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<h1>GTC Extensions (Stable)</h1> </div>
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<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
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<a href="#_details">More...</a></p>
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Modules</h2></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00158.html">GLM_GTC_half_float: Half-precision floating-point based types and functions</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00159.html">GLM_GTC_matrix_access: Access matrix rows and columns</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00160.html">GLM_GTC_matrix_integer: Integer matrix types</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html">GLM_GTC_matrix_inverse: Additional matrix inverse function</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00162.html">GLM_GTC_matrix_transform: Matrix transform functions</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00163.html">GLM_GTC_noise: Procedural noise functions</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html">GLM_GTC_quaternion: Quaternion types and functions</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00165.html">GLM_GTC_random: Random number generation</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00166.html">GLM_GTC_swizzle: Swizzle 'operator' implementation</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00167.html">GLM_GTC_type_precision: Vector and matrix types with defined precisions</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00168.html">GLM_GTC_type_ptr: Memory layout access</a></td></tr>
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<hr/><a name="_details"></a><h2>Detailed Description</h2>
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<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. </p>
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<p>GTC extensions aim to be stable.</p>
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<p>Even if it's highly unrecommended, it's possible to include all the extensions at once by including <<a class="el" href="a00035_source.html">glm/ext.hpp</a>>. Otherwise, each extension needs to be included a specific file. </p>
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