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<h1>matrix_transform.hpp</h1> </div>
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<div class="contents">
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<a href="a00075.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00046"></a>00046 <span class="preprocessor">#ifndef GLM_GTC_matrix_transform</span>
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<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTC_matrix_transform GLM_VERSION</span>
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<a name="l00048"></a>00048 <span class="preprocessor"></span>
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<a name="l00049"></a>00049 <span class="comment">// Dependency:</span>
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<a name="l00050"></a>00050 <span class="preprocessor">#include "<a class="code" href="a00050.html" title="OpenGL Mathematics (glm.g-truc.net)">../glm.hpp</a>"</span>
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<a name="l00051"></a>00051
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<a name="l00052"></a>00052 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTC_matrix_transform extension included")</span>
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<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00055"></a>00055 <span class="preprocessor"></span>
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<a name="l00056"></a>00056 <span class="keyword">namespace </span>glm
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<a name="l00057"></a>00057 {
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<a name="l00060"></a>00060
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<a name="l00081"></a>00081 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00082"></a>00082 detail::tmat4x4<T> <a class="code" href="a00162.html#ga0c7210a5aebdb5eb63a0763a08901fd6" title="Builds a translation 4 * 4 matrix created from a vector of 3 components.">translate</a>(
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<a name="l00083"></a>00083 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00084"></a>00084 detail::tvec3<T> <span class="keyword">const</span> & v);
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<a name="l00085"></a>00085
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<a name="l00097"></a>00097 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00098"></a>00098 detail::tmat4x4<T> <a class="code" href="a00162.html#ga6734e16a89f7c9ae2a5774bd86c0d79c" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>(
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<a name="l00099"></a>00099 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00100"></a>00100 T <span class="keyword">const</span> & <a class="code" href="a00210.html#ga9eb5d8efb18df5d24452ac826bb4af70" title="Returns the quaternion rotation angle.">angle</a>,
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<a name="l00101"></a>00101 detail::tvec3<T> <span class="keyword">const</span> & <a class="code" href="a00210.html#gacc113f4bc268d23febee9cc2424a7382" title="Returns the q rotation axis.">axis</a>);
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<a name="l00102"></a>00102
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<a name="l00113"></a>00113 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00114"></a>00114 detail::tmat4x4<T> <a class="code" href="a00162.html#ga7025fba9f6accb7b705200f1a3a0d9e5" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
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<a name="l00115"></a>00115 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00116"></a>00116 detail::tvec3<T> <span class="keyword">const</span> & v);
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<a name="l00117"></a>00117
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<a name="l00129"></a>00129 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00130"></a>00130 detail::tmat4x4<T> <a class="code" href="a00162.html#gaf32fe8dd8fd61ef955f11cdae6aef3c8" title="Creates a matrix for an orthographic parallel viewing volume.">ortho</a>(
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<a name="l00131"></a>00131 T <span class="keyword">const</span> & left,
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<a name="l00132"></a>00132 T <span class="keyword">const</span> & right,
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<a name="l00133"></a>00133 T <span class="keyword">const</span> & bottom,
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<a name="l00134"></a>00134 T <span class="keyword">const</span> & top,
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<a name="l00135"></a>00135 T <span class="keyword">const</span> & zNear,
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<a name="l00136"></a>00136 T <span class="keyword">const</span> & zFar);
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<a name="l00137"></a>00137
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<a name="l00147"></a>00147 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00148"></a>00148 detail::tmat4x4<T> <a class="code" href="a00162.html#gaf32fe8dd8fd61ef955f11cdae6aef3c8" title="Creates a matrix for an orthographic parallel viewing volume.">ortho</a>(
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<a name="l00149"></a>00149 T <span class="keyword">const</span> & left,
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<a name="l00150"></a>00150 T <span class="keyword">const</span> & right,
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<a name="l00151"></a>00151 T <span class="keyword">const</span> & bottom,
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<a name="l00152"></a>00152 T <span class="keyword">const</span> & top);
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<a name="l00153"></a>00153
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<a name="l00164"></a>00164 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00165"></a>00165 detail::tmat4x4<T> <a class="code" href="a00162.html#ga7f43d2602c818f5c42927a35dc608156" title="Creates a frustum matrix.">frustum</a>(
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<a name="l00166"></a>00166 T <span class="keyword">const</span> & left,
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<a name="l00167"></a>00167 T <span class="keyword">const</span> & right,
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<a name="l00168"></a>00168 T <span class="keyword">const</span> & bottom,
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<a name="l00169"></a>00169 T <span class="keyword">const</span> & top,
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<a name="l00170"></a>00170 T <span class="keyword">const</span> & near,
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<a name="l00171"></a>00171 T <span class="keyword">const</span> & far);
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<a name="l00172"></a>00172
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<a name="l00181"></a>00181 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00182"></a>00182 detail::tmat4x4<T> <a class="code" href="a00162.html#gaa599fba12ab588a598004296c03b2cf1" title="Creates a matrix for a symetric perspective-view frustum.">perspective</a>(
