mirror of
https://github.com/g-truc/glm.git
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791 lines
23 KiB
C++
791 lines
23 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2010-09-08
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// Updated : 2010-09-27
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// Licence : This source is under MIT License
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// File : gli/gtx/loader_dds9.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace gli{
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namespace gtx{
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namespace loader_dds9{
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namespace detail
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{
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// DDS Documentation
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/*
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http://msdn.microsoft.com/en-us/library/bb943991(VS.85).aspx#File_Layout1
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http://msdn.microsoft.com/en-us/library/bb943992.aspx
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*/
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#define GLI_MAKEFOURCC(ch0, ch1, ch2, ch3) \
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(glm::uint32)( \
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(((glm::uint32)(glm::uint8)(ch3) << 24) & 0xFF000000) | \
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(((glm::uint32)(glm::uint8)(ch2) << 16) & 0x00FF0000) | \
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(((glm::uint32)(glm::uint8)(ch1) << 8) & 0x0000FF00) | \
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((glm::uint32)(glm::uint8)(ch0) & 0x000000FF) )
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//enum dds_format
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//{
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// GLI_D3DFMT_R8G8B8 = 20,
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// GLI_D3DFMT_A8R8G8B8 = 21,
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// GLI_D3DFMT_X8R8G8B8 = 22,
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// GLI_D3DFMT_A8 = 28,
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// GLI_D3DFMT_A2B10G10R10 = 31,
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// GLI_D3DFMT_A8B8G8R8 = 32,
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// GLI_D3DFMT_X8B8G8R8 = 33,
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// GLI_D3DFMT_G16R16 = 34,
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// GLI_D3DFMT_A2R10G10B10 = 35,
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// GLI_D3DFMT_A16B16G16R16 = 36,
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// GLI_D3DFMT_L8 = 50,
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// GLI_D3DFMT_A8L8 = 51,
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// GLI_D3DFMT_DXT1 = GLI_MAKEFOURCC('D', 'X', 'T', '1'),
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// GLI_D3DFMT_DXT2 = GLI_MAKEFOURCC('D', 'X', 'T', '2'),
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// GLI_D3DFMT_DXT3 = GLI_MAKEFOURCC('D', 'X', 'T', '3'),
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// GLI_D3DFMT_DXT4 = GLI_MAKEFOURCC('D', 'X', 'T', '4'),
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// GLI_D3DFMT_DXT5 = GLI_MAKEFOURCC('D', 'X', 'T', '5'),
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// GLI_D3DFMT_DX10 = GLI_MAKEFOURCC('D', 'X', '1', '0'),
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// GLI_D3DFMT_D32 = 71,
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// GLI_D3DFMT_D24S8 = 75,
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// GLI_D3DFMT_D24X8 = 77,
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// GLI_D3DFMT_D16 = 80,
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// GLI_D3DFMT_L16 = 81,
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// GLI_D3DFMT_D32F_LOCKABLE = 82,
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// GLI_D3DFMT_D24FS8 = 83,
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// GLI_D3DFMT_R16F = 111,
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// GLI_D3DFMT_G16R16F = 112,
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// GLI_D3DFMT_A16B16G16R16F = 113,
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// GLI_D3DFMT_R32F = 114,
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// GLI_D3DFMT_G32R32F = 115,
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// GLI_D3DFMT_A32B32G32R32F = 116
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//};
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enum ddsCubemapflag
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{
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GLI_DDSCAPS2_CUBEMAP = 0x00000200,
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GLI_DDSCAPS2_CUBEMAP_POSITIVEX = 0x00000400,
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GLI_DDSCAPS2_CUBEMAP_NEGATIVEX = 0x00000800,
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GLI_DDSCAPS2_CUBEMAP_POSITIVEY = 0x00001000,
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GLI_DDSCAPS2_CUBEMAP_NEGATIVEY = 0x00002000,
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GLI_DDSCAPS2_CUBEMAP_POSITIVEZ = 0x00004000,
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GLI_DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x00008000,
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GLI_DDSCAPS2_VOLUME = 0x00200000
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};
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enum ddsSurfaceflag
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{
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GLI_DDSCAPS_COMPLEX = 0x00000008,
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GLI_DDSCAPS_MIPMAP = 0x00400000,
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GLI_DDSCAPS_TEXTURE = 0x00001000
