glm/doc/api-0.9.2/a00096_source.html
Christophe Riccio 8d2d112180 Added API doc
2011-10-24 15:24:48 +01:00

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<div class="title">random.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-16</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-08-30</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/random.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_vecx</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_half_float</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_random</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_random</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_random extension included&quot;)</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="keyword">namespace </span>glm{
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
<a name="l00028"></a><a class="code" href="a00210.html">00028</a> <span class="keyword">namespace </span>random
<a name="l00029"></a>00029 {
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00287.html#ga8b6a21d90d07f7a655264009590ddcce" title="Generate a random number in the interval [-1, 1], according a linear distribution.">signedRand1</a>();
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">float</span> <a class="code" href="a00287.html#ga8b6a21d90d07f7a655264009590ddcce" title="Generate a random number in the interval [-1, 1], according a linear distribution.">signedRand1</a>();
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">double</span> <a class="code" href="a00287.html#ga8b6a21d90d07f7a655264009590ddcce" title="Generate a random number in the interval [-1, 1], according a linear distribution.">signedRand1</a>();
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga65f615e428d1e4009cdf872d434d5267" title="Generate 2 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_rand...">signedRand2</a>();
<a name="l00040"></a>00040 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#gab3a7fc45bf10792e96e5bbc6aa3ff30b" title="Generate 3 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_rand...">signedRand3</a>();
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#ga917ac879bf910263d7af720d03342e8a" title="Generate 4 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_rand...">signedRand4</a>();
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga5d05c63350546c1e7aa058bbf1b7f547" title="Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)...">normalizedRand2</a>();
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga5d05c63350546c1e7aa058bbf1b7f547" title="Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)...">normalizedRand2</a>(T Min, T Max);
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga4d7a132cc05433f7c4c8263797f9d5b4" title="Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)...">normalizedRand3</a>();
<a name="l00046"></a>00046 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga4d7a132cc05433f7c4c8263797f9d5b4" title="Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)...">normalizedRand3</a>(T Min, T Max);
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00287.html#gaf7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>();
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">float</span> <a class="code" href="a00287.html#gaf7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>();
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">double</span> <a class="code" href="a00287.html#gaf7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>();
<a name="l00051"></a>00051 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00287.html#gaf7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>(T Min, T Max);
<a name="l00052"></a>00052 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga5082aae274f3851014a8f1665661fc9a" title="Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand2</a>(T Min, T Max);
<a name="l00053"></a>00053 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga25d17c98a74d5252c0d1f4070e0dce75" title="Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand3</a>(T Min, T Max);
<a name="l00054"></a>00054 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#ga58863d5503a6c1aefaa5d01775a83267" title="Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand4</a>(T Min, T Max);
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga5082aae274f3851014a8f1665661fc9a" title="Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand2</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; Min, <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; Max);
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga25d17c98a74d5252c0d1f4070e0dce75" title="Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand3</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; Min, <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; Max);
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga58863d5503a6c1aefaa5d01775a83267" title="Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand4</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; Min, <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; Max);
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga12d03cc32f213b4173e58f05d74232b3" title="Generate a random normalized 2 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand2</a>();
<a name="l00060"></a>00060 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga12d03cc32f213b4173e58f05d74232b3" title="Generate a random normalized 2 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand2</a>(T MinRadius, T MaxRadius);
<a name="l00061"></a>00061 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga63249d58e1327a83638f1cf8b421a0de" title="Generate a random normalized 3 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand3</a>();
<a name="l00062"></a>00062 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga63249d58e1327a83638f1cf8b421a0de" title="Generate a random normalized 3 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand3</a>(T MinRadius, T MaxRadius);
<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gac2d7a76d889e0b5e9414791b9403c98c" title="Generate a random normalized 4 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand4</a>();
<a name="l00064"></a>00064 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gac2d7a76d889e0b5e9414791b9403c98c" title="Generate a random normalized 4 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand4</a>(T MinRadius, T MaxRadius);
<a name="l00065"></a>00065
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00287.html#gaea7fcb106b788c816db85cd1e3be6188" title="Gererate a random floating number according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand1</a>(T mean, T std_deviation);
<a name="l00067"></a>00067 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#gabe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(T mean, T std_deviation);
<a name="l00068"></a>00068 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(T mean, T std_deviation);
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(T mean, T std_deviation);
<a name="l00070"></a>00070 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#gabe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; mean, T std_deviation);
<a name="l00071"></a>00071 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; mean, T std_deviation);
<a name="l00072"></a>00072 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; mean, T std_deviation);
<a name="l00073"></a>00073 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#gabe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(T mean, <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; std_deviation);
<a name="l00074"></a>00074 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(T mean, <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; std_deviation);
<a name="l00075"></a>00075 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(T mean, <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; std_deviation);
<a name="l00076"></a>00076 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#gabe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; mean, <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; std_deviation);
<a name="l00077"></a>00077 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; mean, <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; std_deviation);
<a name="l00078"></a>00078 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; mean, <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; std_deviation);
<a name="l00079"></a>00079
<a name="l00081"></a>00081 }<span class="comment">//namespace random</span>
<a name="l00082"></a>00082 }<span class="comment">//namespace gtx</span>
<a name="l00083"></a>00083 }<span class="comment">//namespace glm</span>
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="preprocessor">#include &quot;random.inl&quot;</span>
<a name="l00086"></a>00086
<a name="l00087"></a>00087 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::random;}
<a name="l00088"></a>00088
<a name="l00089"></a>00089 <span class="preprocessor">#endif//glm_gtx_random</span>
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