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Christophe Riccio c013b4e58f Updated API doc
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<div class="title">rotate_vector.hpp File Reference</div> </div>
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<p><a class="el" href="a00216.html">GLM_GTX_rotate_vector</a>
<a href="#details">More...</a></p>
<p><a href="a00090_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga1a32fceb71962e6160e8af295c91930a"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga1a32fceb71962e6160e8af295c91930a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a> (vec&lt; 3, T, Q &gt; const &amp;Normal, vec&lt; 3, T, Q &gt; const &amp;Up)</td></tr>
<tr class="memdesc:ga1a32fceb71962e6160e8af295c91930a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a rotation matrix from a normal and a up vector. <a href="a00216.html#ga1a32fceb71962e6160e8af295c91930a">More...</a><br /></td></tr>
<tr class="separator:ga1a32fceb71962e6160e8af295c91930a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab64a67b52ff4f86c3ba16595a5a25af6"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gab64a67b52ff4f86c3ba16595a5a25af6"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#gab64a67b52ff4f86c3ba16595a5a25af6">rotate</a> (vec&lt; 2, T, Q &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:gab64a67b52ff4f86c3ba16595a5a25af6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a two dimensional vector. <a href="a00216.html#gab64a67b52ff4f86c3ba16595a5a25af6">More...</a><br /></td></tr>
<tr class="separator:gab64a67b52ff4f86c3ba16595a5a25af6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1ba501ef83d1a009a17ac774cc560f21"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga1ba501ef83d1a009a17ac774cc560f21"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga1ba501ef83d1a009a17ac774cc560f21">rotate</a> (vec&lt; 3, T, Q &gt; const &amp;v, T const &amp;angle, vec&lt; 3, T, Q &gt; const &amp;normal)</td></tr>
<tr class="memdesc:ga1ba501ef83d1a009a17ac774cc560f21"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a three dimensional vector around an axis. <a href="a00216.html#ga1ba501ef83d1a009a17ac774cc560f21">More...</a><br /></td></tr>
<tr class="separator:ga1ba501ef83d1a009a17ac774cc560f21"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1005f1267ed9c57faa3f24cf6873b961"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga1005f1267ed9c57faa3f24cf6873b961"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a> (vec&lt; 4, T, Q &gt; const &amp;v, T const &amp;angle, vec&lt; 3, T, Q &gt; const &amp;normal)</td></tr>
<tr class="memdesc:ga1005f1267ed9c57faa3f24cf6873b961"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a four dimensional vector around an axis. <a href="a00216.html#ga1005f1267ed9c57faa3f24cf6873b961">More...</a><br /></td></tr>
<tr class="separator:ga1005f1267ed9c57faa3f24cf6873b961"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga059fdbdba4cca35cdff172a9d0d0afc9"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga059fdbdba4cca35cdff172a9d0d0afc9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga059fdbdba4cca35cdff172a9d0d0afc9">rotateX</a> (vec&lt; 3, T, Q &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:ga059fdbdba4cca35cdff172a9d0d0afc9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a three dimensional vector around the X axis. <a href="a00216.html#ga059fdbdba4cca35cdff172a9d0d0afc9">More...</a><br /></td></tr>
<tr class="separator:ga059fdbdba4cca35cdff172a9d0d0afc9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4333b1ea8ebf1bd52bc3801a7617398a"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga4333b1ea8ebf1bd52bc3801a7617398a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga4333b1ea8ebf1bd52bc3801a7617398a">rotateX</a> (vec&lt; 4, T, Q &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:ga4333b1ea8ebf1bd52bc3801a7617398a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a four dimensional vector around the X axis. <a href="a00216.html#ga4333b1ea8ebf1bd52bc3801a7617398a">More...</a><br /></td></tr>
<tr class="separator:ga4333b1ea8ebf1bd52bc3801a7617398a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaebdc8b054ace27d9f62e054531c6f44d"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaebdc8b054ace27d9f62e054531c6f44d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#gaebdc8b054ace27d9f62e054531c6f44d">rotateY</a> (vec&lt; 3, T, Q &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:gaebdc8b054ace27d9f62e054531c6f44d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a three dimensional vector around the Y axis. <a href="a00216.html#gaebdc8b054ace27d9f62e054531c6f44d">More...</a><br /></td></tr>
<tr class="separator:gaebdc8b054ace27d9f62e054531c6f44d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3ce3db0867b7f8efd878ee34f95a623b"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga3ce3db0867b7f8efd878ee34f95a623b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga3ce3db0867b7f8efd878ee34f95a623b">rotateY</a> (vec&lt; 4, T, Q &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:ga3ce3db0867b7f8efd878ee34f95a623b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a four dimensional vector around the Y axis. <a href="a00216.html#ga3ce3db0867b7f8efd878ee34f95a623b">More...</a><br /></td></tr>
<tr class="separator:ga3ce3db0867b7f8efd878ee34f95a623b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5a048838a03f6249acbacb4dbacf79c4"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga5a048838a03f6249acbacb4dbacf79c4"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga5a048838a03f6249acbacb4dbacf79c4">rotateZ</a> (vec&lt; 3, T, Q &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:ga5a048838a03f6249acbacb4dbacf79c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a three dimensional vector around the Z axis. <a href="a00216.html#ga5a048838a03f6249acbacb4dbacf79c4">More...</a><br /></td></tr>
<tr class="separator:ga5a048838a03f6249acbacb4dbacf79c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga923b75c6448161053768822d880702e6"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga923b75c6448161053768822d880702e6"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga923b75c6448161053768822d880702e6">rotateZ</a> (vec&lt; 4, T, Q &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr class="memdesc:ga923b75c6448161053768822d880702e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate a four dimensional vector around the Z axis. <a href="a00216.html#ga923b75c6448161053768822d880702e6">More...</a><br /></td></tr>
<tr class="separator:ga923b75c6448161053768822d880702e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8b11b18ce824174ea1a5a69ea14e2cee"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga8b11b18ce824174ea1a5a69ea14e2cee"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga8b11b18ce824174ea1a5a69ea14e2cee">slerp</a> (vec&lt; 3, T, Q &gt; const &amp;x, vec&lt; 3, T, Q &gt; const &amp;y, T const &amp;a)</td></tr>
<tr class="memdesc:ga8b11b18ce824174ea1a5a69ea14e2cee"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns Spherical interpolation between two vectors. <a href="a00216.html#ga8b11b18ce824174ea1a5a69ea14e2cee">More...</a><br /></td></tr>
<tr class="separator:ga8b11b18ce824174ea1a5a69ea14e2cee"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00216.html">GLM_GTX_rotate_vector</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
<a class="el" href="a00221.html" title="Include <glm/gtx/transform.hpp> to use the features of this extension. ">GLM_GTX_transform</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00090_source.html">rotate_vector.hpp</a>.</p>
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