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};
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struct ddsPixelFormat
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{
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glm::uint32 size; // 32
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glm::uint32 flags;
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glm::uint32 fourCC;
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glm::uint32 bpp;
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glm::uint32 redMask;
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glm::uint32 greenMask;
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glm::uint32 blueMask;
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glm::uint32 alphaMask;
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};
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struct ddsHeader
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{
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glm::uint32 size;
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glm::uint32 flags;
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glm::uint32 height;
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glm::uint32 width;
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glm::uint32 pitch;
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glm::uint32 depth;
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glm::uint32 mipMapLevels;
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glm::uint32 reserved1[11];
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ddsPixelFormat format;
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glm::uint32 surfaceFlags;
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glm::uint32 cubemapFlags;
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glm::uint32 reserved2[3];
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};
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glm::uint32 const GLI_D3DFMT_R8G8B8 = 20;
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glm::uint32 const GLI_D3DFMT_A8R8G8B8 = 21;
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glm::uint32 const GLI_D3DFMT_X8R8G8B8 = 22;
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glm::uint32 const GLI_D3DFMT_R5G6B5 = 23;
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glm::uint32 const GLI_D3DFMT_X1R5G5B5 = 24;
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glm::uint32 const GLI_D3DFMT_A1R5G5B5 = 25;
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glm::uint32 const GLI_D3DFMT_A4R4G4B4 = 26;
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glm::uint32 const GLI_D3DFMT_X4R4G4B4 = 30;
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glm::uint32 const GLI_D3DFMT_A2B10G10R10 = 31;
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glm::uint32 const GLI_D3DFMT_A8B8G8R8 = 32;
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glm::uint32 const GLI_D3DFMT_X8B8G8R8 = 33;
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glm::uint32 const GLI_D3DFMT_G16R16 = 34;
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glm::uint32 const GLI_D3DFMT_A2R10G10B10 = 35;
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glm::uint32 const GLI_D3DFMT_A16B16G16R16 = 36;
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glm::uint32 const GLI_FOURCC_DXT1 = GLI_MAKEFOURCC('D', 'X', 'T', '1');
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glm::uint32 const GLI_FOURCC_DXT2 = GLI_MAKEFOURCC('D', 'X', 'T', '2');
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glm::uint32 const GLI_FOURCC_DXT3 = GLI_MAKEFOURCC('D', 'X', 'T', '3');
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glm::uint32 const GLI_FOURCC_DXT4 = GLI_MAKEFOURCC('D', 'X', 'T', '4');
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glm::uint32 const GLI_FOURCC_DXT5 = GLI_MAKEFOURCC('D', 'X', 'T', '5');
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glm::uint32 const GLI_FOURCC_ATI1 = GLI_MAKEFOURCC('A', 'T', 'I', '1'); // ATI1
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glm::uint32 const GLI_FOURCC_ATI2 = GLI_MAKEFOURCC('A', 'T', 'I', '2'); // ATI2 (AKA 3Dc)
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glm::uint32 const GLI_FOURCC_DX10 = GLI_MAKEFOURCC('D', 'X', '1', '0');
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glm::uint32 const GLI_FOURCC_BC4U = GLI_MAKEFOURCC('B', 'C', '4', 'U');
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glm::uint32 const GLI_FOURCC_BC4S = GLI_MAKEFOURCC('B', 'C', '4', 'S');
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glm::uint32 const GLI_FOURCC_BC5U = GLI_MAKEFOURCC('B', 'C', '5', 'U');
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glm::uint32 const GLI_FOURCC_BC5S = GLI_MAKEFOURCC('B', 'C', '5', 'S');
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glm::uint32 const GLI_FOURCC_BC6H = GLI_MAKEFOURCC('B', 'C', '6', 'H');
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glm::uint32 const GLI_FOURCC_BC7 = GLI_MAKEFOURCC('B', 'C', '7', 'U');
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glm::uint32 const GLI_FOURCC_R16F = 0x0000006f; // 16-bit float Red
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glm::uint32 const GLI_FOURCC_G16R16F = 0x00000070; // 16-bit float Red/Green
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glm::uint32 const GLI_FOURCC_A16B16G16R16F = 0x00000071; // 16-bit float RGBA
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glm::uint32 const GLI_FOURCC_R32F = 0x00000072; // 32-bit float Red
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glm::uint32 const GLI_FOURCC_G32R32F = 0x00000073; // 32-bit float Red/Green
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glm::uint32 const GLI_FOURCC_A32B32G32R32F = 0x00000074; // 32-bit float RGBA
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glm::uint32 const GLI_DDPF_ALPHAPIXELS = 0x00000001; // The surface has alpha channel information in the pixel format.
