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<title>type_vec2.hpp Source File</title>
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<h1>type_vec2.hpp</h1> </div>
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</div>
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<div class="contents">
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<a href="a00127.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00027"></a>00027
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<a name="l00028"></a>00028
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<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_type_gentype2</span>
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<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_gentype2</span>
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<a name="l00031"></a>00031 <span class="preprocessor"></span>
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<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="a00125.html" title="OpenGL Mathematics (glm.g-truc.net)">type_vec.hpp</a>"</span>
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<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="a00108.html" title="OpenGL Mathematics (glm.g-truc.net)">type_float.hpp</a>"</span>
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<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="a00111.html" title="OpenGL Mathematics (glm.g-truc.net)">type_int.hpp</a>"</span>
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<a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="a00124.html" title="OpenGL Mathematics (glm.g-truc.net)">type_size.hpp</a>"</span>
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<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="a00021.html" title="OpenGL Mathematics (glm.g-truc.net)">_swizzle.hpp</a>"</span>
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038 <span class="keyword">namespace </span>glm{
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<a name="l00039"></a>00039 <span class="keyword">namespace </span>detail
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<a name="l00040"></a>00040 {
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<a name="l00041"></a>00041 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tref2;
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<a name="l00042"></a>00042 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tref3;
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<a name="l00043"></a>00043 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tref4;
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<a name="l00044"></a>00044 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec3;
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<a name="l00045"></a>00045 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec4;
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<a name="l00046"></a>00046
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<a name="l00049"></a>00049 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00050"></a><a class="code" href="a00016.html">00050</a> <span class="keyword">struct </span><a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2</a>
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<a name="l00051"></a>00051 {
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<a name="l00052"></a>00052 <span class="keyword">enum</span> ctor{null};
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<a name="l00053"></a>00053
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<a name="l00054"></a>00054 <span class="keyword">typedef</span> T value_type;
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<a name="l00055"></a>00055 <span class="keyword">typedef</span> std::size_t size_type;
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<a name="l00056"></a>00056 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
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<a name="l00057"></a>00057 <span class="keyword">static</span> GLM_FUNC_DECL size_type value_size();
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<a name="l00058"></a>00058
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<a name="l00059"></a>00059 <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> <a class="code" href="a00016.html" title="The basic 2D vector type.">type</a>;
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<a name="l00060"></a>00060 <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<bool></a> <a class="code" href="a00016.html" title="The basic 2D vector type.">bool_type</a>;
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<a name="l00061"></a>00061
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<a name="l00063"></a>00063 <span class="comment">// Data</span>
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<a name="l00064"></a>00064
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<a name="l00065"></a>00065 <span class="preprocessor"># if(GLM_SUPPORT_ANONYMOUS_UNION_OF_STRUCTURE() && !defined(GLM_FORCE_ONLY_XYZW))</span>
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<a name="l00066"></a>00066 <span class="preprocessor"></span> <span class="keyword">union </span>
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<a name="l00067"></a>00067 {
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<a name="l00068"></a>00068 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
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<a name="l00069"></a>00069 <span class="preprocessor"></span> _GLM_SWIZZLE2_2_MEMBERS(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">glm::detail::tvec2<value_type></a>, x, y)
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<a name="l00070"></a>00070 _GLM_SWIZZLE2_2_MEMBERS(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">glm::detail::tvec2<value_type></a>, r, g)
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<a name="l00071"></a>00071 _GLM_SWIZZLE2_2_MEMBERS(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">glm::detail::tvec2<value_type></a>, s, t)
