glm/doc/api-0.9.2/a00108_source.html
Christophe Riccio 8d2d112180 Added API doc
2011-10-24 15:24:48 +01:00

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<div class="title">transform.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/transform.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_matric_transform</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_transform</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_transform</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/matrix_transform.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_transform extension included&quot;)</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="keyword">namespace </span>glm{
<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00219.html">00027</a> <span class="keyword">namespace </span>transform
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keyword">using namespace </span>gtc::matrix_transform;
<a name="l00030"></a>00030
<a name="l00033"></a>00033
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00037"></a>00037 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00295.html#ga982331dbdf3a14d1ed6601e67178cff3" title="Builds a translation 4 * 4 matrix created from 3 scalars.">translate</a>(
<a name="l00038"></a>00038 T x, T y, T z);
<a name="l00039"></a>00039
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00043"></a>00043 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00295.html#ga982331dbdf3a14d1ed6601e67178cff3" title="Builds a translation 4 * 4 matrix created from 3 scalars.">translate</a>(
<a name="l00044"></a>00044 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00045"></a>00045 T x, T y, T z);
<a name="l00046"></a>00046
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00050"></a>00050 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00295.html#ga982331dbdf3a14d1ed6601e67178cff3" title="Builds a translation 4 * 4 matrix created from 3 scalars.">translate</a>(
<a name="l00051"></a>00051 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00052"></a>00052
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00056"></a>00056 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00295.html#ga6051e4c2205da027f721331b22f70d9d" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...">rotate</a>(
<a name="l00057"></a>00057 T <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>,
<a name="l00058"></a>00058 T x, T y, T z);
<a name="l00059"></a>00059
<a name="l00062"></a>00062 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00063"></a>00063 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00295.html#ga6051e4c2205da027f721331b22f70d9d" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...">rotate</a>(
<a name="l00064"></a>00064 T angle,
<a name="l00065"></a>00065 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00066"></a>00066
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00070"></a>00070 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00295.html#ga6051e4c2205da027f721331b22f70d9d" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...">rotate</a>(
<a name="l00071"></a>00071 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00072"></a>00072 T angle,
<a name="l00073"></a>00073 T x, T y, T z);
<a name="l00074"></a>00074
<a name="l00077"></a>00077 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00078"></a>00078 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00295.html#ga491ec926cfd56184de78ce4594e004a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
<a name="l00079"></a>00079 T x, T y, T z);
<a name="l00080"></a>00080
<a name="l00083"></a>00083 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00084"></a>00084 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00295.html#ga491ec926cfd56184de78ce4594e004a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
<a name="l00085"></a>00085 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00086"></a>00086 T x, T y, T z);
<a name="l00087"></a>00087
<a name="l00090"></a>00090 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00091"></a>00091 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00295.html#ga491ec926cfd56184de78ce4594e004a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
<a name="l00092"></a>00092 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00093"></a>00093
<a name="l00095"></a>00095 }<span class="comment">//namespace transform</span>
<a name="l00096"></a>00096 }<span class="comment">//namespace gtx</span>
<a name="l00097"></a>00097 }<span class="comment">//namespace glm</span>
<a name="l00098"></a>00098
<a name="l00099"></a>00099 <span class="preprocessor">#include &quot;transform.inl&quot;</span>
<a name="l00100"></a>00100
<a name="l00101"></a>00101 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::transform;}
<a name="l00102"></a>00102
<a name="l00103"></a>00103 <span class="preprocessor">#endif//glm_gtx_transform</span>
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