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glm::uint32 const GLI_DDPF_ALPHA = 0x00000002; // The pixel format contains alpha only information
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glm::uint32 const GLI_DDPF_FOURCC = 0x00000004; // The FourCC code is valid.
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glm::uint32 const GLI_DDPF_RGB = 0x00000040; // The RGB data in the pixel format structure is valid.
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//glm::uint32 const GLI_DDPF_COMPRESSED = 0x00000080; // The surface will accept pixel data in the format specified and compress it during the write.
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//glm::uint32 const GLI_DDPF_RGBTOYUV = 0x00000100; // The surface will accept RGB data and translate it during the write to YUV data.
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glm::uint32 const GLI_DDPF_YUV = 0x00000200; // Pixel format is YUV - YUV data in pixel format struct is valid.
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//glm::uint32 const GLI_DDPF_ZBUFFER = 0x00000400; // Pixel format is a z buffer only surface
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//glm::uint32 const GLI_DDPF_ZPIXELS = 0x00002000; // The surface contains Z information in the pixels
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//glm::uint32 const GLI_DDPF_STENCILBUFFER = 0x00004000; // The surface contains stencil information along with Z
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//glm::uint32 const GLI_DDPF_ALPHAPREMULT = 0x00008000; // Premultiplied alpha format -- the color components have been premultiplied by the alpha component.
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glm::uint32 const GLI_DDPF_LUMINANCE = 0x00020000; // Luminance data in the pixel format is valid.
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//glm::uint32 const GLI_DDPF_BUMPLUMINANCE = 0x00040000; // Use this flag for luminance-only or luminance+alpha surfaces, the bit depth is then ddpf.dwLuminanceBitCount.
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//glm::uint32 const GLI_DDPF_BUMPDUDV = 0x00080000; // Bump map dUdV data in the pixel format is valid.
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glm::uint32 const GLI_DDSD_CAPS = 0x00000001;
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glm::uint32 const GLI_DDSD_HEIGHT = 0x00000002;
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glm::uint32 const GLI_DDSD_WIDTH = 0x00000004;
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glm::uint32 const GLI_DDSD_PITCH = 0x00000008;
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glm::uint32 const GLI_DDSD_PIXELFORMAT = 0x00001000;
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glm::uint32 const GLI_DDSD_MIPMAPCOUNT = 0x00020000;
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glm::uint32 const GLI_DDSD_LINEARSIZE = 0x00080000;
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glm::uint32 const GLI_DDSD_DEPTH = 0x00800000;
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struct DDLoader
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{
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glm::uint32 BlockSize;
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glm::uint32 BPP;
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gli::format Format;
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};
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enum format_type
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{
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FORMAT_TYPE_NULL,
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FORMAT_RGBA,
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FORMAT_FOURCC
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};
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inline glm::uint32 getFormatFourCC(gli::texture2D const & Image)
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{
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switch(Image.format())
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{
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default:
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return 0;
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case DXT1:
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return GLI_FOURCC_DXT1;
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case DXT3:
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return GLI_FOURCC_DXT3;
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case DXT5:
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return GLI_FOURCC_DXT5;
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case ATI1N_UNORM:
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case ATI1N_SNORM:
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case ATI2N_UNORM:
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case ATI2N_SNORM:
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case BP_UF16:
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case BP_SF16:
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case BP:
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return GLI_FOURCC_DX10;
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case R16F:
