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366 lines
15 KiB
Plaintext
366 lines
15 KiB
Plaintext
================================================================================
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G-Truc Creation
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www.g-truc.net
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glm@g-truc.net
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================================================================================
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GLM Usage
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GLM is a header only library, there is nothing to build, just include it.
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#include <glm/glm.hpp>
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More informations in GLM manual:
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http://glm.g-truc.net/glm-0.9.1.pdf
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================================================================================
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GLM 0.9.1.2: 2010-04-12
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- Fixed bugs
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================================================================================
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GLM 0.9.1.1: 2010-03-17
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- Fixed bugs
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GLM 0.9.1.0: 2010-03-03
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- Fixed bugs
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================================================================================
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GLM 0.9.1.B: 2010-02-13
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- Updated API documentation
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- Improved SIMD implementation
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- Fixed Linux build
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================================================================================
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GLM 0.9.0.8: 2011-02-13
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- Added quaternion product operator.
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- Clarify that GLM is a header only library.
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================================================================================
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GLM 0.9.1.A: 2010-01-31
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- Added SIMD support
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- Added new swizzle functions
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- Improved static assert error message with C++0x static_assert
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- New setup system
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- Reduced branching
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- Fixed trunc implementation
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================================================================================
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GLM 0.9.0.7: 2011-01-30
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- Added GLSL 4.10 packing functions
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- Added == and != operators for every types.
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================================================================================
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GLM 0.9.0.6: 2010-12-21
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- Many matrices bugs fixed
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================================================================================
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GLM 0.9.0.5: 2010-11-01
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- Improved Clang support
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- Fixed bugs
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================================================================================
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GLM 0.9.0.4: 2010-10-04
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- Added autoexp for GLM
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- Fixed bugs
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================================================================================
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GLM 0.9.0.3: 2010-08-26
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- Fixed non-squared matrix operators
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================================================================================
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GLM 0.9.0.2: 2010-07-08
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- Added GLM_GTX_int_10_10_10_2
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- Fixed bugs
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================================================================================
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GLM 0.9.0.1: 2010-06-21
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- Fixed extensions errors
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================================================================================
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GLM 0.9.0.0: 2010-05-25
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- Objective-C support
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- Fixed warnings
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- Updated documentation
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================================================================================
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GLM 0.9.B.2: 2010-04-30
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- Git transition
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- Removed experimental code from releases
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- Fixed bugs
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================================================================================
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GLM 0.9.B.1: 2010-04-03
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- Based on GLSL 4.00 specification
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- Added the new core functions
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- Added some implicit conversion support
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================================================================================
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GLM 0.9.A.2: 2010-02-20
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- Improved some possible errors messages
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- Improved declarations and definitions match
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================================================================================
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GLM 0.9.A.1: 2010-02-09
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- Removed deprecated features
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- Internal redesign
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================================================================================
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GLM 0.8.4.4 final: 2010-01-25
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- Fixed warnings
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================================================================================
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GLM 0.8.4.3 final: 2009-11-16
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- Fixed Half float arithmetic
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- Fixed setup defines
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================================================================================
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GLM 0.8.4.2 final: 2009-10-19
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- Fixed Half float adds
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================================================================================
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GLM 0.8.4.1 final: 2009-10-05
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- Updated documentation
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- Fixed MacOS X build
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================================================================================
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GLM 0.8.4.0 final: 2009-09-16
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- Added GCC 4.4 and VC2010 support
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- Added matrix optimizations
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================================================================================
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GLM 0.8.3.5 final: 2009-08-11
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- Fixed bugs
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================================================================================
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GLM 0.8.3.4 final: 2009-08-10
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- Updated GLM according GLSL 1.5 spec
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- Fixed bugs
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================================================================================
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GLM 0.8.3.3 final: 2009-06-25
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- Fixed bugs
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================================================================================
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GLM 0.8.3.2 final: 2009-06-04
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- Added GLM_GTC_quaternion
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- Added GLM_GTC_type_precision
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================================================================================
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GLM 0.8.3.1 final: 2009-05-21
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- Fixed old extension system.
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================================================================================
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GLM 0.8.3.0 final: 2009-05-06
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- Added stable extensions.
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- Added new extension system.
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================================================================================
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GLM 0.8.2.3 final: 2009-04-01
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- Fixed bugs.
