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Typedefs</h2></td></tr>
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<tr class="memitem:gac6c781a85f012d77a75310a3058702c2"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, bool, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gac6c781a85f012d77a75310a3058702c2">highp_bvec2</a></td></tr>
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<tr class="memitem:gaedb70027d89a0a405046aefda4eabaa6"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, bool, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gaedb70027d89a0a405046aefda4eabaa6">highp_bvec3</a></td></tr>
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<tr class="memitem:gaee663ff64429443ab07a5327074192f6"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, bool, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gaee663ff64429443ab07a5327074192f6">highp_bvec4</a></td></tr>
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<tr class="memitem:gab98d77cca255914f5e29697fcbc2d975"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gab98d77cca255914f5e29697fcbc2d975">highp_dvec2</a></td></tr>
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<tr class="separator:gab98d77cca255914f5e29697fcbc2d975"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gab24dc20dcdc5b71282634bdbf6b70105"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gab24dc20dcdc5b71282634bdbf6b70105">highp_dvec3</a></td></tr>
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<tr class="memitem:gab654f4ed4a99d64a6cfc65320c2a7590"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gab654f4ed4a99d64a6cfc65320c2a7590">highp_dvec4</a></td></tr>
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<tr class="memitem:gaa18f6b80b41c214f10666948539c1f93"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, int, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gaa18f6b80b41c214f10666948539c1f93">highp_ivec2</a></td></tr>
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<tr class="memitem:ga7dd782c3ef5719bc6d5c3ca826b8ad18"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, int, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga7dd782c3ef5719bc6d5c3ca826b8ad18">highp_ivec3</a></td></tr>
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<tr class="memitem:gafb84dccdf5d82443df3ffc8428dcaf3e"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, int, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gafb84dccdf5d82443df3ffc8428dcaf3e">highp_ivec4</a></td></tr>
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<tr class="memitem:gad5dd50da9e37387ca6b4e6f9c80fe6f8"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, unsigned int, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gad5dd50da9e37387ca6b4e6f9c80fe6f8">highp_uvec2</a></td></tr>
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<tr class="separator:gad5dd50da9e37387ca6b4e6f9c80fe6f8"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaef61508dd40ec523416697982f9ceaae"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, unsigned int, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gaef61508dd40ec523416697982f9ceaae">highp_uvec3</a></td></tr>
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<tr class="memitem:gaeebd7dd9f3e678691f8620241e5f9221"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, unsigned int, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gaeebd7dd9f3e678691f8620241e5f9221">highp_uvec4</a></td></tr>
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<tr class="memitem:gaa92c1954d71b1e7914874bd787b43d1c"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gaa92c1954d71b1e7914874bd787b43d1c">highp_vec2</a></td></tr>
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<tr class="memitem:gaca61dfaccbf2f58f2d8063a4e76b44a9"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gaca61dfaccbf2f58f2d8063a4e76b44a9">highp_vec3</a></td></tr>
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<tr class="memitem:gad281decae52948b82feb3a9db8f63a7b"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gad281decae52948b82feb3a9db8f63a7b">highp_vec4</a></td></tr>
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<tr class="memitem:ga5a5452140650988b94d5716e4d872465"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, bool, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga5a5452140650988b94d5716e4d872465">lowp_bvec2</a></td></tr>
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<tr class="memitem:ga79e0922a977662a8fd39d7829be3908b"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, bool, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga79e0922a977662a8fd39d7829be3908b">lowp_bvec3</a></td></tr>
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<tr class="memitem:ga15ac87724048ab7169bb5d3572939dd3"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, bool, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga15ac87724048ab7169bb5d3572939dd3">lowp_bvec4</a></td></tr>
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<tr class="memitem:ga108086730d086b7f6f7a033955dfb9c3"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga108086730d086b7f6f7a033955dfb9c3">lowp_dvec2</a></td></tr>
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<tr class="separator:ga108086730d086b7f6f7a033955dfb9c3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga42c518b2917e19ce6946a84c64a3a4b2"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga42c518b2917e19ce6946a84c64a3a4b2">lowp_dvec3</a></td></tr>
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<tr class="separator:ga42c518b2917e19ce6946a84c64a3a4b2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga0b4432cb8d910e406576d10d802e190d"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga0b4432cb8d910e406576d10d802e190d">lowp_dvec4</a></td></tr>
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<tr class="memitem:ga8433c6c1fdd80c0a83941d94aff73fa0"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, int, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga8433c6c1fdd80c0a83941d94aff73fa0">lowp_ivec2</a></td></tr>