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return GLI_FOURCC_R16F;
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case RG16F:
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return GLI_FOURCC_G16R16F;
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case RGBA16F:
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return GLI_FOURCC_A16B16G16R16F;
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case R32F:
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return GLI_FOURCC_R32F;
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case RG32F:
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return GLI_FOURCC_G32R32F;
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case RGBA32F:
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return GLI_FOURCC_A32B32G32R32F;
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}
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}
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inline glm::uint32 getFormatBlockSize(gli::texture2D const & Image)
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{
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switch(Image.format())
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{
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default:
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return 0;
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case DXT1:
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return 8;
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case DXT3:
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return 16;
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case DXT5:
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return 16;
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case ATI1N_UNORM:
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case ATI1N_SNORM:
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return 16;
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case ATI2N_UNORM:
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case ATI2N_SNORM:
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return 32;
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case BP_UF16:
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case BP_SF16:
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return 32;
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case BP:
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return 32;
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case R16F:
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return 2;
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case RG16F:
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return 4;
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case RGBA16F:
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return 8;
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case R32F:
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return 4;
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case RG32F:
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return 8;
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case RGBA32F:
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return 16;
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}
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}
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inline glm::uint32 getFormatFlags(gli::texture2D const & Image)
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{
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glm::uint32 Result = 0;
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switch(Image.format())
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{
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default:
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break;
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case R8U:
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case RG8U:
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case RGB8U:
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case RGBA8U:
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case R16U:
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case RG16U:
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case RGB16U:
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case RGBA16U:
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case R32U:
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case RG32U:
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case RGB32U:
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case RGBA32U:
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case R8I:
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case RG8I:
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case RGB8I:
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case RGBA8I:
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case R16I:
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case RG16I:
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case RGB16I:
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case RGBA16I:
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case R32I:
