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391 lines
9.3 KiB
C++
391 lines
9.3 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2010-09-16
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// Updated : 2013-05-10
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// Licence : This source is under MIT licence
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// File : test/gtc/matrix_access.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/mat2x2.hpp>
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#include <glm/mat2x3.hpp>
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#include <glm/mat2x4.hpp>
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#include <glm/mat3x2.hpp>
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#include <glm/mat3x3.hpp>
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#include <glm/mat3x4.hpp>
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#include <glm/mat4x2.hpp>
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#include <glm/mat4x3.hpp>
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#include <glm/mat4x4.hpp>
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int test_mat2x2_row_set()
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{
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int Error = 0;
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glm::mat2x2 m(1);
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m = glm::row(m, 0, glm::vec2( 0, 1));
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m = glm::row(m, 1, glm::vec2( 4, 5));
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Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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return Error;
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}
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int test_mat2x2_col_set()
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{
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int Error = 0;
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glm::mat2x2 m(1);
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m = glm::column(m, 0, glm::vec2( 0, 1));
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m = glm::column(m, 1, glm::vec2( 4, 5));
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Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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return Error;
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}
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int test_mat2x3_row_set()
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{
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int Error = 0;
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glm::mat2x3 m(1);
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m = glm::row(m, 0, glm::vec2( 0, 1));
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m = glm::row(m, 1, glm::vec2( 4, 5));
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m = glm::row(m, 2, glm::vec2( 8, 9));
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Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
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return Error;
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}
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int test_mat2x3_col_set()
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{
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int Error = 0;
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glm::mat2x3 m(1);
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m = glm::column(m, 0, glm::vec3( 0, 1, 2));
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m = glm::column(m, 1, glm::vec3( 4, 5, 6));
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Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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return Error;
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}
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int test_mat2x4_row_set()
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{
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int Error = 0;
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glm::mat2x4 m(1);
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m = glm::row(m, 0, glm::vec2( 0, 1));
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m = glm::row(m, 1, glm::vec2( 4, 5));
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m = glm::row(m, 2, glm::vec2( 8, 9));
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m = glm::row(m, 3, glm::vec2(12, 13));
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Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
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Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1;
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return Error;
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}
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int test_mat2x4_col_set()
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{
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int Error = 0;
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glm::mat2x4 m(1);
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m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
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Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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return Error;
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}
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int test_mat3x2_row_set()
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{
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int Error = 0;
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glm::mat3x2 m(1);
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m = glm::row(m, 0, glm::vec3( 0, 1, 2));
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m = glm::row(m, 1, glm::vec3( 4, 5, 6));
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Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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return Error;
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}
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int test_mat3x2_col_set()
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{
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int Error = 0;
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glm::mat3x2 m(1);
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m = glm::column(m, 0, glm::vec2( 0, 1));
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m = glm::column(m, 1, glm::vec2( 4, 5));
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m = glm::column(m, 2, glm::vec2( 8, 9));
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Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
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return Error;
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}
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int test_mat3x3_row_set()
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{
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int Error = 0;
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glm::mat3x3 m(1);
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m = glm::row(m, 0, glm::vec3( 0, 1, 2));
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m = glm::row(m, 1, glm::vec3( 4, 5, 6));
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m = glm::row(m, 2, glm::vec3( 8, 9, 10));
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Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
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return Error;
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}
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int test_mat3x3_col_set()
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{
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int Error = 0;
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glm::mat3x3 m(1);
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m = glm::column(m, 0, glm::vec3( 0, 1, 2));
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m = glm::column(m, 1, glm::vec3( 4, 5, 6));
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m = glm::column(m, 2, glm::vec3( 8, 9, 10));
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Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
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return Error;
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}
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int test_mat3x4_row_set()
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{
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int Error = 0;
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glm::mat3x4 m(1);
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m = glm::row(m, 0, glm::vec3( 0, 1, 2));
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m = glm::row(m, 1, glm::vec3( 4, 5, 6));
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m = glm::row(m, 2, glm::vec3( 8, 9, 10));
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m = glm::row(m, 3, glm::vec3(12, 13, 14));
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Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
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Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
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return Error;
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}
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int test_mat3x4_col_set()
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{
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int Error = 0;
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glm::mat3x4 m(1);
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m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
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m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
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Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
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return Error;
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}
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int test_mat4x2_row_set()
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{
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int Error = 0;
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glm::mat4x2 m(1);
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m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
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Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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return Error;
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}
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int test_mat4x2_col_set()
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{
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int Error = 0;
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glm::mat4x2 m(1);
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m = glm::column(m, 0, glm::vec2( 0, 1));
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m = glm::column(m, 1, glm::vec2( 4, 5));
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m = glm::column(m, 2, glm::vec2( 8, 9));
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m = glm::column(m, 3, glm::vec2(12, 13));
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Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
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Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1;
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return Error;
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}
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int test_mat4x3_row_set()
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{
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int Error = 0;
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glm::mat4x3 m(1);
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m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
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m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
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Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
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return Error;
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}
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int test_mat4x3_col_set()
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{
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int Error = 0;
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glm::mat4x3 m(1);
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m = glm::column(m, 0, glm::vec3( 0, 1, 2));
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m = glm::column(m, 1, glm::vec3( 4, 5, 6));
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m = glm::column(m, 2, glm::vec3( 8, 9, 10));
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m = glm::column(m, 3, glm::vec3(12, 13, 14));
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Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
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Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
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return Error;
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}
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int test_mat4x4_row_set()
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{
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int Error = 0;
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glm::mat4 m(1);
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m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
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m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
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m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
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Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
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Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
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return Error;
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}
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int test_mat4x4_col_set()
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{
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int Error = 0;
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glm::mat4 m(1);
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m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
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m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
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m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
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Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
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Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
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return Error;
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}
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int test_mat4x4_row_get()
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{
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int Error = 0;
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glm::mat4 m(1);
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glm::vec4 A = glm::row(m, 0);
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Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
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glm::vec4 B = glm::row(m, 1);
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Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
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glm::vec4 C = glm::row(m, 2);
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Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
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glm::vec4 D = glm::row(m, 3);
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Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
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return Error;
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}
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int test_mat4x4_col_get()
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{
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int Error = 0;
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glm::mat4 m(1);
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glm::vec4 A = glm::column(m, 0);
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Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
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glm::vec4 B = glm::column(m, 1);
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Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
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glm::vec4 C = glm::column(m, 2);
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Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
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glm::vec4 D = glm::column(m, 3);
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Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_mat2x2_row_set();
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Error += test_mat2x2_col_set();
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Error += test_mat2x3_row_set();
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Error += test_mat2x3_col_set();
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Error += test_mat2x4_row_set();
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Error += test_mat2x4_col_set();
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Error += test_mat3x2_row_set();
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Error += test_mat3x2_col_set();
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Error += test_mat3x3_row_set();
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Error += test_mat3x3_col_set();
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Error += test_mat3x4_row_set();
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Error += test_mat3x4_col_set();
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Error += test_mat4x2_row_set();
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Error += test_mat4x2_col_set();
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Error += test_mat4x3_row_set();
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Error += test_mat4x3_col_set();
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Error += test_mat4x4_row_set();
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Error += test_mat4x4_col_set();
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Error += test_mat4x4_row_get();
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Error += test_mat4x4_col_get();
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return Error;
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}
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