glm/doc/api-0.9.3/a00163.html
2011-11-12 23:26:02 +00:00

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<title>GLM_GTC_noise: Procedural noise functions</title>
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<h1>GLM_GTC_noise: Procedural noise functions</h1> </div>
<div class="ingroups"><a class="el" href="a00151.html">GTC Extensions (Stable)</a></div></div>
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<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> &lt;<a class="el" href="a00078.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtc/noise.hpp</a>&gt; need to be included to use these functionalities.
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Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T , template&lt; typename &gt; class vecType&gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00163.html#ga439faa14539653ac6456d0b98726cef3">perlin</a> (vecType&lt; T &gt; const &amp;p)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T , template&lt; typename &gt; class vecType&gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00163.html#ga59b04780d5fad0bd61095e2a7cea33c5">perlin</a> (vecType&lt; T &gt; const &amp;p, vecType&lt; T &gt; const &amp;rep)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T , template&lt; typename &gt; class vecType&gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00163.html#ga0288b66b3d3f336a535186db303b44f9">simplex</a> (vecType&lt; T &gt; const &amp;p)</td></tr>
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<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> &lt;<a class="el" href="a00078.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtc/noise.hpp</a>&gt; need to be included to use these functionalities. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="ga439faa14539653ac6456d0b98726cef3"></a><!-- doxytag: member="glm::perlin" ref="ga439faa14539653ac6456d0b98726cef3" args="(vecType&lt; T &gt; const &amp;p)" -->
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<p>Classic perlin noise. </p>
<p>From GLM_GTC_noise extension. </p>
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<a class="anchor" id="ga59b04780d5fad0bd61095e2a7cea33c5"></a><!-- doxytag: member="glm::perlin" ref="ga59b04780d5fad0bd61095e2a7cea33c5" args="(vecType&lt; T &gt; const &amp;p, vecType&lt; T &gt; const &amp;rep)" -->
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<p>Periodic perlin noise. </p>
<p>From GLM_GTC_noise extension. </p>
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<a class="anchor" id="ga0288b66b3d3f336a535186db303b44f9"></a><!-- doxytag: member="glm::simplex" ref="ga0288b66b3d3f336a535186db303b44f9" args="(vecType&lt; T &gt; const &amp;p)" -->
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<td class="memname">T glm::simplex </td>
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<p>Simplex noise. </p>
<p>From GLM_GTC_noise extension. </p>
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