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case RG32I:
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case RGB32I:
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case RGBA32I:
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Result |= GLI_DDPF_RGB;
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break;
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case R16F:
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case RG16F:
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case RGB16F:
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case RGBA16F:
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case R32F:
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case RG32F:
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case RGB32F:
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case RGBA32F:
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case RGBE8:
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case RGB9E5:
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case RG11B10F:
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case R5G6B5:
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case RGBA4:
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case RGB10A2:
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case D16:
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case D24X8:
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case D24S8:
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case D32F:
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case D32FS8X24:
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case DXT1:
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case DXT3:
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case DXT5:
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case ATI1N_UNORM:
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case ATI1N_SNORM:
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case ATI2N_UNORM:
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case ATI2N_SNORM:
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case BP_UF16:
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case BP_SF16:
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case BP:
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Result |= GLI_DDPF_FOURCC;
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break;
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};
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return Result;
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}
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inline glm::uint32 getFormatBPP(gli::texture2D const & Image)
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{
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switch(Image.format())
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{
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default:
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return 0;
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case R8U:
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case R8I:
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return 8;
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case RG8U:
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case RG8I:
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return 16;
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case RGB8U:
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case RGB8I:
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return 24;
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case RGBA8U:
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case RGBA8I:
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return 32;
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case DXT1:
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return 4;
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case DXT3:
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return 8;
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case DXT5:
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return 8;
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case ATI1N_UNORM:
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case ATI1N_SNORM:
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return 4;
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case ATI2N_UNORM:
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case ATI2N_SNORM:
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return 8;
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case BP_UF16:
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case BP_SF16:
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return 8;
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case BP:
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return 8;
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}
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}
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inline bool isCompressed(gli::texture2D const & Image)
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{
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switch(Image.format())
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{
