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<div class="title">matrix_interpolation.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2011-03-05</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2011-03-05</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_interpolation.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_matric_interpolation</span>
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<a name="l00013"></a>00013 <span class="comment"></span><span class="comment">// This extension has been written by Ghenadii Ursachi (the.asteroth@gmail.com)</span>
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<a name="l00015"></a>00015 <span class="comment"></span>
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<a name="l00016"></a>00016 <span class="preprocessor">#ifndef glm_gtx_matrix_interpolation</span>
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<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_interpolation</span>
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<a name="l00018"></a>00018 <span class="preprocessor"></span>
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<a name="l00019"></a>00019 <span class="comment">// Dependency:</span>
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<a name="l00020"></a>00020 <span class="comment">//#include "../glm.hpp"</span>
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<a name="l00021"></a>00021
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<a name="l00022"></a>00022 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_matrix_interpolation extension included")</span>
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<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00025"></a>00025 <span class="preprocessor"></span>
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<a name="l00026"></a>00026 <span class="keyword">namespace </span>glm{
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<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
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<a name="l00028"></a><a class="code" href="a00192.html">00028</a> <span class="keyword">namespace </span>matrix_interpolation
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<a name="l00029"></a>00029 {
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<a name="l00032"></a>00032
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<a name="l00035"></a>00035 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00036"></a>00036 <span class="keywordtype">void</span> <a class="code" href="a00306.html#ga92bfeca9adbb485dc0228138d3fd614e" title="Get the axis and angle of the rotation from a matrix.">axisAngle</a>(
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<a name="l00037"></a>00037 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<T></a> <span class="keyword">const</span> & mat,
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<a name="l00038"></a>00038 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> & <a class="code" href="a00286.html#ga6dd1904e2a6cc8e54bd324994094a6f9" title="Returns the q rotation axis.">axis</a>,
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<a name="l00039"></a>00039 T & <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>);
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<a name="l00040"></a>00040
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<a name="l00043"></a>00043 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00044"></a>00044 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<T></a> <a class="code" href="a00306.html#ga8d784d02e76a1411bd16e357e9e78279" title="Build a matrix from axis and angle.">axisAngleMatrix</a>(
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<a name="l00045"></a>00045 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & axis,
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<a name="l00046"></a>00046 T <span class="keyword">const</span> angle);
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<a name="l00047"></a>00047
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<a name="l00051"></a>00051 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00052"></a>00052 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<T></a> <a class="code" href="a00306.html#ga3a26ef5b04c25263a647ee828faa3bb4" title="Build a interpolation of 4 * 4 matrixes.">interpolate</a>(
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<a name="l00053"></a>00053 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<T></a> <span class="keyword">const</span> & m1,
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<a name="l00054"></a>00054 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<T></a> <span class="keyword">const</span> & m2,
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<a name="l00055"></a>00055 T <span class="keyword">const</span> delta);
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<a name="l00056"></a>00056
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<a name="l00058"></a>00058 }<span class="comment">//namespace matrix_interpolation</span>
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<a name="l00059"></a>00059 }<span class="comment">//namespace gtx</span>
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<a name="l00060"></a>00060 }<span class="comment">//namespace glm</span>
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<a name="l00061"></a>00061
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<a name="l00062"></a>00062 <span class="preprocessor">#include "matrix_interpolation.inl"</span>
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<a name="l00063"></a>00063
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<a name="l00064"></a>00064 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::matrix_interpolation;}
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<a name="l00065"></a>00065
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<a name="l00066"></a>00066 <span class="preprocessor">#endif//glm_gtx_transform</span>
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</pre></div></div>
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