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<tr class="separator:ga8433c6c1fdd80c0a83941d94aff73fa0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gac1a86a75b3c68ebb704d7094043669d6"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, int, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gac1a86a75b3c68ebb704d7094043669d6">lowp_ivec3</a></td></tr>
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<tr class="separator:gac1a86a75b3c68ebb704d7094043669d6"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga27fc23da61859cd6356326c5f1c796de"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, int, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga27fc23da61859cd6356326c5f1c796de">lowp_ivec4</a></td></tr>
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<tr class="separator:ga27fc23da61859cd6356326c5f1c796de"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga752ee45136011301b64afd8c310c47a4"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, unsigned int, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga752ee45136011301b64afd8c310c47a4">lowp_uvec2</a></td></tr>
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<tr class="separator:ga752ee45136011301b64afd8c310c47a4"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga7b2efbdd6bdc2f8250c57f3e5dc9a292"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, unsigned int, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga7b2efbdd6bdc2f8250c57f3e5dc9a292">lowp_uvec3</a></td></tr>
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<tr class="separator:ga7b2efbdd6bdc2f8250c57f3e5dc9a292"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga5e6a632ec1165cf9f54ceeaa5e9b2b1e"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, unsigned int, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga5e6a632ec1165cf9f54ceeaa5e9b2b1e">lowp_uvec4</a></td></tr>
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<tr class="separator:ga5e6a632ec1165cf9f54ceeaa5e9b2b1e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga30e8baef5d56d5c166872a2bc00f36e9"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga30e8baef5d56d5c166872a2bc00f36e9">lowp_vec2</a></td></tr>
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<tr class="separator:ga30e8baef5d56d5c166872a2bc00f36e9"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga868e8e4470a3ef97c7ee3032bf90dc79"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga868e8e4470a3ef97c7ee3032bf90dc79">lowp_vec3</a></td></tr>
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<tr class="separator:ga868e8e4470a3ef97c7ee3032bf90dc79"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gace3acb313c800552a9411953eb8b2ed7"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gace3acb313c800552a9411953eb8b2ed7">lowp_vec4</a></td></tr>
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<tr class="separator:gace3acb313c800552a9411953eb8b2ed7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga1e743764869efa9223c2bcefccedaddc"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, bool, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga1e743764869efa9223c2bcefccedaddc">mediump_bvec2</a></td></tr>
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<tr class="memitem:ga50c783c25082882ef00fe2e5cddba4aa"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, bool, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga50c783c25082882ef00fe2e5cddba4aa">mediump_bvec3</a></td></tr>
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<tr class="separator:ga50c783c25082882ef00fe2e5cddba4aa"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga0be2c682258604a35004f088782a9645"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, bool, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga0be2c682258604a35004f088782a9645">mediump_bvec4</a></td></tr>
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<tr class="separator:ga0be2c682258604a35004f088782a9645"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga2f4f6e9a69a0281d06940fd0990cafc3"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga2f4f6e9a69a0281d06940fd0990cafc3">mediump_dvec2</a></td></tr>
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<tr class="separator:ga2f4f6e9a69a0281d06940fd0990cafc3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga61c3b1dff4ec7c878af80503141b9f37"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga61c3b1dff4ec7c878af80503141b9f37">mediump_dvec3</a></td></tr>
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<tr class="separator:ga61c3b1dff4ec7c878af80503141b9f37"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga23a8bca00914a51542bfea13a4778186"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga23a8bca00914a51542bfea13a4778186">mediump_dvec4</a></td></tr>
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<tr class="memitem:gac57496299d276ed97044074097bd5e2c"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, int, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gac57496299d276ed97044074097bd5e2c">mediump_ivec2</a></td></tr>
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<tr class="memitem:ga27cfb51e0dbe15bba27a14a8590e8466"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, int, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga27cfb51e0dbe15bba27a14a8590e8466">mediump_ivec3</a></td></tr>
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<tr class="separator:ga27cfb51e0dbe15bba27a14a8590e8466"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga92a204c37e66ac6c1dc7ae91142f2ea5"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, int, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga92a204c37e66ac6c1dc7ae91142f2ea5">mediump_ivec4</a></td></tr>