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default:
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return false;
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case DXT1:
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case DXT3:
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case DXT5:
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case ATI1N_UNORM:
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case ATI1N_SNORM:
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case ATI2N_UNORM:
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case ATI2N_SNORM:
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case BP_UF16:
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case BP_SF16:
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case BP:
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return true;
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}
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return false;
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}
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}//namespace detail
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inline texture2D loadDDS9
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(
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std::string const & Filename
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)
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{
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std::ifstream FileIn(Filename.c_str(), std::ios::in | std::ios::binary);
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if(FileIn.fail())
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return texture2D();
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detail::ddsHeader SurfaceDesc;
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char Magic[4];
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//* Read magic number and check if valid .dds file
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FileIn.read((char*)&Magic, sizeof(Magic));
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assert(strncmp(Magic, "DDS ", 4) == 0);
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// Get the surface descriptor
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FileIn.read((char*)&SurfaceDesc, sizeof(SurfaceDesc));
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std::size_t Width = SurfaceDesc.width;
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std::size_t Height = SurfaceDesc.height;
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//std::size_t Levels = glm::max(glm::highestBit(Width), glm::highestBit(Height));
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detail::DDLoader Loader;
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if(SurfaceDesc.format.flags & detail::GLI_DDPF_FOURCC)
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{
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switch(SurfaceDesc.format.fourCC)
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{
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case detail::GLI_FOURCC_DX10:
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assert(0);
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break;
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case detail::GLI_FOURCC_DXT1:
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Loader.BlockSize = 8;
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Loader.Format = DXT1;
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break;
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case detail::GLI_FOURCC_DXT3:
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Loader.BlockSize = 16;
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Loader.Format = DXT3;
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break;
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case detail::GLI_FOURCC_DXT5:
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Loader.BlockSize = 16;
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Loader.Format = DXT5;
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break;
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case detail::GLI_FOURCC_R16F:
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Loader.BlockSize = 2;
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Loader.Format = R16F;
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break;
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case detail::GLI_FOURCC_G16R16F:
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Loader.BlockSize = 4;
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Loader.Format = RG16F;
|
|
break;
|
|
case detail::GLI_FOURCC_A16B16G16R16F:
|
|
Loader.BlockSize = 8;
|
|
Loader.Format = RGBA16F;
|
|
break;
|
|
case detail::GLI_FOURCC_R32F:
|
|
Loader.BlockSize = 4;
|
|
Loader.Format = R32F;
|
|
break;
|
|
case detail::GLI_FOURCC_G32R32F:
|
|
Loader.BlockSize = 8;
|
|
Loader.Format = RG32F;
|
|
break;
|
|
case detail::GLI_FOURCC_A32B32G32R32F:
|
|
Loader.BlockSize = 16;
|
|
Loader.Format = RGBA32F;
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
return texture2D();
|
|
}
|
|
}
|
|
else if(SurfaceDesc.format.flags & detail::GLI_DDPF_RGB)