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================================================================================
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GLM 0.8.2.2 final: 2009-02-24
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- Fixed bugs.
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================================================================================
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GLM 0.8.2.1 final: 2009-02-13
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- Fixed bugs.
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================================================================================
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GLM 0.8.2 final: 2009-01-21
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- Fixed bugs.
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================================================================================
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GLM 0.8.1 final: 2008-10-30
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- Fixed bugs.
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================================================================================
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GLM 0.8.0 final: 2008-10-23
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- New method to use extension.
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================================================================================
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GLM 0.8.0 beta3: 2008-10-10
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- Added CMake support for GLM tests.
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================================================================================
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GLM 0.8.0 beta2: 2008-10-04
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- Improved half scalars and vectors support.
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================================================================================
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GLM 0.8.0 beta1: 2008-09-26
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- Improved GLSL conformance
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- Added GLSL 1.30 support
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- Improved API documentation
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================================================================================
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GLM 0.7.6 final: 2008-08-08
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- Improved C++ standard comformance
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- Added Static assert for types checking
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================================================================================
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GLM 0.7.5 final: 2008-07-05
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- Added build message system with Visual Studio
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- Pedantic build with GCC
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================================================================================
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GLM 0.7.4 final: 2008-06-01
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- Added external dependencies system.
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================================================================================
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GLM 0.7.3 final: 2008-05-24
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- Fixed bugs
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- Added new extension group
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================================================================================
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GLM 0.7.2 final: 2008-04-27
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- Updated documentation
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- Added preprocessor options
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================================================================================
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GLM 0.7.1 final: 2008-03-24
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- Disabled half on GCC
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- Fixed extensions
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================================================================================
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GLM 0.7.0 final: 2008-03-22
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- Changed to MIT license
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- Added new documentation
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================================================================================
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GLM 0.6.4 : 2007-12-10
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- Fixed swizzle operators
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================================================================================
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GLM 0.6.3 : 2007-11-05
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--------------------------------------------------------------------------------
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- Fixed type data accesses
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- Fixed 3DSMax sdk conflict
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================================================================================
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GLM 0.6.2 : 2007-10-08
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- Fixed extension
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================================================================================
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GLM 0.6.1 : 2007-10-07
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- Fixed a namespace error
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- Added extensions
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================================================================================
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GLM 0.6.0 : 2007-09-16
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- Added new extension namespace mecanium
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- Added Automatic compiler detection
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================================================================================
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GLM 0.5.1 : 2007-02-19
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- Fixed swizzle operators
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================================================================================
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GLM 0.5.0 : 2007-01-06
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- Upgrated to GLSL 1.2
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- Added swizzle operators
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- Added setup settings
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================================================================================
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GLM 0.4.1 : 2006-05-22
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- Added OpenGL examples
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================================================================================
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GLM 0.4.0 : 2006-05-17
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- Added missing operators to vec* and mat*
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- Added first GLSL 1.2 features
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- Fixed windows.h before glm.h when windows.h required
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================================================================================
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GLM 0.3.2 : 2006-04-21
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--------------------------------------------------------------------------------
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- Fixed texcoord components access.
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- Fixed mat4 and imat4 division operators.
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================================================================================
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GLM 0.3.1 : 2006-03-28
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- Added GCC 4.0 support under MacOS X.
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- Added GCC 4.0 and 4.1 support under Linux.
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- Added code optimisations.
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================================================================================
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GLM 0.3 : 2006-02-19
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--------------------------------------------------------------------------------
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- Improved GLSL type conversion and construction compliance.
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- Added experimental extensions.
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- Added Doxygen Documentation.
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- Added code optimisations.
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- Fixed bugs.
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================================================================================
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GLM 0.2: 2005-05-05
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--------------------------------------------------------------------------------
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- Improve adaptative from GLSL.
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- Add experimental extensions based on OpenGL extension process.
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- Fixe bugs.
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================================================================================
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GLM 0.1: 2005-02-21
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--------------------------------------------------------------------------------
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- Add vec2, vec3, vec4 GLSL types
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- Add ivec2, ivec3, ivec4 GLSL types
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- Add bvec2, bvec3, bvec4 GLSL types
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- Add mat2, mat3, mat4 GLSL types
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- Add almost all functions
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================================================================================
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