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77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/// @ref gtx_norm
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/// @file glm/gtx/norm.hpp
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///
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/// @see core (dependence)
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/// @see gtx_quaternion (dependence)
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///
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/// @defgroup gtx_norm GLM_GTX_norm
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/// @ingroup gtx
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///
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/// Include <glm/gtx/norm.hpp> to use the features of this extension.
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///
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/// Various ways to compute vector norms.
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#pragma once
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// Dependency:
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#include "../geometric.hpp"
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#include "../gtx/quaternion.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#endif
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_norm extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_norm
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/// @{
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/// Returns the squared length of x.
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/// From GLM_GTX_norm extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL T length2(vec<L, T, Q> const& x);
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/// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
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/// From GLM_GTX_norm extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
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//! Returns the L1 norm between x and y.
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//! From GLM_GTX_norm extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
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//! Returns the L1 norm of v.
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//! From GLM_GTX_norm extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v);
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//! Returns the L2 norm between x and y.
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//! From GLM_GTX_norm extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
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//! Returns the L2 norm of v.
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//! From GLM_GTX_norm extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x);
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//! Returns the L norm between x and y.
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//! From GLM_GTX_norm extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth);
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//! Returns the L norm of v.
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//! From GLM_GTX_norm extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth);
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/// @}
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}//namespace glm
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#include "norm.inl"
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