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https://github.com/g-truc/glm.git
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1b0f61e285
It is used as default configuration for Visual Studio 64 bits compilation (needs Language Extension). code changes: - add new qualifiers: unaligned_simd_highp unaligned_simd_mediump unaligned_simd_lowp - add use_simd and replace is_aligned (code for ARM NEON is added but not tested)
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/hash.hpp>
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#include <unordered_map>
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int test_compile()
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{
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int Error = 0;
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// Vector types
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std::unordered_map<glm::vec1, int> map_vec1;
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Error += ++map_vec1[glm::vec1(0.0f)];
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std::unordered_map<glm::vec2, int> map_vec2;
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Error += ++map_vec2[glm::vec2(0.0f)];
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std::unordered_map<glm::vec3, int> map_vec3;
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Error += ++map_vec3[glm::vec3(0.0f)];
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std::unordered_map<glm::vec4, int> map_vec4;
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Error += ++map_vec4[glm::vec4(0.0f)];
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// Quaternion types
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std::unordered_map<glm::quat, int> map_quat;
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Error += ++map_quat[glm::quat(0.0f, glm::vec3(0.0f))];
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std::unordered_map<glm::dualquat, int> map_dualquat;
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Error += ++map_dualquat[glm::dualquat(glm::quat(0.0f, glm::vec3(0.0f)), glm::vec3(0.0f))];
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// Matrix types
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std::unordered_map<glm::mat2x2, int> map_mat2x2;
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Error += ++map_mat2x2[glm::mat2x2(0.0f)];
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std::unordered_map<glm::mat2x3, int> map_mat2x3;
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Error += ++map_mat2x3[glm::mat2x3(0.0f)];
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std::unordered_map<glm::mat2x4, int> map_mat2x4;
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Error += ++map_mat2x4[glm::mat2x4(0.0f)];
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std::unordered_map<glm::mat3x2, int> map_mat3x2;
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Error += ++map_mat3x2[glm::mat3x2(0.0f)];
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std::unordered_map<glm::mat3x3, int> map_mat3x3;
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Error += ++map_mat3x3[glm::mat3x3(0.0f)];
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std::unordered_map<glm::mat3x4, int> map_mat3x4;
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Error += ++map_mat3x4[glm::mat3x4(0.0f)];
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std::unordered_map<glm::mat4x2, int> map_mat4x2;
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Error += ++map_mat4x2[glm::mat4x2(0.0f)];
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std::unordered_map<glm::mat4x3, int> map_mat4x3;
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Error += ++map_mat4x3[glm::mat4x3(0.0f)];
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std::unordered_map<glm::mat4x4, int> map_mat4x4;
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Error += ++map_mat4x4[glm::mat4x4(0.0f)];
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return Error > 0 ? 0 : 1;
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}
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int main()
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{
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int Error = 0;
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Error += test_compile();
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return Error;
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}
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