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<div class="header">
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTX_rotate_vector<div class="ingroups"><a class="el" href="a00148.html">Experimental extensions</a></div></div> </div>
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</div><!--header-->
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<div class="contents">
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<p>Include <<a class="el" href="a00090.html" title="GLM_GTX_rotate_vector ">glm/gtx/rotate_vector.hpp</a>> to use the features of this extension.
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<a href="#details">More...</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:ga1a32fceb71962e6160e8af295c91930a"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga1a32fceb71962e6160e8af295c91930a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat< 4, 4, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a> (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)</td></tr>
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<tr class="memdesc:ga1a32fceb71962e6160e8af295c91930a"><td class="mdescLeft"> </td><td class="mdescRight">Build a rotation matrix from a normal and a up vector. <a href="a00216.html#ga1a32fceb71962e6160e8af295c91930a">More...</a><br /></td></tr>
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<tr class="separator:ga1a32fceb71962e6160e8af295c91930a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gab64a67b52ff4f86c3ba16595a5a25af6"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:gab64a67b52ff4f86c3ba16595a5a25af6"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 2, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#gab64a67b52ff4f86c3ba16595a5a25af6">rotate</a> (vec< 2, T, Q > const &v, T const &angle)</td></tr>
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<tr class="memdesc:gab64a67b52ff4f86c3ba16595a5a25af6"><td class="mdescLeft"> </td><td class="mdescRight">Rotate a two dimensional vector. <a href="a00216.html#gab64a67b52ff4f86c3ba16595a5a25af6">More...</a><br /></td></tr>
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<tr class="separator:gab64a67b52ff4f86c3ba16595a5a25af6"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga1ba501ef83d1a009a17ac774cc560f21"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga1ba501ef83d1a009a17ac774cc560f21"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 3, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga1ba501ef83d1a009a17ac774cc560f21">rotate</a> (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)</td></tr>
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<tr class="memdesc:ga1ba501ef83d1a009a17ac774cc560f21"><td class="mdescLeft"> </td><td class="mdescRight">Rotate a three dimensional vector around an axis. <a href="a00216.html#ga1ba501ef83d1a009a17ac774cc560f21">More...</a><br /></td></tr>
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<tr class="separator:ga1ba501ef83d1a009a17ac774cc560f21"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga1005f1267ed9c57faa3f24cf6873b961"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga1005f1267ed9c57faa3f24cf6873b961"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 4, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a> (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)</td></tr>
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<tr class="memdesc:ga1005f1267ed9c57faa3f24cf6873b961"><td class="mdescLeft"> </td><td class="mdescRight">Rotate a four dimensional vector around an axis. <a href="a00216.html#ga1005f1267ed9c57faa3f24cf6873b961">More...</a><br /></td></tr>
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<tr class="separator:ga1005f1267ed9c57faa3f24cf6873b961"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga059fdbdba4cca35cdff172a9d0d0afc9"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga059fdbdba4cca35cdff172a9d0d0afc9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 3, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga059fdbdba4cca35cdff172a9d0d0afc9">rotateX</a> (vec< 3, T, Q > const &v, T const &angle)</td></tr>
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<tr class="memdesc:ga059fdbdba4cca35cdff172a9d0d0afc9"><td class="mdescLeft"> </td><td class="mdescRight">Rotate a three dimensional vector around the X axis. <a href="a00216.html#ga059fdbdba4cca35cdff172a9d0d0afc9">More...</a><br /></td></tr>
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<tr class="separator:ga059fdbdba4cca35cdff172a9d0d0afc9"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga4333b1ea8ebf1bd52bc3801a7617398a"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga4333b1ea8ebf1bd52bc3801a7617398a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 4, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga4333b1ea8ebf1bd52bc3801a7617398a">rotateX</a> (vec< 4, T, Q > const &v, T const &angle)</td></tr>
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<tr class="memdesc:ga4333b1ea8ebf1bd52bc3801a7617398a"><td class="mdescLeft"> </td><td class="mdescRight">Rotate a four dimensional vector around the X axis. <a href="a00216.html#ga4333b1ea8ebf1bd52bc3801a7617398a">More...</a><br /></td></tr>
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<tr class="separator:ga4333b1ea8ebf1bd52bc3801a7617398a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaebdc8b054ace27d9f62e054531c6f44d"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:gaebdc8b054ace27d9f62e054531c6f44d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 3, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#gaebdc8b054ace27d9f62e054531c6f44d">rotateY</a> (vec< 3, T, Q > const &v, T const &angle)</td></tr>
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<tr class="memdesc:gaebdc8b054ace27d9f62e054531c6f44d"><td class="mdescLeft"> </td><td class="mdescRight">Rotate a three dimensional vector around the Y axis. <a href="a00216.html#gaebdc8b054ace27d9f62e054531c6f44d">More...</a><br /></td></tr>
