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<h1>random.hpp</h1> </div>
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<a href="a00093.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00039"></a>00039
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<a name="l00040"></a>00040 <span class="preprocessor">#ifndef GLM_GTC_random</span>
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<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTC_random GLM_VERSION</span>
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<a name="l00042"></a>00042 <span class="preprocessor"></span>
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<a name="l00043"></a>00043 <span class="comment">// Dependency:</span>
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<a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="a00050.html" title="OpenGL Mathematics (glm.g-truc.net)">../glm.hpp</a>"</span>
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<a name="l00045"></a>00045 <span class="preprocessor">#include "<a class="code" href="a00052.html" title="OpenGL Mathematics (glm.g-truc.net)">../gtc/half_float.hpp</a>"</span>
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<a name="l00046"></a>00046
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<a name="l00047"></a>00047 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTC_random extension included")</span>
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<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00050"></a>00050 <span class="preprocessor"></span>
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<a name="l00051"></a>00051 <span class="keyword">namespace </span>glm
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<a name="l00052"></a>00052 {
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<a name="l00055"></a>00055
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<a name="l00062"></a>00062 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00063"></a>00063 genType <a class="code" href="a00165.html#gaee431f5ec7235df13149ec6d6a50d8ce" title="Generate random numbers in the interval [Min, Max], according a linear distribution.">linearRand</a>(
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<a name="l00064"></a>00064 genType <span class="keyword">const</span> & Min,
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<a name="l00065"></a>00065 genType <span class="keyword">const</span> & Max);
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<a name="l00066"></a>00066
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<a name="l00072"></a>00072 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00073"></a>00073 genType <a class="code" href="a00165.html#gac3fa11c5d19f372d27723c3740cb3c48" title="Generate random numbers in the interval [Min, Max], according a gaussian distribution.">gaussRand</a>(
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<a name="l00074"></a>00074 genType <span class="keyword">const</span> & Mean,
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<a name="l00075"></a>00075 genType <span class="keyword">const</span> & Deviation);
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<a name="l00076"></a>00076
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<a name="l00081"></a>00081 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00082"></a>00082 detail::tvec2<T> <a class="code" href="a00165.html#ga4d5cb7d616c5e6a86cd67596c4ecdce7" title="Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...">circularRand</a>(
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<a name="l00083"></a>00083 T <span class="keyword">const</span> & Radius);
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<a name="l00084"></a>00084
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<a name="l00089"></a>00089 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00090"></a>00090 detail::tvec3<T> <a class="code" href="a00165.html#ga861430313755eae62d924c84395401f5" title="Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...">sphericalRand</a>(
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<a name="l00091"></a>00091 T <span class="keyword">const</span> & Radius);
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<a name="l00092"></a>00092
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<a name="l00097"></a>00097 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00098"></a>00098 detail::tvec2<T> <a class="code" href="a00165.html#gac41789a5e18b0e348e16682f6fd08030" title="Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...">diskRand</a>(
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<a name="l00099"></a>00099 T <span class="keyword">const</span> & Radius);
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<a name="l00100"></a>00100
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<a name="l00105"></a>00105 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00106"></a>00106 GLM_FUNC_QUALIFIER detail::tvec3<T> <a class="code" href="a00165.html#gac8ffc47b1c6412c9038a016503ebab3a" title="Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...">ballRand</a>(
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<a name="l00107"></a>00107 T <span class="keyword">const</span> & Radius);
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<a name="l00108"></a>00108
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<a name="l00110"></a>00110 }<span class="comment">//namespace glm</span>
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<a name="l00111"></a>00111
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<a name="l00112"></a>00112 <span class="preprocessor">#include "random.inl"</span>
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<a name="l00113"></a>00113
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<a name="l00114"></a>00114 <span class="preprocessor">#endif//GLM_GTC_random</span>
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</pre></div></div>
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