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<div class="title">perpendicular.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-03-06</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/perpendicular.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_projection</span>
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<a name="l00013"></a>00013 <span class="comment"></span>
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<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_perpendicular</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_perpendicular</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span>
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<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
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<a name="l00018"></a>00018 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00019"></a>00019 <span class="preprocessor">#include "../gtx/projection.hpp"</span>
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<a name="l00020"></a>00020
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<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_perpendicular extension included")</span>
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<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00024"></a>00024 <span class="preprocessor"></span>
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<a name="l00025"></a>00025 <span class="keyword">namespace </span>glm{
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<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
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<a name="l00027"></a><a class="code" href="a00206.html">00027</a> <span class="keyword">namespace </span>perpendicular
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<a name="l00028"></a>00028 {
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<a name="l00031"></a>00031
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<a name="l00034"></a>00034 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00035"></a>00035 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2<T></a> <a class="code" href="a00283.html#ga2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
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<a name="l00036"></a>00036 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2<T></a> <span class="keyword">const</span> & x,
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<a name="l00037"></a>00037 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2<T></a> <span class="keyword">const</span> & Normal);
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<a name="l00038"></a>00038
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<a name="l00041"></a>00041 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00042"></a>00042 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <a class="code" href="a00283.html#ga2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
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<a name="l00043"></a>00043 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & x,
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<a name="l00044"></a>00044 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & Normal);
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<a name="l00045"></a>00045
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<a name="l00048"></a>00048 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00049"></a>00049 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <a class="code" href="a00283.html#ga2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
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<a name="l00050"></a>00050 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <span class="keyword">const</span> & x,
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<a name="l00051"></a>00051 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <span class="keyword">const</span> & Normal);
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<a name="l00052"></a>00052
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<a name="l00054"></a>00054 }<span class="comment">//namespace perpendicular</span>
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<a name="l00055"></a>00055 }<span class="comment">//namespace gtx</span>
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<a name="l00056"></a>00056 }<span class="comment">//namespace glm</span>
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<a name="l00057"></a>00057
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<a name="l00058"></a>00058 <span class="preprocessor">#include "perpendicular.inl"</span>
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<a name="l00059"></a>00059
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<a name="l00060"></a>00060 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::perpendicular;}
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<a name="l00061"></a>00061
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<a name="l00062"></a>00062 <span class="preprocessor">#endif//glm_gtx_perpendicular</span>
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</pre></div></div>
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