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<a name="l00072"></a>00072 _GLM_SWIZZLE2_3_MEMBERS(value_type, <a class="code" href="a00017.html" title="Basic 3D vector type.">glm::detail::tvec3<value_type></a>, x, y)
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<a name="l00073"></a>00073 _GLM_SWIZZLE2_3_MEMBERS(value_type, <a class="code" href="a00017.html" title="Basic 3D vector type.">glm::detail::tvec3<value_type></a>, r, g)
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<a name="l00074"></a>00074 _GLM_SWIZZLE2_3_MEMBERS(value_type, <a class="code" href="a00017.html" title="Basic 3D vector type.">glm::detail::tvec3<value_type></a>, s, t)
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<a name="l00075"></a>00075 _GLM_SWIZZLE2_4_MEMBERS(value_type, <a class="code" href="a00018.html" title="Basic 4D vector type.">glm::detail::tvec4<value_type></a>, x, y)
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<a name="l00076"></a>00076 _GLM_SWIZZLE2_4_MEMBERS(value_type, <a class="code" href="a00018.html" title="Basic 4D vector type.">glm::detail::tvec4<value_type></a>, r, g)
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<a name="l00077"></a>00077 _GLM_SWIZZLE2_4_MEMBERS(value_type, <a class="code" href="a00018.html" title="Basic 4D vector type.">glm::detail::tvec4<value_type></a>, s, t)
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<a name="l00078"></a>00078 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
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<a name="l00079"></a>00079 <span class="preprocessor"></span>
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<a name="l00080"></a>00080 <span class="keyword">struct</span>{value_type r, g;};
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<a name="l00081"></a>00081 <span class="keyword">struct</span>{value_type s, t;};
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<a name="l00082"></a>00082 <span class="keyword">struct</span>{value_type x, y;};
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<a name="l00083"></a>00083 };
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<a name="l00084"></a>00084 <span class="preprocessor"># elif(GLM_SUPPORT_ANONYMOUS_UNION() && !defined(GLM_FORCE_ONLY_XYZW))</span>
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<a name="l00085"></a>00085 <span class="preprocessor"></span> <span class="keyword">union </span>{value_type x, r, s;};
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<a name="l00086"></a>00086 <span class="keyword">union </span>{value_type y, g, t;};
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<a name="l00087"></a>00087
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<a name="l00088"></a>00088 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
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<a name="l00089"></a>00089 <span class="preprocessor"></span> <span class="comment">// Defines all he swizzle operator as functions</span>
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<a name="l00090"></a>00090 GLM_SWIZZLE_GEN_REF_FROM_VEC2(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2</a>, detail::tref2)
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<a name="l00091"></a>00091 GLM_SWIZZLE_GEN_VEC_FROM_VEC2(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2</a>, <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2</a>, <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3</a>, <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4</a>)
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<a name="l00092"></a>00092 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
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<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="preprocessor"># else</span>
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<a name="l00094"></a>00094 <span class="preprocessor"></span> value_type x, y;
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<a name="l00095"></a>00095
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<a name="l00096"></a>00096 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
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<a name="l00097"></a>00097 <span class="preprocessor"></span> <span class="comment">// Defines all he swizzle operator as functions</span>
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<a name="l00098"></a>00098 GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2</a>, detail::tref2, x, y)
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<a name="l00099"></a>00099 GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2</a>, <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2</a>, <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3</a>, <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4</a>, x, y)
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<a name="l00100"></a>00100 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
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<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor"># endif//GLM_COMPONENT</span>
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<a name="l00102"></a>00102 <span class="preprocessor"></span>
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<a name="l00104"></a>00104 <span class="comment">// Accesses</span>
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<a name="l00105"></a>00105
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<a name="l00106"></a>00106 GLM_FUNC_DECL value_type & operator[](size_type i);
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<a name="l00107"></a>00107 GLM_FUNC_DECL value_type <span class="keyword">const</span> & operator[](size_type i) <span class="keyword">const</span>;
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<a name="l00108"></a>00108
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<a name="l00110"></a>00110 <span class="comment">// Implicit basic constructors</span>