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<tr class="separator:ga92a204c37e66ac6c1dc7ae91142f2ea5"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaa3b4f7806dad03d83bb3da0baa1e3b9b"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, unsigned int, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gaa3b4f7806dad03d83bb3da0baa1e3b9b">mediump_uvec2</a></td></tr>
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<tr class="separator:gaa3b4f7806dad03d83bb3da0baa1e3b9b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga83b7df38feefbb357f3673d950fafef7"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, unsigned int, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga83b7df38feefbb357f3673d950fafef7">mediump_uvec3</a></td></tr>
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<tr class="separator:ga83b7df38feefbb357f3673d950fafef7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga64ed0deb6573375b7016daf82ffd53a7"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, unsigned int, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga64ed0deb6573375b7016daf82ffd53a7">mediump_uvec4</a></td></tr>
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<tr class="separator:ga64ed0deb6573375b7016daf82ffd53a7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gabc61976261c406520c7a8e4d946dc3f0"><td class="memItemLeft" align="right" valign="top">typedef vec< 2, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gabc61976261c406520c7a8e4d946dc3f0">mediump_vec2</a></td></tr>
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<tr class="separator:gabc61976261c406520c7a8e4d946dc3f0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga2384e263df19f1404b733016eff78fca"><td class="memItemLeft" align="right" valign="top">typedef vec< 3, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga2384e263df19f1404b733016eff78fca">mediump_vec3</a></td></tr>
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<tr class="separator:ga2384e263df19f1404b733016eff78fca"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga5c6978d3ffba06738416a33083853fc0"><td class="memItemLeft" align="right" valign="top">typedef vec< 4, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga5c6978d3ffba06738416a33083853fc0">mediump_vec4</a></td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Vector types with precision qualifiers which may result in various precision in term of ULPs. </p>
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<p>GLSL allows defining qualifiers for particular variables. With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, with OpenGL ES's GLSL, these qualifiers do have an effect.</p>
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<p>C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs that use a particular qualifier.</p>
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<p>None of these types make any guarantees about the actual qualifier used. </p>
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<h2 class="groupheader">Typedef Documentation</h2>
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<a id="gac6c781a85f012d77a75310a3058702c2"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gac6c781a85f012d77a75310a3058702c2">◆ </a></span>highp_bvec2</h2>
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<td class="memname">typedef vec< 2, bool, highp > <a class="el" href="a00700.html#gac6c781a85f012d77a75310a3058702c2">highp_bvec2</a></td>
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<p>2 components vector of high qualifier bool numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00260_source.html#l00016">16</a> of file <a class="el" href="a00260_source.html">vector_bool2_precision.hpp</a>.</p>
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<a id="gaedb70027d89a0a405046aefda4eabaa6"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gaedb70027d89a0a405046aefda4eabaa6">◆ </a></span>highp_bvec3</h2>
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<td class="memname">typedef vec< 3, bool, highp > <a class="el" href="a00700.html#gaedb70027d89a0a405046aefda4eabaa6">highp_bvec3</a></td>
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<p>3 components vector of high qualifier bool numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00266_source.html#l00016">16</a> of file <a class="el" href="a00266_source.html">vector_bool3_precision.hpp</a>.</p>
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<a id="gaee663ff64429443ab07a5327074192f6"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gaee663ff64429443ab07a5327074192f6">◆ </a></span>highp_bvec4</h2>
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<td class="memname">typedef vec< 4, bool, highp > <a class="el" href="a00700.html#gaee663ff64429443ab07a5327074192f6">highp_bvec4</a></td>
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<p>4 components vector of high qualifier bool numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00272_source.html#l00016">16</a> of file <a class="el" href="a00272_source.html">vector_bool4_precision.hpp</a>.</p>
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<a id="gab98d77cca255914f5e29697fcbc2d975"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gab98d77cca255914f5e29697fcbc2d975">◆ </a></span>highp_dvec2</h2>
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<td class="memname">typedef vec< 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp > <a class="el" href="a00700.html#gab98d77cca255914f5e29697fcbc2d975">highp_dvec2</a></td>
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<p>2 components vector of high double-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00287_source.html#l00016">16</a> of file <a class="el" href="a00287_source.html">vector_double2_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gab24dc20dcdc5b71282634bdbf6b70105">◆ </a></span>highp_dvec3</h2>
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<td class="memname">typedef vec< 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp > <a class="el" href="a00700.html#gab24dc20dcdc5b71282634bdbf6b70105">highp_dvec3</a></td>
