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Christophe Riccio c013b4e58f Updated API doc
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<div class="title">matrix_transform_2d.hpp File Reference</div> </div>
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<p><a class="el" href="a00201.html">GLM_GTX_matrix_transform_2d</a>
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<p><a href="a00067_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gad5c84a4932a758f385a87098ce1b1660"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gad5c84a4932a758f385a87098ce1b1660"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat&lt; 3, 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#gad5c84a4932a758f385a87098ce1b1660">rotate</a> (mat&lt; 3, 3, T, Q &gt; const &amp;m, T angle)</td></tr>
<tr class="memdesc:gad5c84a4932a758f385a87098ce1b1660"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a rotation 3 * 3 matrix created from an angle. <a href="a00201.html#gad5c84a4932a758f385a87098ce1b1660">More...</a><br /></td></tr>
<tr class="separator:gad5c84a4932a758f385a87098ce1b1660"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gadb47d2ad2bd984b213e8ff7d9cd8154e"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gadb47d2ad2bd984b213e8ff7d9cd8154e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat&lt; 3, 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#gadb47d2ad2bd984b213e8ff7d9cd8154e">scale</a> (mat&lt; 3, 3, T, Q &gt; const &amp;m, vec&lt; 2, T, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:gadb47d2ad2bd984b213e8ff7d9cd8154e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a scale 3 * 3 matrix created from a vector of 2 components. <a href="a00201.html#gadb47d2ad2bd984b213e8ff7d9cd8154e">More...</a><br /></td></tr>
<tr class="separator:gadb47d2ad2bd984b213e8ff7d9cd8154e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2a118ece5db1e2022112b954846012af"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga2a118ece5db1e2022112b954846012af"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat&lt; 3, 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#ga2a118ece5db1e2022112b954846012af">shearX</a> (mat&lt; 3, 3, T, Q &gt; const &amp;m, T y)</td></tr>
<tr class="memdesc:ga2a118ece5db1e2022112b954846012af"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. <a href="a00201.html#ga2a118ece5db1e2022112b954846012af">More...</a><br /></td></tr>
<tr class="separator:ga2a118ece5db1e2022112b954846012af"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga717f1833369c1ac4a40e4ac015af885e"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga717f1833369c1ac4a40e4ac015af885e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat&lt; 3, 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#ga717f1833369c1ac4a40e4ac015af885e">shearY</a> (mat&lt; 3, 3, T, Q &gt; const &amp;m, T x)</td></tr>
<tr class="memdesc:ga717f1833369c1ac4a40e4ac015af885e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. <a href="a00201.html#ga717f1833369c1ac4a40e4ac015af885e">More...</a><br /></td></tr>
<tr class="separator:ga717f1833369c1ac4a40e4ac015af885e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf4573ae47c80938aa9053ef6a33755ab"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaf4573ae47c80938aa9053ef6a33755ab"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER mat&lt; 3, 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00201.html#gaf4573ae47c80938aa9053ef6a33755ab">translate</a> (mat&lt; 3, 3, T, Q &gt; const &amp;m, vec&lt; 2, T, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:gaf4573ae47c80938aa9053ef6a33755ab"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a translation 3 * 3 matrix created from a vector of 2 components. <a href="a00201.html#gaf4573ae47c80938aa9053ef6a33755ab">More...</a><br /></td></tr>
<tr class="separator:gaf4573ae47c80938aa9053ef6a33755ab"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00201.html">GLM_GTX_matrix_transform_2d</a> </p>
<dl class="section author"><dt>Author</dt><dd>Miguel Ángel Pérez Martínez</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00067_source.html">matrix_transform_2d.hpp</a>.</p>
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