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<a name="l00111"></a>00111
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<a name="l00112"></a>00112 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2</a>();
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<a name="l00113"></a>00113 GLM_FUNC_DECL tvec2(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> <span class="keyword">const</span> & v);
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<a name="l00114"></a>00114
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<a name="l00116"></a>00116 <span class="comment">// Explicit basic constructors</span>
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<a name="l00117"></a>00117
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<a name="l00118"></a>00118 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(
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<a name="l00119"></a>00119 ctor);
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<a name="l00120"></a>00120 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(
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<a name="l00121"></a>00121 value_type <span class="keyword">const</span> & s);
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<a name="l00122"></a>00122 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(
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<a name="l00123"></a>00123 value_type <span class="keyword">const</span> & s1,
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<a name="l00124"></a>00124 value_type <span class="keyword">const</span> & s2);
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<a name="l00125"></a>00125
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<a name="l00127"></a>00127 <span class="comment">// Swizzle constructors</span>
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<a name="l00128"></a>00128
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<a name="l00129"></a>00129 tvec2(tref2<T> <span class="keyword">const</span> & r);
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<a name="l00130"></a>00130
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<a name="l00131"></a>00131 <span class="keyword">template</span> <<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1>
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<a name="l00132"></a>00132 GLM_FUNC_DECL tvec2(<span class="keyword">const</span> glm::detail::swizzle<2,T,<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a>,E0,E1,-1,-2>& that)
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<a name="l00133"></a>00133 {
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<a name="l00134"></a>00134 *<span class="keyword">this</span> = that();
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<a name="l00135"></a>00135 }
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<a name="l00136"></a>00136
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<a name="l00138"></a>00138 <span class="comment">// Convertion constructors</span>
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<a name="l00139"></a>00139
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<a name="l00141"></a>00141 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00142"></a>00142 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(
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<a name="l00143"></a>00143 U <span class="keyword">const</span> & x);
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<a name="l00145"></a>00145 <span class="keyword">template</span> <<span class="keyword">typename</span> U, <span class="keyword">typename</span> V>
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<a name="l00146"></a>00146 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(
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<a name="l00147"></a>00147 U <span class="keyword">const</span> & x,
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<a name="l00148"></a>00148 V <span class="keyword">const</span> & y);
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<a name="l00149"></a>00149
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<a name="l00151"></a>00151 <span class="comment">// Convertion vector constructors</span>
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<a name="l00152"></a>00152
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<a name="l00154"></a>00154 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00155"></a>00155 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
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<a name="l00157"></a>00157 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00158"></a>00158 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
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<a name="l00160"></a>00160 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00161"></a>00161 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec2(<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4<U></a> <span class="keyword">const</span> & v);
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<a name="l00162"></a>00162
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<a name="l00164"></a>00164 <span class="comment">// Unary arithmetic operators</span>
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<a name="l00165"></a>00165
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<a name="l00166"></a>00166 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator= (<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> <span class="keyword">const</span> & v);
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<a name="l00167"></a>00167 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00168"></a>00168 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator= (<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
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<a name="l00169"></a>00169
