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160 lines
4.8 KiB
C++
160 lines
4.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @file test/gtx/gtx_string_cast.cpp
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/// @date 2011-09-01 / 2014-11-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtx/string_cast.hpp>
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#include <limits>
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int test_string_cast_vector()
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{
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int Error = 0;
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{
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glm::vec2 A1(1, 2);
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std::string A2 = glm::to_string(A1);
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Error += A2 != std::string("vec2(1.000000, 2.000000)") ? 1 : 0;
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glm::vec3 B1(1, 2, 3);
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std::string B2 = glm::to_string(B1);
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Error += B2 != std::string("vec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
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glm::vec4 C1(1, 2, 3, 4);
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std::string C2 = glm::to_string(C1);
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Error += C2 != std::string("vec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
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glm::dvec2 J1(1, 2);
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std::string J2 = glm::to_string(J1);
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Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0;
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glm::dvec3 K1(1, 2, 3);
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std::string K2 = glm::to_string(K1);
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Error += K2 != std::string("dvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
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glm::dvec4 L1(1, 2, 3, 4);
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std::string L2 = glm::to_string(L1);
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Error += L2 != std::string("dvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
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}
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{
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glm::bvec2 M1(false, true);
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std::string M2 = glm::to_string(M1);
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Error += M2 != std::string("bvec2(false, true)") ? 1 : 0;
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glm::bvec3 O1(false, true, false);
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std::string O2 = glm::to_string(O1);
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Error += O2 != std::string("bvec3(false, true, false)") ? 1 : 0;
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glm::bvec4 P1(false, true, false, true);
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std::string P2 = glm::to_string(P1);
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Error += P2 != std::string("bvec4(false, true, false, true)") ? 1 : 0;
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}
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{
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glm::ivec2 D1(1, 2);
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std::string D2 = glm::to_string(D1);
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Error += D2 != std::string("ivec2(1, 2)") ? 1 : 0;
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glm::ivec3 E1(1, 2, 3);
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std::string E2 = glm::to_string(E1);
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Error += E2 != std::string("ivec3(1, 2, 3)") ? 1 : 0;
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glm::ivec4 F1(1, 2, 3, 4);
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std::string F2 = glm::to_string(F1);
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Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0;
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}
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{
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glm::i8vec2 D1(1, 2);
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std::string D2 = glm::to_string(D1);
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Error += D2 != std::string("i8vec2(1, 2)") ? 1 : 0;
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glm::i8vec3 E1(1, 2, 3);
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std::string E2 = glm::to_string(E1);
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Error += E2 != std::string("i8vec3(1, 2, 3)") ? 1 : 0;
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glm::i8vec4 F1(1, 2, 3, 4);
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std::string F2 = glm::to_string(F1);
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Error += F2 != std::string("i8vec4(1, 2, 3, 4)") ? 1 : 0;
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}
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{
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glm::i16vec2 D1(1, 2);
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std::string D2 = glm::to_string(D1);
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Error += D2 != std::string("i16vec2(1, 2)") ? 1 : 0;
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glm::i16vec3 E1(1, 2, 3);
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std::string E2 = glm::to_string(E1);
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Error += E2 != std::string("i16vec3(1, 2, 3)") ? 1 : 0;
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glm::i16vec4 F1(1, 2, 3, 4);
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std::string F2 = glm::to_string(F1);
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Error += F2 != std::string("i16vec4(1, 2, 3, 4)") ? 1 : 0;
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}
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{
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glm::i64vec2 D1(1, 2);
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std::string D2 = glm::to_string(D1);
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Error += D2 != std::string("i64vec2(1, 2)") ? 1 : 0;
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glm::i64vec3 E1(1, 2, 3);
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std::string E2 = glm::to_string(E1);
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Error += E2 != std::string("i64vec3(1, 2, 3)") ? 1 : 0;
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glm::i64vec4 F1(1, 2, 3, 4);
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std::string F2 = glm::to_string(F1);
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Error += F2 != std::string("i64vec4(1, 2, 3, 4)") ? 1 : 0;
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}
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return Error;
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}
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int test_string_cast_matrix()
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{
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int Error = 0;
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glm::mat2x2 A1(1.000000, 2.000000, 3.000000, 4.000000);
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std::string A2 = glm::to_string(A1);
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Error += A2 != std::string("mat2x2((1.000000, 2.000000), (3.000000, 4.000000))") ? 1 : 0;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_string_cast_vector();
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Error += test_string_cast_matrix();
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return Error;
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}
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