|
|
{
|
|
switch(SurfaceDesc.format.bpp)
|
|
{
|
|
case 8:
|
|
Loader.BlockSize = 2;
|
|
Loader.Format = R8U;
|
|
break;
|
|
case 16:
|
|
Loader.BlockSize = 2;
|
|
Loader.Format = RG8U;
|
|
break;
|
|
case 24:
|
|
Loader.BlockSize = 3;
|
|
Loader.Format = RGB8U;
|
|
break;
|
|
case 32:
|
|
Loader.BlockSize = 4;
|
|
Loader.Format = RGBA8U;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
}
|
|
|
|
gli::format Format = Loader.Format;
|
|
|
|
std::streamoff Curr = FileIn.tellg();
|
|
FileIn.seekg(0, std::ios_base::end);
|
|
std::streamoff End = FileIn.tellg();
|
|
FileIn.seekg(Curr, std::ios_base::beg);
|
|
|
|
std::vector<glm::byte> Data(std::size_t(End - Curr), 0);
|
|
std::size_t Offset = 0;
|
|
|
|
FileIn.read((char*)&Data[0], std::streamsize(Data.size()));
|
|
|
|
//image Image(glm::min(MipMapCount, Levels));//SurfaceDesc.mipMapLevels);
|
|
std::size_t MipMapCount = (SurfaceDesc.flags & detail::GLI_DDSD_MIPMAPCOUNT) ? SurfaceDesc.mipMapLevels : 1;
|
|
//if(Loader.Format == DXT1 || Loader.Format == DXT3 || Loader.Format == DXT5)
|
|
// MipMapCount -= 2;
|
|
texture2D Image(MipMapCount);
|
|
for(std::size_t Level = 0; Level < Image.levels() && (Width || Height); ++Level)
|
|
{
|
|
Width = glm::max(std::size_t(Width), std::size_t(1));
|
|
Height = glm::max(std::size_t(Height), std::size_t(1));
|
|
|
|
std::size_t MipmapSize = 0;
|
|
if(Loader.Format == DXT1 || Loader.Format == DXT3 || Loader.Format == DXT5)
|
|
MipmapSize = ((Width + 3) >> 2) * ((Height + 3) >> 2) * Loader.BlockSize;
|
|
else
|
|
MipmapSize = Width * Height * Loader.BlockSize;
|
|
std::vector<glm::byte> MipmapData(MipmapSize, 0);
|
|
|
|
memcpy(&MipmapData[0], &Data[0] + Offset, MipmapSize);
|
|
|
|
image2D::dimensions_type Dimensions(Width, Height);
|
|
Image[Level] = image2D(Dimensions, Format, MipmapData);
|
|
|
|
Offset += MipmapSize;
|
|
Width >>= 1;
|
|
Height >>= 1;
|
|
}
|
|
|
|
return Image;
|
|
}
|
|
|
|
inline textureCube loadTextureCubeDDS9
|
|
(
|
|
std::string const & Filename
|
|
)
|
|
{
|
|
std::ifstream FileIn(Filename.c_str(), std::ios::in | std::ios::binary);
|
|
if(FileIn.fail())
|
|
return textureCube();
|
|
|
|
detail::ddsHeader SurfaceDesc;
|
|
char Magic[4];
|
|
|
|
//* Read magic number and check if valid .dds file
|
|
FileIn.read((char*)&Magic, sizeof(Magic));
|
|
|
|
assert(strncmp(Magic, "DDS ", 4) == 0);
|
|
|
|
// Get the surface descriptor
|
|
FileIn.read((char*)&SurfaceDesc, sizeof(SurfaceDesc));
|
|
|
|
std::size_t Width = SurfaceDesc.width;
|
|
std::size_t Height = SurfaceDesc.height;
|
|
|
|
//std::size_t Levels = glm::max(glm::highestBit(Width), glm::highestBit(Height));
|
|
|
|
detail::DDLoader Loader;
|
|
if(SurfaceDesc.format.flags & detail::GLI_DDPF_FOURCC)
|
|
{
|
|
switch(SurfaceDesc.format.fourCC)
|
|
{
|
|
case detail::GLI_FOURCC_DX10:
|
|
assert(0);
|
|
break;
|
|
case detail::GLI_FOURCC_DXT1:
|
|
Loader.BlockSize = 8;
|
|
Loader.Format = DXT1;
|
|
break;
|
|
case detail::GLI_FOURCC_DXT3:
|
|
Loader.BlockSize = 16;
|
|
Loader.Format = DXT3;
|
|
break;
|
|
case detail::GLI_FOURCC_DXT5:
|
|
Loader.BlockSize = 16;
|
|
Loader.Format = DXT5;
|
|
break;
|
|
case detail::GLI_FOURCC_R16F:
|
|
Loader.BlockSize = 2;
|
|
Loader.Format = R16F;
|
|
break;
|
|
case detail::GLI_FOURCC_G16R16F:
|
|
Loader.BlockSize = 4;
|
|
Loader.Format = RG16F;
|
|
break;
|
|
case detail::GLI_FOURCC_A16B16G16R16F:
|
|
Loader.BlockSize = 8;
|
|
Loader.Format = RGBA16F;
|
|
break;
|
|
case detail::GLI_FOURCC_R32F:
|
|
Loader.BlockSize = 4;
|
|
Loader.Format = R32F;
|
|
break;
|
|
case detail::GLI_FOURCC_G32R32F:
|
|
Loader.BlockSize = 8;
|
|
Loader.Format = RG32F;
|
|
break;
|
|
case detail::GLI_FOURCC_A32B32G32R32F:
|
|
Loader.BlockSize = 16;
|
|
Loader.Format = RGBA32F;
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
return textureCube();
|
|
}
|
|
}
|
|
else if(SurfaceDesc.format.flags & detail::GLI_DDPF_RGB)
|
|
{
|
|
switch(SurfaceDesc.format.bpp)
|
|
{
|
|
case 8:
|
|
Loader.BlockSize = 2;
|
|
Loader.Format = R8U;
|
|
break;
|
|
case 16:
|
|
Loader.BlockSize = 2;
|
|
Loader.Format = RG8U;
|
|
break;
|
|
case 24:
|
|
Loader.BlockSize = 3;
|
|
Loader.Format = RGB8U;
|
|
break;
|
|
case 32:
|
|
Loader.BlockSize = 4;
|
|
Loader.Format = RGBA8U;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
}
|
|
|
|
gli::format Format = Loader.Format;
|
|
|
|
std::streamoff Curr = FileIn.tellg();
|
|
FileIn.seekg(0, std::ios_base::end);
|
|
std::streamoff End = FileIn.tellg();
|
|
FileIn.seekg(Curr, std::ios_base::beg);
|
|
|
|
std::vector<glm::byte> Data(std::size_t(End - Curr), 0);
|
|
std::size_t Offset = 0;
|
|
|
|
FileIn.read((char*)&Data[0], std::streamsize(Data.size()));
|
|
|
|
//image Image(glm::min(MipMapCount, Levels));//SurfaceDesc.mipMapLevels);
|
|
std::size_t MipMapCount = (SurfaceDesc.flags & detail::GLI_DDSD_MIPMAPCOUNT) ? SurfaceDesc.mipMapLevels : 1;
|
|
//if(Loader.Format == DXT1 || Loader.Format == DXT3 || Loader.Format == DXT5)
|
|
// MipMapCount -= 2;
|
|
textureCube Texture(MipMapCount);
|
|
|
|
for(textureCube::size_type Face = 0; Face < FACE_MAX; ++Face)
|
|
{
|
|
Width = SurfaceDesc.width;
|
|
Height = SurfaceDesc.height;
|
|
|
|
for(textureCube::size_type Level = 0; Level < Texture.levels() && (Width || Height); ++Level)
|
|
{
|
|