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<a name="l00170"></a>00170 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00171"></a>00171 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator+=(U <span class="keyword">const</span> & s);
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<a name="l00172"></a>00172 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00173"></a>00173 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator+=(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
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<a name="l00174"></a>00174 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00175"></a>00175 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator-=(U <span class="keyword">const</span> & s);
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<a name="l00176"></a>00176 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00177"></a>00177 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator-=(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
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<a name="l00178"></a>00178 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00179"></a>00179 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator*=(U <span class="keyword">const</span> & s);
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<a name="l00180"></a>00180 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00181"></a>00181 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator*=(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
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<a name="l00182"></a>00182 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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|
<a name="l00183"></a>00183 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator/=(U <span class="keyword">const</span> & s);
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|
<a name="l00184"></a>00184 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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|
<a name="l00185"></a>00185 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator/=(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
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<a name="l00186"></a>00186 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator++();
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<a name="l00187"></a>00187 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator--();
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|
<a name="l00188"></a>00188
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|
<a name="l00190"></a>00190 <span class="comment">// Unary bit operators</span>
|
|
<a name="l00191"></a>00191
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|
<a name="l00192"></a>00192 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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|
<a name="l00193"></a>00193 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator%= (U <span class="keyword">const</span> & s);
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|
<a name="l00194"></a>00194 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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|
<a name="l00195"></a>00195 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator%= (<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
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|
<a name="l00196"></a>00196 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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|
<a name="l00197"></a>00197 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator&= (U <span class="keyword">const</span> & s);
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|
<a name="l00198"></a>00198 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
|
<a name="l00199"></a>00199 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator&= (<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
|
|
<a name="l00200"></a>00200 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
|
<a name="l00201"></a>00201 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator|= (U <span class="keyword">const</span> & s);
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|
<a name="l00202"></a>00202 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
|
<a name="l00203"></a>00203 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator|= (<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
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|
<a name="l00204"></a>00204 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
|
<a name="l00205"></a>00205 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator^= (U <span class="keyword">const</span> & s);
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|
<a name="l00206"></a>00206 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
|
<a name="l00207"></a>00207 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator^= (<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
|
|
<a name="l00208"></a>00208 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
|
<a name="l00209"></a>00209 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator<<=(U <span class="keyword">const</span> & s);
|
|
<a name="l00210"></a>00210 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
|
<a name="l00211"></a>00211 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator<<=(tvec2<U> <span class="keyword">const</span> & v);
|
|
<a name="l00212"></a>00212 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
|
<a name="l00213"></a>00213 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator>>=(U <span class="keyword">const</span> & s);
|
|
<a name="l00214"></a>00214 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
|
<a name="l00215"></a>00215 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> & operator>>=(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<U></a> <span class="keyword">const</span> & v);
|
|
<a name="l00216"></a>00216
|
|
<a name="l00218"></a>00218 <span class="comment">// Swizzle operators</span>
