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26 lines
829 B
C++
26 lines
829 B
C++
#pragma once
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#include "convert_func.hpp"
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namespace gli{
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namespace detail
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{
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template <typename textureType, typename T, precision P>
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struct clear
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{
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static void call(textureType & Texture, typename convert<textureType, T, P>::writeFunc Write, vec<4, T, P> const& Color)
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{
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GLI_ASSERT(Write);
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texture const ConvertTexel(Texture.target(), Texture.format(), texture::extent_type(1), 1, 1, 1);
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textureType Texel(ConvertTexel);
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Write(Texel, typename textureType::extent_type(0), 0, 0, 0, Color);
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size_t const BlockSize(block_size(Texture.format()));
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for(size_t BlockIndex = 0, BlockCount = Texture.size() / BlockSize; BlockIndex < BlockCount; ++BlockIndex)
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memcpy(static_cast<std::uint8_t*>(Texture.data()) + BlockSize * BlockIndex, Texel.data(), BlockSize);
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}
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};
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}//namespace detail
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}//namespace gli
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