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<div class="title">matrix_cross_product.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_cross_product.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00012"></a>00012 <span class="comment"></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_matrix_cross_product</span>
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<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_cross_product</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span>
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<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
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<a name="l00017"></a>00017 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_matrix_cross_product extension included")</span>
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<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00022"></a>00022 <span class="preprocessor"></span>
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<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
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<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
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<a name="l00025"></a><a class="code" href="a00191.html">00025</a> <span class="keyword">namespace </span>matrix_cross_product
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<a name="l00026"></a>00026 {
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<a name="l00029"></a>00029
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<a name="l00032"></a>00032 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00033"></a>00033 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3<T></a> <a class="code" href="a00270.html#gaa153d0f2600403c659a81a39b59b0f2c" title="Build a cross product matrix.">matrixCross3</a>(
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<a name="l00034"></a>00034 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & x);
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<a name="l00035"></a>00035
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<a name="l00038"></a>00038 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00039"></a>00039 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<T></a> <a class="code" href="a00270.html#ga8cb94c98874b9b3deff5ad590e0cac23" title="Build a cross product matrix.">matrixCross4</a>(
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<a name="l00040"></a>00040 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & x);
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<a name="l00041"></a>00041
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<a name="l00043"></a>00043 }<span class="comment">//namespace matrix_cross_product</span>
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<a name="l00044"></a>00044 }<span class="comment">//namespace gtx</span>
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<a name="l00045"></a>00045 }<span class="comment">//namespace glm</span>
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<a name="l00046"></a>00046
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<a name="l00047"></a>00047 <span class="preprocessor">#include "matrix_cross_product.inl"</span>
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<a name="l00048"></a>00048
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<a name="l00049"></a>00049 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::matrix_cross_product;}
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<a name="l00050"></a>00050
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<a name="l00051"></a>00051 <span class="preprocessor">#endif//glm_gtx_matrix_cross_product</span>
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</pre></div></div>
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