|
|
<a name="l00219"></a>00219
|
|
<a name="l00220"></a>00220 GLM_FUNC_DECL value_type swizzle(comp X) <span class="keyword">const</span>;
|
|
<a name="l00221"></a>00221 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> swizzle(comp X, comp Y) <span class="keyword">const</span>;
|
|
<a name="l00222"></a>00222 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
|
|
<a name="l00223"></a>00223 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4<T></a> swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
|
|
<a name="l00224"></a>00224 GLM_FUNC_DECL tref2<T> swizzle(comp X, comp Y);
|
|
<a name="l00225"></a>00225 };
|
|
<a name="l00226"></a>00226
|
|
<a name="l00227"></a>00227 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
|
<a name="l00228"></a>00228 <span class="keyword">struct </span>tref2
|
|
<a name="l00229"></a>00229 {
|
|
<a name="l00230"></a>00230 GLM_FUNC_DECL tref2(T & x, T & y);
|
|
<a name="l00231"></a>00231 GLM_FUNC_DECL tref2(tref2<T> <span class="keyword">const</span> & r);
|
|
<a name="l00232"></a>00232 GLM_FUNC_DECL <span class="keyword">explicit</span> tref2(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> <span class="keyword">const</span> & v);
|
|
<a name="l00233"></a>00233
|
|
<a name="l00234"></a>00234 GLM_FUNC_DECL tref2<T> & operator= (tref2<T> <span class="keyword">const</span> & r);
|
|
<a name="l00235"></a>00235 GLM_FUNC_DECL tref2<T> & operator= (<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> <span class="keyword">const</span> & v);
|
|
<a name="l00236"></a>00236
|
|
<a name="l00237"></a>00237 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> operator() ();
|
|
<a name="l00238"></a>00238
|
|
<a name="l00239"></a>00239 T & x;
|
|
<a name="l00240"></a>00240 T & y;
|
|
<a name="l00241"></a>00241 };
|
|
<a name="l00242"></a>00242
|
|
<a name="l00243"></a>00243 GLM_DETAIL_IS_VECTOR(tvec2);
|
|
<a name="l00244"></a>00244
|
|
<a name="l00245"></a>00245 } <span class="comment">//namespace detail</span>
|
|
<a name="l00246"></a>00246
|
|
<a name="l00251"></a><a class="code" href="a00156.html#ga9b65d7afd0783a02f5b3d1b75d1d872e">00251</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2<highp_float></a> <a class="code" href="a00156.html#ga9b65d7afd0783a02f5b3d1b75d1d872e" title="2 components vector of high precision floating-point numbers.">highp_vec2</a>;
|
|
<a name="l00252"></a>00252
|
|
<a name="l00257"></a><a class="code" href="a00156.html#ga9a8a10fce5852b088dd631b34e942b7d">00257</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2<mediump_float></a> <a class="code" href="a00156.html#ga9a8a10fce5852b088dd631b34e942b7d" title="2 components vector of medium precision floating-point numbers.">mediump_vec2</a>;
|
|
<a name="l00258"></a>00258
|
|
<a name="l00263"></a><a class="code" href="a00156.html#ga4df6c67742cd65d6d0a885b3a539d9ff">00263</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2<lowp_float></a> <a class="code" href="a00156.html#ga4df6c67742cd65d6d0a885b3a539d9ff" title="2 components vector of low precision floating-point numbers.">lowp_vec2</a>;
|
|
<a name="l00264"></a>00264
|
|
<a name="l00269"></a><a class="code" href="a00156.html#ga306173e656477f59bf0164a623780236">00269</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2<highp_int></a> <a class="code" href="a00156.html#ga306173e656477f59bf0164a623780236" title="2 components vector of high precision signed integer numbers.">highp_ivec2</a>;
|
|
<a name="l00270"></a>00270
|
|
<a name="l00275"></a><a class="code" href="a00156.html#ga269315792504783f450b829161f2bccf">00275</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2<mediump_int></a> <a class="code" href="a00156.html#ga269315792504783f450b829161f2bccf" title="2 components vector of medium precision signed integer numbers.">mediump_ivec2</a>;
|
|
<a name="l00276"></a>00276
|
|
<a name="l00281"></a><a class="code" href="a00156.html#ga26364654fd75ba6c7f11a65967a7fbee">00281</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2<lowp_int></a> <a class="code" href="a00156.html#ga26364654fd75ba6c7f11a65967a7fbee" title="2 components vector of low precision signed integer numbers.">lowp_ivec2</a>;
|
|
<a name="l00282"></a>00282
|
|
<a name="l00287"></a><a class="code" href="a00156.html#gad4a5243fc438d0f2efbc22d075b4e399">00287</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2<highp_uint></a> <a class="code" href="a00156.html#gad4a5243fc438d0f2efbc22d075b4e399" title="2 components vector of high precision unsigned integer numbers.">highp_uvec2</a>;
|
|
<a name="l00288"></a>00288
|
|
<a name="l00293"></a><a class="code" href="a00156.html#ga5cd4f5f5667de09c7c12df85d138f599">00293</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2<mediump_uint></a> <a class="code" href="a00156.html#ga5cd4f5f5667de09c7c12df85d138f599" title="2 components vector of medium precision unsigned integer numbers.">mediump_uvec2</a>;
|
|
<a name="l00294"></a>00294
|
|
<a name="l00299"></a><a class="code" href="a00156.html#ga9cb9b78162fca09f7ce9d08758f8b3c1">00299</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2<lowp_uint></a> <a class="code" href="a00156.html#ga9cb9b78162fca09f7ce9d08758f8b3c1" title="2 components vector of low precision unsigned integer numbers.">lowp_uvec2</a>;
|
|
<a name="l00300"></a>00300
|
|
<a name="l00301"></a>00301 }<span class="comment">//namespace glm</span>
|
|
<a name="l00302"></a>00302
|
|
<a name="l00303"></a>00303 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
|
|
<a name="l00304"></a>00304 <span class="preprocessor"></span><span class="preprocessor">#include "type_vec2.inl"</span>
|
|
<a name="l00305"></a>00305 <span class="preprocessor">#endif//GLM_EXTERNAL_TEMPLATE</span>
|
|
<a name="l00306"></a>00306 <span class="preprocessor"></span>
|
|
<a name="l00307"></a>00307 <span class="preprocessor">#endif//glm_core_type_gentype2</span>
|
|
</pre></div></div>
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|
</div>
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