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<tr class="separator:gaebdc8b054ace27d9f62e054531c6f44d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga3ce3db0867b7f8efd878ee34f95a623b"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga3ce3db0867b7f8efd878ee34f95a623b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 4, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga3ce3db0867b7f8efd878ee34f95a623b">rotateY</a> (vec< 4, T, Q > const &v, T const &angle)</td></tr>
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<tr class="memdesc:ga3ce3db0867b7f8efd878ee34f95a623b"><td class="mdescLeft"> </td><td class="mdescRight">Rotate a four dimensional vector around the Y axis. <a href="a00216.html#ga3ce3db0867b7f8efd878ee34f95a623b">More...</a><br /></td></tr>
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<tr class="separator:ga3ce3db0867b7f8efd878ee34f95a623b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga5a048838a03f6249acbacb4dbacf79c4"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga5a048838a03f6249acbacb4dbacf79c4"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 3, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga5a048838a03f6249acbacb4dbacf79c4">rotateZ</a> (vec< 3, T, Q > const &v, T const &angle)</td></tr>
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<tr class="memdesc:ga5a048838a03f6249acbacb4dbacf79c4"><td class="mdescLeft"> </td><td class="mdescRight">Rotate a three dimensional vector around the Z axis. <a href="a00216.html#ga5a048838a03f6249acbacb4dbacf79c4">More...</a><br /></td></tr>
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<tr class="separator:ga5a048838a03f6249acbacb4dbacf79c4"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga923b75c6448161053768822d880702e6"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga923b75c6448161053768822d880702e6"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 4, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga923b75c6448161053768822d880702e6">rotateZ</a> (vec< 4, T, Q > const &v, T const &angle)</td></tr>
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<tr class="memdesc:ga923b75c6448161053768822d880702e6"><td class="mdescLeft"> </td><td class="mdescRight">Rotate a four dimensional vector around the Z axis. <a href="a00216.html#ga923b75c6448161053768822d880702e6">More...</a><br /></td></tr>
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<tr class="separator:ga923b75c6448161053768822d880702e6"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga8b11b18ce824174ea1a5a69ea14e2cee"><td class="memTemplParams" colspan="2">template<typename T , qualifier Q> </td></tr>
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<tr class="memitem:ga8b11b18ce824174ea1a5a69ea14e2cee"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec< 3, T, Q > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00216.html#ga8b11b18ce824174ea1a5a69ea14e2cee">slerp</a> (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)</td></tr>
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<tr class="memdesc:ga8b11b18ce824174ea1a5a69ea14e2cee"><td class="mdescLeft"> </td><td class="mdescRight">Returns Spherical interpolation between two vectors. <a href="a00216.html#ga8b11b18ce824174ea1a5a69ea14e2cee">More...</a><br /></td></tr>
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<tr class="separator:ga8b11b18ce824174ea1a5a69ea14e2cee"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Include <<a class="el" href="a00090.html" title="GLM_GTX_rotate_vector ">glm/gtx/rotate_vector.hpp</a>> to use the features of this extension. </p>
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<p>Function to directly rotate a vector </p>
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<h2 class="groupheader">Function Documentation</h2>
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<a class="anchor" id="ga1a32fceb71962e6160e8af295c91930a"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<td class="memname">GLM_FUNC_DECL mat<4, 4, T, Q> glm::orientation </td>
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<td>(</td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>Normal</em>, </td>
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<td></td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>Up</em> </td>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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<p>Build a rotation matrix from a normal and a up vector. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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</div>
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</div>
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<a class="anchor" id="gab64a67b52ff4f86c3ba16595a5a25af6"></a>
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<div class="memitem">
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<div class="memproto">
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<td class="memname">GLM_FUNC_DECL vec<2, T, Q> glm::rotate </td>
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<td>(</td>
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<td class="paramtype">vec< 2, T, Q > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em> </td>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</div><div class="memdoc">
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<p>Rotate a two dimensional vector. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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</div>
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<a class="anchor" id="ga1ba501ef83d1a009a17ac774cc560f21"></a>
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<td class="memname">GLM_FUNC_DECL vec<3, T, Q> glm::rotate </td>
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<td>(</td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>normal</em> </td>
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<td></td>
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<td>)</td>
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</div><div class="memdoc">
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<p>Rotate a three dimensional vector around an axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<a class="anchor" id="ga1005f1267ed9c57faa3f24cf6873b961"></a>
