</a> (valType const &angleX, valType const &angleZ)</td></tr>
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<tr class="memitem:ga99f4bb03efd91aac95be4ce38a5f44ce"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00168.html#ga99f4bb03efd91aac95be4ce38a5f44ce">eulerAngleYZ</a> (valType const &angleY, valType const &angleZ)</td></tr>
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<tr class="memitem:ga630d8b3aadde3c890251deba896c9946"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00168.html#ga630d8b3aadde3c890251deba896c9946">eulerAngleZX</a> (valType const &angleZ, valType const &angleX)</td></tr>
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<tr class="memitem:ga6fb1d08bf5eb9320eb6520e9c27f0e80"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00168.html#ga6fb1d08bf5eb9320eb6520e9c27f0e80">eulerAngleZY</a> (valType const &angleZ, valType const &angleY)</td></tr>
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<tr class="memitem:ga381a4208b916cabe7244b1b77b0ea6c2"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat2x2< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00168.html#ga381a4208b916cabe7244b1b77b0ea6c2">orientate2</a> (T const &angle)</td></tr>
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<tr class="memitem:ga745f26f19b9c0e35c22e634e7f0c1721"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00168.html#ga745f26f19b9c0e35c22e634e7f0c1721">orientate3</a> (T const &angle)</td></tr>
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<tr class="memitem:gadfb25615afc286d77558384ae7b367d6"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr class="memitem:gadfb25615afc286d77558384ae7b367d6"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00168.html#gadfb25615afc286d77558384ae7b367d6">orientate3</a> (detail::tvec3< T > const &angles)</td></tr>
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<tr class="memitem:gabbba69e91bb14442bb1b4d330235c550"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00168.html#gabbba69e91bb14442bb1b4d330235c550">orientate4</a> (detail::tvec3< T > const &angles)</td></tr>
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<tr class="memitem:ga4c297724e663cb77cc2cf7e4ab89b77e"><td class="memTemplParams" colspan="2">template<typename valType > </td></tr>
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<tr class="memitem:ga4c297724e663cb77cc2cf7e4ab89b77e"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< valType > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00168.html#ga4c297724e663cb77cc2cf7e4ab89b77e">yawPitchRoll</a> (valType const &yaw, valType const &pitch, valType const &roll)</td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Build matrices from Euler angles. </p>
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<p><<a class="el" href="a00019.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/euler_angles.hpp</a>> need to be included to use these functionalities. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">detail::tmat4x4<valType> glm::eulerAngleX </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>angleX</em></td><td>)</td>
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<td></td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>angleX</em>, </td>
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<td class="paramtype">valType const & </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<valType> glm::eulerAngleXZ </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>angleX</em>, </td>
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<td class="paramtype">valType const & </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<valType> glm::eulerAngleY </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramtype">valType const & </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramtype">valType const & </td>
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<td class="paramtype">valType const & </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>angleZ</em> </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<valType> glm::eulerAngleZ </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>angleZ</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<valType> glm::eulerAngleZX </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>angleZ</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>angleX</em> </td>
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<td></td>
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<td>)</td>
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</div><div class="memdoc">
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<valType> glm::eulerAngleZY </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>angleZ</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>angleY</em> </td>
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<td></td>
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<td>)</td>
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</div><div class="memdoc">
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat2x2<T> glm::orientate2 </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em></td><td>)</td>
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<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat3x3<T> glm::orientate3 </td>
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<td>(</td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat3x3<T> glm::orientate3 </td>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>angles</em></td><td>)</td>
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</div><div class="memdoc">
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<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<T> glm::orientate4 </td>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>angles</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
|
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4<valType> glm::yawPitchRoll </td>
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<td>(</td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>yaw</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>pitch</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">valType const & </td>
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<td class="paramname"><em>roll</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</table>
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</div><div class="memdoc">
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
|
|
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00168.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles</a> </dd></dl>
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