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63 lines
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<title>GTC Extensions (Stable)</title>
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<div class="title">GTC Extensions (Stable)</div> </div>
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<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
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<a href="#details">More...</a></p>
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<table class="memberdecls">
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<tr><td colspan="2"><h2><a name="groups"></a>
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Modules</h2></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00240.html">GLM_GTC_half_float: Half-precision floating-point based types and functions.</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00241.html">GLM_GTC_matrix_access: Access matrix rows and columns.</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00242.html">GLM_GTC_matrix_integer: Integer matrix types.</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00243.html">GLM_GTC_matrix_inverse: Additional matrix inverse function</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00244.html">GLM_GTC_matrix_transform: Matrix transform functions.</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00245.html">GLM_GTC_quaternion: Quaternion types and functions</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00246.html">GLM_GTC_type_precision: Vector and matrix types with defined precisions.</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00247.html">GLM_GTC_type_ptr: Memory layout access.</a></td></tr>
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</table>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
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<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. </p>
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<p>GTC extensions aim to be stable.</p>
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<p>Even if it's highly unrecommended, it's possible to include all the extensions at once by including <<a class="el" href="a00037_source.html">glm/ext.hpp</a>>. Otherwise, each extension needs to be included a specific file. </p>
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