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<td class="memname">GLM_FUNC_DECL vec<4, T, Q> glm::rotate </td>
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<td>(</td>
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<td class="paramtype">vec< 4, T, Q > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>normal</em> </td>
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<td></td>
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<td>)</td>
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<p>Rotate a four dimensional vector around an axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">GLM_FUNC_DECL vec<3, T, Q> glm::rotateX </td>
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<td>(</td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const & </td>
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<td></td>
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<td>)</td>
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</div><div class="memdoc">
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<p>Rotate a three dimensional vector around the X axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">GLM_FUNC_DECL vec<4, T, Q> glm::rotateX </td>
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<td>(</td>
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<td class="paramtype">vec< 4, T, Q > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em> </td>
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<td></td>
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<td>)</td>
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</div><div class="memdoc">
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<p>Rotate a four dimensional vector around the X axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">GLM_FUNC_DECL vec<3, T, Q> glm::rotateY </td>
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<td>(</td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em> </td>
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<td></td>
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<td>)</td>
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</div><div class="memdoc">
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<p>Rotate a three dimensional vector around the Y axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">GLM_FUNC_DECL vec<4, T, Q> glm::rotateY </td>
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<td>(</td>
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<td class="paramtype">vec< 4, T, Q > const & </td>
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<td class="paramname"><em>v</em>, </td>
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</tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em> </td>
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<td></td>
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</div><div class="memdoc">
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<p>Rotate a four dimensional vector around the Y axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">GLM_FUNC_DECL vec<3, T, Q> glm::rotateZ </td>
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<td>(</td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em> </td>
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<td></td>
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<td>)</td>
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</table>
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</div><div class="memdoc">
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<p>Rotate a three dimensional vector around the Z axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">GLM_FUNC_DECL vec<4, T, Q> glm::rotateZ </td>
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<td>(</td>
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<td class="paramtype">vec< 4, T, Q > const & </td>
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<td class="paramname"><em>v</em>, </td>
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</tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</table>
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</div><div class="memdoc">
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<p>Rotate a four dimensional vector around the Z axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<a class="anchor" id="ga8b11b18ce824174ea1a5a69ea14e2cee"></a>
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<td class="memname">GLM_FUNC_DECL vec<3, T, Q> glm::slerp </td>
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<td>(</td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
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<td class="paramname"><em>x</em>, </td>
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</tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">vec< 3, T, Q > const & </td>
|
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<td class="paramname"><em>y</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">T const & </td>
|
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<td class="paramname"><em>a</em> </td>
|
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</tr>
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<td></td>
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<td>)</td>
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</div><div class="memdoc">
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<p>Returns Spherical interpolation between two vectors. </p>
|
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<dl class="params"><dt>Parameters</dt><dd>
|
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<table class="params">
|
|
<tr><td class="paramname">x</td><td>A first vector </td></tr>
|
|
<tr><td class="paramname">y</td><td>A second vector </td></tr>
|
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<tr><td class="paramname">a</td><td>Interpolation factor. The interpolation is defined beyond the range [0, 1].</td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00216.html" title="Include <glm/gtx/rotate_vector.hpp> to use the features of this extension. ">GLM_GTX_rotate_vector</a> </dd></dl>
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