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<div class="title">type_half.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-17</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-17</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_half.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_half</span>
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<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_half</span>
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<a name="l00012"></a>00012 <span class="preprocessor"></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#include <cstdlib></span>
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<a name="l00014"></a>00014
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<a name="l00015"></a>00015 <span class="keyword">namespace </span>glm{
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<a name="l00016"></a>00016 <span class="keyword">namespace </span>detail
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<a name="l00017"></a>00017 {
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<a name="l00018"></a>00018 <span class="keyword">typedef</span> <span class="keywordtype">short</span> hdata;
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<a name="l00019"></a>00019
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<a name="l00020"></a>00020 <span class="keywordtype">float</span> toFloat32(hdata value);
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<a name="l00021"></a>00021 hdata toFloat16(<span class="keywordtype">float</span> <span class="keyword">const</span> & value);
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<a name="l00022"></a>00022
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<a name="l00025"></a><a class="code" href="a00009.html">00025</a> <span class="keyword">class </span><a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a>
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<a name="l00026"></a>00026 {
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<a name="l00027"></a>00027 <span class="keyword">public</span>:
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<a name="l00028"></a>00028 <span class="comment">// Constructors</span>
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<a name="l00029"></a>00029 GLM_FUNC_DECL <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a>();
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<a name="l00030"></a>00030 GLM_FUNC_DECL thalf(thalf <span class="keyword">const</span> & s);
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<a name="l00031"></a>00031
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<a name="l00032"></a>00032 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00033"></a>00033 GLM_FUNC_DECL <span class="keyword">explicit</span> thalf(U <span class="keyword">const</span> & s);
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<a name="l00034"></a>00034
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<a name="l00035"></a>00035 <span class="comment">// Cast</span>
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<a name="l00036"></a>00036 <span class="comment">//operator float();</span>
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<a name="l00037"></a>00037 GLM_FUNC_DECL operator float() <span class="keyword">const</span>;
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<a name="l00038"></a>00038 <span class="comment">//operator double();</span>
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<a name="l00039"></a>00039 <span class="comment">//operator double() const;</span>
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<a name="l00040"></a>00040
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<a name="l00041"></a>00041 <span class="comment">// Unary updatable operators</span>
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<a name="l00042"></a>00042 GLM_FUNC_DECL thalf& operator= (thalf <span class="keyword">const</span> & s);
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<a name="l00043"></a>00043 GLM_FUNC_DECL thalf& operator+=(thalf <span class="keyword">const</span> & s);
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<a name="l00044"></a>00044 GLM_FUNC_DECL thalf& operator-=(thalf <span class="keyword">const</span> & s);
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<a name="l00045"></a>00045 GLM_FUNC_DECL thalf& operator*=(thalf <span class="keyword">const</span> & s);
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<a name="l00046"></a>00046 GLM_FUNC_DECL thalf& operator/=(thalf <span class="keyword">const</span> & s);
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<a name="l00047"></a>00047 GLM_FUNC_DECL thalf& operator++();
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<a name="l00048"></a>00048 GLM_FUNC_DECL thalf& operator--();
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<a name="l00049"></a>00049
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<a name="l00050"></a>00050 GLM_FUNC_DECL <span class="keywordtype">float</span> toFloat()<span class="keyword"> const</span>{<span class="keywordflow">return</span> toFloat32(data);}
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<a name="l00051"></a>00051
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<a name="l00052"></a>00052 GLM_FUNC_DECL hdata _data()<span class="keyword"> const</span>{<span class="keywordflow">return</span> data;}
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<a name="l00053"></a>00053
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<a name="l00054"></a>00054 <span class="keyword">private</span>:
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<a name="l00055"></a>00055 hdata data;
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<a name="l00056"></a>00056 };
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<a name="l00057"></a>00057
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<a name="l00058"></a>00058 <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> operator+ (<a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s1, <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s2);
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<a name="l00059"></a>00059
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<a name="l00060"></a>00060 <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> operator- (<a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s1, <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s2);
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<a name="l00061"></a>00061
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<a name="l00062"></a>00062 <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> operator* (<a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s1, <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s2);
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<a name="l00063"></a>00063
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<a name="l00064"></a>00064 <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> operator/ (<a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s1, <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s2);
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<a name="l00065"></a>00065
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<a name="l00066"></a>00066 <span class="comment">// Unary constant operators</span>
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<a name="l00067"></a>00067 <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> operator- (<a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s);
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<a name="l00068"></a>00068
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<a name="l00069"></a>00069 <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> operator-- (<a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s, <span class="keywordtype">int</span>);
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<a name="l00070"></a>00070
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<a name="l00071"></a>00071 <a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> operator++ (<a class="code" href="a00009.html" title="16-bit floating point type.">thalf</a> <span class="keyword">const</span> & s, <span class="keywordtype">int</span>);
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<a name="l00072"></a>00072
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<a name="l00073"></a>00073 }<span class="comment">//namespace detail</span>
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<a name="l00074"></a>00074 }<span class="comment">//namespace glm</span>
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<a name="l00075"></a>00075
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<a name="l00076"></a>00076 <span class="preprocessor">#include "type_half.inl"</span>
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<a name="l00077"></a>00077
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<a name="l00078"></a>00078 <span class="preprocessor">#endif//glm_core_type_half</span>
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</pre></div></div>
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