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<a name="l00183"></a>00183 T <span class="keyword">const</span> & fovy,
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<a name="l00184"></a>00184 T <span class="keyword">const</span> & aspect,
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<a name="l00185"></a>00185 T <span class="keyword">const</span> & near,
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<a name="l00186"></a>00186 T <span class="keyword">const</span> & far);
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<a name="l00187"></a>00187
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<a name="l00197"></a>00197 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00198"></a>00198 detail::tmat4x4<valType> <a class="code" href="a00162.html#ga26725be28163625ed569bb6903f2f2d4" title="Builds a perspective projection matrix based on a field of view.">perspectiveFov</a>(
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<a name="l00199"></a>00199 valType <span class="keyword">const</span> & fov,
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<a name="l00200"></a>00200 valType <span class="keyword">const</span> & width,
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<a name="l00201"></a>00201 valType <span class="keyword">const</span> & height,
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<a name="l00202"></a>00202 valType <span class="keyword">const</span> & near,
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<a name="l00203"></a>00203 valType <span class="keyword">const</span> & far);
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<a name="l00204"></a>00204
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<a name="l00212"></a>00212 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00213"></a>00213 detail::tmat4x4<T> <a class="code" href="a00162.html#ga80a285fb2500361e22fe90b004c2a0db" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.">infinitePerspective</a>(
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<a name="l00214"></a>00214 T fovy, T aspect, T near);
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<a name="l00215"></a>00215
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<a name="l00223"></a>00223 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00224"></a>00224 detail::tmat4x4<T> <a class="code" href="a00162.html#ga709b4713cd352af4a0929de7d326bed7" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...">tweakedInfinitePerspective</a>(
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<a name="l00225"></a>00225 T fovy, T aspect, T near);
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<a name="l00226"></a>00226
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<a name="l00236"></a>00236 <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">typename</span> U>
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<a name="l00237"></a>00237 detail::tvec3<T> <a class="code" href="a00162.html#ga4ce6fdbac78561bfd8e43146828693a3" title="Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.">project</a>(
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<a name="l00238"></a>00238 detail::tvec3<T> <span class="keyword">const</span> & obj,
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<a name="l00239"></a>00239 detail::tmat4x4<T> <span class="keyword">const</span> & model,
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<a name="l00240"></a>00240 detail::tmat4x4<T> <span class="keyword">const</span> & <a class="code" href="a00209.html#gaa7b248426bcfc8728a7abb3f31b7f3b4" title="Projects x on Normal.">proj</a>,
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<a name="l00241"></a>00241 detail::tvec4<U> <span class="keyword">const</span> & viewport);
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<a name="l00242"></a>00242
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<a name="l00252"></a>00252 <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">typename</span> U>
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<a name="l00253"></a>00253 detail::tvec3<T> <a class="code" href="a00162.html#ga5305cec63a2e1963d4f9109149e809f7" title="Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.">unProject</a>(
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<a name="l00254"></a>00254 detail::tvec3<T> <span class="keyword">const</span> & win,
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<a name="l00255"></a>00255 detail::tmat4x4<T> <span class="keyword">const</span> & model,
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<a name="l00256"></a>00256 detail::tmat4x4<T> <span class="keyword">const</span> & <a class="code" href="a00209.html#gaa7b248426bcfc8728a7abb3f31b7f3b4" title="Projects x on Normal.">proj</a>,
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<a name="l00257"></a>00257 detail::tvec4<U> <span class="keyword">const</span> & viewport);
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<a name="l00258"></a>00258
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<a name="l00267"></a>00267 <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">typename</span> U>
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<a name="l00268"></a>00268 detail::tmat4x4<T> <a class="code" href="a00162.html#ga11b0f3d75d8fecdb64d8fa0f4fbeae12" title="Define a picking region.">pickMatrix</a>(
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<a name="l00269"></a>00269 detail::tvec2<T> <span class="keyword">const</span> & center,
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<a name="l00270"></a>00270 detail::tvec2<T> <span class="keyword">const</span> & delta,
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<a name="l00271"></a>00271 detail::tvec4<U> <span class="keyword">const</span> & viewport);
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<a name="l00272"></a>00272
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<a name="l00280"></a>00280 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00281"></a>00281 detail::tmat4x4<T> <a class="code" href="a00162.html#ga2073972a95db34affb4056c2e7199f8f" title="Build a look at view matrix.">lookAt</a>(
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<a name="l00282"></a>00282 detail::tvec3<T> <span class="keyword">const</span> & eye,
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<a name="l00283"></a>00283 detail::tvec3<T> <span class="keyword">const</span> & center,
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<a name="l00284"></a>00284 detail::tvec3<T> <span class="keyword">const</span> & up);
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<a name="l00285"></a>00285
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<a name="l00287"></a>00287 }<span class="comment">//namespace glm</span>
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<a name="l00288"></a>00288
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<a name="l00289"></a>00289 <span class="preprocessor">#include "matrix_transform.inl"</span>
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<a name="l00290"></a>00290
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<a name="l00291"></a>00291 <span class="preprocessor">#endif//GLM_GTC_matrix_transform</span>
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</pre></div></div>
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