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<div class="title">string_cast.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-04-26</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-01-28</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/string_cast.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
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<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_integer</span>
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<a name="l00013"></a>00013 <span class="comment">// - GLM_GTX_quaternion</span>
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<a name="l00015"></a>00015 <span class="comment"></span>
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<a name="l00016"></a>00016 <span class="preprocessor">#ifndef glm_gtx_string_cast</span>
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<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_string_cast</span>
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<a name="l00018"></a>00018 <span class="preprocessor"></span>
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<a name="l00019"></a>00019 <span class="comment">// Dependency:</span>
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<a name="l00020"></a>00020 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00021"></a>00021 <span class="preprocessor">#include "../gtc/half_float.hpp"</span>
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<a name="l00022"></a>00022 <span class="preprocessor">#include "../gtx/integer.hpp"</span>
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<a name="l00023"></a>00023 <span class="preprocessor">#include "../gtx/unsigned_int.hpp"</span>
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<a name="l00024"></a>00024 <span class="preprocessor">#include "../gtx/quaternion.hpp"</span>
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<a name="l00025"></a>00025 <span class="preprocessor">#include <string></span>
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<a name="l00026"></a>00026
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<a name="l00027"></a>00027 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_string_cast extension included")</span>
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<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00030"></a>00030 <span class="preprocessor"></span>
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<a name="l00031"></a>00031 <span class="keyword">namespace </span>glm{
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<a name="l00032"></a>00032 <span class="keyword">namespace </span>gtx{
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<a name="l00033"></a><a class="code" href="a00218.html">00033</a> <span class="keyword">namespace </span>string_cast
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<a name="l00034"></a>00034 {
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<a name="l00035"></a>00035 <span class="keyword">using namespace </span>gtc::half_float;
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<a name="l00036"></a>00036 <span class="keyword">using namespace </span>gtx::integer;
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<a name="l00037"></a>00037 <span class="keyword">using namespace </span>gtx::unsigned_int;
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<a name="l00038"></a>00038 <span class="keyword">using namespace </span>gtx::quaternion;
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<a name="l00039"></a>00039
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<a name="l00042"></a>00042
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<a name="l00045"></a>00045 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00046"></a>00046 std::string <a class="code" href="a00294.html#ga9ab4dfc4ab5f29591638fb56d7752fff" title="Create a string from a GLM type value.">to_string</a>(genType <span class="keyword">const</span> & x);
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<a name="l00047"></a>00047
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<a name="l00049"></a>00049 }<span class="comment">//namespace string_cast</span>
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<a name="l00050"></a>00050 }<span class="comment">//namespace gtx</span>
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<a name="l00051"></a>00051 }<span class="comment">//namespace glm</span>
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<a name="l00052"></a>00052
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<a name="l00053"></a>00053 <span class="preprocessor">#include "string_cast.inl"</span>
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<a name="l00054"></a>00054
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<a name="l00055"></a>00055 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::string_cast;}
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<a name="l00056"></a>00056
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<a name="l00057"></a>00057 <span class="preprocessor">#endif//glm_gtx_string_cast</span>
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</pre></div></div>
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