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<h1>transform2.hpp</h1> </div>
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<a href="a00106.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00038"></a>00038
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_transform2</span>
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<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_transform2 GLM_VERSION</span>
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<a name="l00041"></a>00041 <span class="preprocessor"></span>
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<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
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<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="a00050.html" title="OpenGL Mathematics (glm.g-truc.net)">../glm.hpp</a>"</span>
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<a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="a00105.html" title="OpenGL Mathematics (glm.g-truc.net)">../gtx/transform.hpp</a>"</span>
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<a name="l00045"></a>00045
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<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_transform2 extension included")</span>
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<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00049"></a>00049 <span class="preprocessor"></span>
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<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm
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<a name="l00051"></a>00051 {
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<a name="l00054"></a>00054
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00058"></a>00058 detail::tmat3x3<T> <a class="code" href="a00221.html#ga53714ca76c3969c00e65722a49e4b040" title="Transforms a matrix with a shearing on X axis.">shearX2D</a>(
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<a name="l00059"></a>00059 detail::tmat3x3<T> <span class="keyword">const</span> & m,
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<a name="l00060"></a>00060 T y);
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<a name="l00061"></a>00061
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<a name="l00064"></a>00064 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00065"></a>00065 detail::tmat3x3<T> <a class="code" href="a00221.html#ga18f0b427a03d8e67962c9aa4dd97a781" title="Transforms a matrix with a shearing on Y axis.">shearY2D</a>(
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<a name="l00066"></a>00066 detail::tmat3x3<T> <span class="keyword">const</span> & m,
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<a name="l00067"></a>00067 T x);
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<a name="l00068"></a>00068
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<a name="l00071"></a>00071 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00072"></a>00072 detail::tmat4x4<T> <a class="code" href="a00221.html#gadd4e78d3c4462b4316898ba9e2037440" title="Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.">shearX3D</a>(
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<a name="l00073"></a>00073 <span class="keyword">const</span> detail::tmat4x4<T> & m,
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<a name="l00074"></a>00074 T y,
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<a name="l00075"></a>00075 T z);
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<a name="l00076"></a>00076
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<a name="l00079"></a>00079 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00080"></a>00080 detail::tmat4x4<T> <a class="code" href="a00221.html#gab7294d7b6c13af7b3783053f9222f26b" title="Transforms a matrix with a shearing on Y axis.">shearY3D</a>(
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<a name="l00081"></a>00081 <span class="keyword">const</span> detail::tmat4x4<T> & m,
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<a name="l00082"></a>00082 T x,
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<a name="l00083"></a>00083 T z);
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<a name="l00084"></a>00084
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<a name="l00087"></a>00087 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00088"></a>00088 detail::tmat4x4<T> <a class="code" href="a00221.html#ga7ec06225bdc58dbe6d2c71439802a63d" title="Transforms a matrix with a shearing on Z axis.">shearZ3D</a>(
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<a name="l00089"></a>00089 <span class="keyword">const</span> detail::tmat4x4<T> & m,
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<a name="l00090"></a>00090 T x,
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<a name="l00091"></a>00091 T y);
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<a name="l00092"></a>00092
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<a name="l00093"></a>00093 <span class="comment">//template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T> shear(const detail::tmat4x4<T> & m, shearPlane, planePoint, angle)</span>
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<a name="l00094"></a>00094 <span class="comment">// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0</span>
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<a name="l00095"></a>00095 <span class="comment">// - dot(PointOnPlane, normal) * OnPlaneVector 1</span>
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<a name="l00096"></a>00096
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<a name="l00097"></a>00097 <span class="comment">// Reflect functions seem to don't work</span>
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<a name="l00098"></a>00098 <span class="comment">//template <typename T> detail::tmat3x3<T> reflect2D(const detail::tmat3x3<T> & m, const detail::tvec3<T>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span>
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<a name="l00099"></a>00099 <span class="comment">//template <typename T> detail::tmat4x4<T> reflect3D(const detail::tmat4x4<T> & m, const detail::tvec3<T>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span>
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<a name="l00100"></a>00100
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<a name="l00103"></a>00103 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00104"></a>00104 detail::tmat3x3<T> <a class="code" href="a00221.html#ga912eba2dd2b935ebd4dbe4a177cd0b17" title="Build planar projection matrix along normal axis.">proj2D</a>(
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<a name="l00105"></a>00105 <span class="keyword">const</span> detail::tmat3x3<T> & m,
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<a name="l00106"></a>00106 <span class="keyword">const</span> detail::tvec3<T>& normal);
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<a name="l00107"></a>00107
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<a name="l00110"></a>00110 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00111"></a>00111 detail::tmat4x4<T> <a class="code" href="a00221.html#ga2345d37cbad3639e97cdb39e81ea1365" title="Build planar projection matrix along normal axis.">proj3D</a>(
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<a name="l00112"></a>00112 <span class="keyword">const</span> detail::tmat4x4<T> & m,
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<a name="l00113"></a>00113 <span class="keyword">const</span> detail::tvec3<T>& normal);
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<a name="l00114"></a>00114
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<a name="l00117"></a>00117 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00118"></a>00118 detail::tmat4x4<valType> <a class="code" href="a00221.html#gaf76a29d86baa073bb1f4f59e9846731d" title="Build a scale bias matrix.">scaleBias</a>(
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<a name="l00119"></a>00119 valType <a class="code" href="a00162.html#ga7025fba9f6accb7b705200f1a3a0d9e5" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>,
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<a name="l00120"></a>00120 valType bias);
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<a name="l00121"></a>00121
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<a name="l00124"></a>00124 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00125"></a>00125 detail::tmat4x4<valType> <a class="code" href="a00221.html#gaf76a29d86baa073bb1f4f59e9846731d" title="Build a scale bias matrix.">scaleBias</a>(
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<a name="l00126"></a>00126 detail::tmat4x4<valType> <span class="keyword">const</span> & m,
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<a name="l00127"></a>00127 valType <a class="code" href="a00162.html#ga7025fba9f6accb7b705200f1a3a0d9e5" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>,
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<a name="l00128"></a>00128 valType bias);
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<a name="l00129"></a>00129
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<a name="l00131"></a>00131 }<span class="comment">// namespace glm</span>
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<a name="l00132"></a>00132
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<a name="l00133"></a>00133 <span class="preprocessor">#include "transform2.inl"</span>
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<a name="l00134"></a>00134
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<a name="l00135"></a>00135 <span class="preprocessor">#endif//GLM_GTX_transform2</span>
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</pre></div></div>
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