Width = glm::max(std::size_t(Width), std::size_t(1));
|
|
Height = glm::max(std::size_t(Height), std::size_t(1));
|
|
|
|
std::size_t MipmapSize = 0;
|
|
if(Loader.Format == DXT1 || Loader.Format == DXT3 || Loader.Format == DXT5)
|
|
MipmapSize = ((Width + 3) >> 2) * ((Height + 3) >> 2) * Loader.BlockSize;
|
|
else
|
|
MipmapSize = Width * Height * Loader.BlockSize;
|
|
std::vector<glm::byte> MipmapData(MipmapSize, 0);
|
|
|
|
memcpy(&MipmapData[0], &Data[0] + Offset, MipmapSize);
|
|
|
|
textureCube::dimensions_type Dimensions(Width, Height);
|
|
Texture[textureCube::face_type(Face)][Level] = image2D(Dimensions, Format, MipmapData);
|
|
|
|
Offset += MipmapSize;
|
|
Width >>= 1;
|
|
Height >>= 1;
|
|
}
|
|
}
|
|
|
|
return Texture;
|
|
}
|
|
|
|
inline void saveDDS9
|
|
(
|
|
texture2D const & Texture,
|
|
std::string const & Filename
|
|
)
|
|
{
|
|
std::ofstream FileOut(Filename.c_str(), std::ios::out | std::ios::binary);
|
|
if (!FileOut)
|
|
return;
|
|
|
|
char const * Magic = "DDS ";
|
|
FileOut.write((char*)Magic, sizeof(char) * 4);
|
|
|
|
glm::uint32 Caps = detail::GLI_DDSD_CAPS | detail::GLI_DDSD_HEIGHT | detail::GLI_DDSD_WIDTH | detail::GLI_DDSD_PIXELFORMAT;
|
|
|
|
detail::ddsHeader SurfaceDesc;
|
|
SurfaceDesc.size = sizeof(detail::ddsHeader);
|
|
SurfaceDesc.flags = Caps | (detail::isCompressed(Texture) ? detail::GLI_DDSD_LINEARSIZE : detail::GLI_DDSD_PITCH) | (Texture.levels() > 1 ? detail::GLI_DDSD_MIPMAPCOUNT : 0); //659463;
|
|
SurfaceDesc.width = Texture[0].dimensions().x;
|
|
SurfaceDesc.height = Texture[0].dimensions().y;
|
|
SurfaceDesc.pitch = loader_dds9::detail::isCompressed(Texture) ? size(Texture, LINEAR_SIZE) : 32;
|
|
SurfaceDesc.depth = 0;
|
|
SurfaceDesc.mipMapLevels = glm::uint32(Texture.levels());
|
|
SurfaceDesc.format.size = sizeof(detail::ddsPixelFormat);
|
|
SurfaceDesc.format.flags = detail::getFormatFlags(Texture);
|
|
SurfaceDesc.format.fourCC = detail::getFormatFourCC(Texture);
|
|
SurfaceDesc.format.bpp = detail::getFormatBPP(Texture);
|
|
SurfaceDesc.format.redMask = 0;
|
|
SurfaceDesc.format.greenMask = 0;
|
|
SurfaceDesc.format.blueMask = 0;
|
|
SurfaceDesc.format.alphaMask = 0;
|
|
SurfaceDesc.surfaceFlags = detail::GLI_DDSCAPS_TEXTURE | (Texture.levels() > 1 ? detail::GLI_DDSCAPS_MIPMAP : 0);
|
|
SurfaceDesc.cubemapFlags = 0;
|
|
|
|
FileOut.write((char*)&SurfaceDesc, sizeof(SurfaceDesc));
|
|
|
|
for(texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
|
|
{
|
|
texture2D::size_type ImageSize = size(Texture[Level], gli::LINEAR_SIZE);
|
|
FileOut.write((char*)(Texture[Level].data()), ImageSize);
|
|
}
|
|
|
|
if(FileOut.fail() || FileOut.bad())
|
|
return;
|
|
|
|
FileOut.close ();
|
|
}
|
|
|
|
inline void saveTextureCubeDDS9
|
|
(
|
|
textureCube const & Texture,
|
|
std::string const & Filename
|
|
)
|
|
{
|
|
std::ofstream FileOut(Filename.c_str(), std::ios::out | std::ios::binary);
|
|
if (!FileOut || Texture.empty())
|
|
return;
|
|
|
|
char const * Magic = "DDS ";
|
|
FileOut.write((char*)Magic, sizeof(char) * 4);
|
|
|
|
glm::uint32 Caps = detail::GLI_DDSD_CAPS | detail::GLI_DDSD_HEIGHT | detail::GLI_DDSD_WIDTH | detail::GLI_DDSD_PIXELFORMAT | detail::GLI_DDSCAPS_COMPLEX;
|
|
|
|
detail::ddsHeader SurfaceDesc;
|
|
SurfaceDesc.size = sizeof(detail::ddsHeader);
|
|
SurfaceDesc.flags = Caps | (detail::isCompressed(Texture[POSITIVE_X]) ? detail::GLI_DDSD_LINEARSIZE : detail::GLI_DDSD_PITCH) | (Texture.levels() > 1 ? detail::GLI_DDSD_MIPMAPCOUNT : 0); //659463;
|
|
SurfaceDesc.width = Texture[POSITIVE_X][0].dimensions().x;
|
|
SurfaceDesc.height = Texture[POSITIVE_X][0].dimensions().y;
|
|
SurfaceDesc.pitch = loader_dds9::detail::isCompressed(Texture[POSITIVE_X]) ? size(Texture[POSITIVE_X], LINEAR_SIZE) : 32;
|
|
SurfaceDesc.depth = 0;
|
|
SurfaceDesc.mipMapLevels = glm::uint32(Texture.levels());
|
|
SurfaceDesc.format.size = sizeof(detail::ddsPixelFormat);
|
|
SurfaceDesc.format.flags = detail::getFormatFlags(Texture[POSITIVE_X]);
|
|
SurfaceDesc.format.fourCC = detail::getFormatFourCC(Texture[POSITIVE_X]);
|
|
SurfaceDesc.format.bpp = detail::getFormatBPP(Texture[POSITIVE_X]);
|
|
SurfaceDesc.format.redMask = 0;
|
|
SurfaceDesc.format.greenMask = 0;
|
|
SurfaceDesc.format.blueMask = 0;
|
|
SurfaceDesc.format.alphaMask = 0;
|
|
SurfaceDesc.surfaceFlags = detail::GLI_DDSCAPS_TEXTURE | (Texture.levels() > 1 ? detail::GLI_DDSCAPS_MIPMAP : 0);
|
|
SurfaceDesc.cubemapFlags =
|
|
detail::GLI_DDSCAPS2_CUBEMAP | detail::GLI_DDSCAPS2_CUBEMAP_POSITIVEX | detail::GLI_DDSCAPS2_CUBEMAP_NEGATIVEX | detail::GLI_DDSCAPS2_CUBEMAP_POSITIVEY | detail::GLI_DDSCAPS2_CUBEMAP_NEGATIVEY | detail::GLI_DDSCAPS2_CUBEMAP_POSITIVEZ | detail::GLI_DDSCAPS2_CUBEMAP_NEGATIVEZ;
|
|
|
|
FileOut.write((char*)&SurfaceDesc, sizeof(SurfaceDesc));
|
|
|
|
for(textureCube::size_type Face = 0; Face < FACE_MAX; ++Face)
|
|
for(texture2D::level_type Level = 0; Level < Texture.levels(); ++Level)
|
|
{
|
|
texture2D::size_type ImageSize = size(Texture[textureCube::face_type(Face)][Level], gli::LINEAR_SIZE);
|
|
FileOut.write((char*)(Texture[textureCube::face_type(Face)][Level].data()), ImageSize);
|
|
}
|
|
|
|
if(FileOut.fail() || FileOut.bad())
|
|
return;
|
|
|
|
FileOut.close ();
|
|
}
|
|
|
|
}//namespace loader_dds9
|
|
}//namespace gtx
|
|
}//namespace gli
|