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110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
/// @file glm/ext.hpp
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///
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/// @ref core (Dependence)
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///
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/// @defgroup gtc GTC Extensions (Stable)
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///
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/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
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///
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/// GTC extensions aim to be stable.
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///
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/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
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/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
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///
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/// @defgroup gtx GTX Extensions (Experimental)
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///
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/// @brief Functions and types that the GLSL specification doesn't define, but
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/// useful to have for a C++ program.
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///
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/// Experimental extensions are useful functions and types, but the development of
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/// their API and functionality is not necessarily stable. They can change
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/// substantially between versions. Backwards compatibility is not much of an issue
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/// for them.
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///
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/// Even if it's highly unrecommended, it's possible to include all the extensions
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/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
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/// included a specific file.
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#pragma once
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#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))
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# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
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# pragma message("GLM: All extensions included (not recommanded)")
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#endif//GLM_MESSAGES
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#include "./gtc/bitfield.hpp"
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#include "./gtc/constants.hpp"
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#include "./gtc/epsilon.hpp"
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#include "./gtc/integer.hpp"
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#include "./gtc/matrix_access.hpp"
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#include "./gtc/matrix_integer.hpp"
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#include "./gtc/matrix_inverse.hpp"
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#include "./gtc/matrix_transform.hpp"
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#include "./gtc/noise.hpp"
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#include "./gtc/packing.hpp"
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#include "./gtc/quaternion.hpp"
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#include "./gtc/random.hpp"
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#include "./gtc/reciprocal.hpp"
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#include "./gtc/round.hpp"
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#include "./gtc/type_precision.hpp"
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#include "./gtc/type_ptr.hpp"
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#include "./gtc/ulp.hpp"
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#include "./gtc/vec1.hpp"
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#include "./gtx/associated_min_max.hpp"
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#include "./gtx/bit.hpp"
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#include "./gtx/closest_point.hpp"
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#include "./gtx/color_space.hpp"
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#include "./gtx/color_space_YCoCg.hpp"
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#include "./gtx/compatibility.hpp"
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#include "./gtx/component_wise.hpp"
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#include "./gtx/dual_quaternion.hpp"
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#include "./gtx/euler_angles.hpp"
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#include "./gtx/extend.hpp"
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#include "./gtx/extended_min_max.hpp"
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#include "./gtx/fast_exponential.hpp"
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#include "./gtx/fast_square_root.hpp"
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#include "./gtx/fast_trigonometry.hpp"
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#include "./gtx/gradient_paint.hpp"
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#include "./gtx/handed_coordinate_space.hpp"
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#include "./gtx/integer.hpp"
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#include "./gtx/intersect.hpp"
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#include "./gtx/log_base.hpp"
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#include "./gtx/matrix_cross_product.hpp"
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#include "./gtx/matrix_interpolation.hpp"
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#include "./gtx/matrix_major_storage.hpp"
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#include "./gtx/matrix_operation.hpp"
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#include "./gtx/matrix_query.hpp"
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#include "./gtx/mixed_product.hpp"
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#include "./gtx/norm.hpp"
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#include "./gtx/normal.hpp"
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#include "./gtx/normalize_dot.hpp"
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#include "./gtx/number_precision.hpp"
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#include "./gtx/optimum_pow.hpp"
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#include "./gtx/orthonormalize.hpp"
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#include "./gtx/perpendicular.hpp"
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#include "./gtx/polar_coordinates.hpp"
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#include "./gtx/projection.hpp"
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#include "./gtx/quaternion.hpp"
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#include "./gtx/raw_data.hpp"
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#include "./gtx/rotate_vector.hpp"
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#include "./gtx/spline.hpp"
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#include "./gtx/std_based_type.hpp"
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#if !(GLM_COMPILER & GLM_COMPILER_CUDA)
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# include "./gtx/string_cast.hpp"
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#endif
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#include "./gtx/transform.hpp"
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#include "./gtx/transform2.hpp"
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#include "./gtx/type_aligned.hpp"
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#include "./gtx/vector_angle.hpp"
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#include "./gtx/vector_query.hpp"
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#include "./gtx/wrap.hpp"
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#if GLM_HAS_TEMPLATE_ALIASES
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# include "./gtx/scalar_multiplication.hpp"
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#endif
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#if GLM_HAS_RANGE_FOR
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# include "./gtx/range.hpp"
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#endif
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