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<p>3 components vector of high double-qualifier floating-point numbers. </p>
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<p>There is no guarantee on the actual qualifier.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00293_source.html#l00017">17</a> of file <a class="el" href="a00293_source.html">vector_double3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gab654f4ed4a99d64a6cfc65320c2a7590">◆ </a></span>highp_dvec4</h2>
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<td class="memname">typedef vec< 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp > <a class="el" href="a00700.html#gab654f4ed4a99d64a6cfc65320c2a7590">highp_dvec4</a></td>
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<p>4 components vector of high double-qualifier floating-point numbers. </p>
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<p>There is no guarantee on the actual qualifier.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00299_source.html#l00018">18</a> of file <a class="el" href="a00299_source.html">vector_double4_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaa18f6b80b41c214f10666948539c1f93">◆ </a></span>highp_ivec2</h2>
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<td class="memname">typedef vec< 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, highp > <a class="el" href="a00700.html#gaa18f6b80b41c214f10666948539c1f93">highp_ivec2</a></td>
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<p>2 components vector of high qualifier signed integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00335_source.html#l00016">16</a> of file <a class="el" href="a00335_source.html">vector_int2_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga7dd782c3ef5719bc6d5c3ca826b8ad18">◆ </a></span>highp_ivec3</h2>
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<td class="memname">typedef vec< 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, highp > <a class="el" href="a00700.html#ga7dd782c3ef5719bc6d5c3ca826b8ad18">highp_ivec3</a></td>
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<p>3 components vector of high qualifier signed integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00341_source.html#l00016">16</a> of file <a class="el" href="a00341_source.html">vector_int3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gafb84dccdf5d82443df3ffc8428dcaf3e">◆ </a></span>highp_ivec4</h2>
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<td class="memname">typedef vec< 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, highp > <a class="el" href="a00700.html#gafb84dccdf5d82443df3ffc8428dcaf3e">highp_ivec4</a></td>
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<p>4 components vector of high qualifier signed integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00347_source.html#l00016">16</a> of file <a class="el" href="a00347_source.html">vector_int4_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gad5dd50da9e37387ca6b4e6f9c80fe6f8">◆ </a></span>highp_uvec2</h2>
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<td class="memname">typedef vec< 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, highp > <a class="el" href="a00700.html#gad5dd50da9e37387ca6b4e6f9c80fe6f8">highp_uvec2</a></td>
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<p>2 components vector of high qualifier unsigned integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00362_source.html#l00016">16</a> of file <a class="el" href="a00362_source.html">vector_uint2_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaef61508dd40ec523416697982f9ceaae">◆ </a></span>highp_uvec3</h2>
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<td class="memname">typedef vec< 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, highp > <a class="el" href="a00700.html#gaef61508dd40ec523416697982f9ceaae">highp_uvec3</a></td>
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<p>3 components vector of high qualifier unsigned integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00368_source.html#l00016">16</a> of file <a class="el" href="a00368_source.html">vector_uint3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaeebd7dd9f3e678691f8620241e5f9221">◆ </a></span>highp_uvec4</h2>
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<td class="memname">typedef vec< 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, highp > <a class="el" href="a00700.html#gaeebd7dd9f3e678691f8620241e5f9221">highp_uvec4</a></td>
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<p>4 components vector of high qualifier unsigned integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00374_source.html#l00016">16</a> of file <a class="el" href="a00374_source.html">vector_uint4_precision.hpp</a>.</p>
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<a id="gaa92c1954d71b1e7914874bd787b43d1c"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gaa92c1954d71b1e7914874bd787b43d1c">◆ </a></span>highp_vec2</h2>
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<td class="memname">typedef vec< 2, float, highp > <a class="el" href="a00700.html#gaa92c1954d71b1e7914874bd787b43d1c">highp_vec2</a></td>
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<p>2 components vector of high single-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00311_source.html#l00016">16</a> of file <a class="el" href="a00311_source.html">vector_float2_precision.hpp</a>.</p>
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<a id="gaca61dfaccbf2f58f2d8063a4e76b44a9"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gaca61dfaccbf2f58f2d8063a4e76b44a9">◆ </a></span>highp_vec3</h2>
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<td class="memname">typedef vec< 3, float, highp > <a class="el" href="a00700.html#gaca61dfaccbf2f58f2d8063a4e76b44a9">highp_vec3</a></td>
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</div><div class="memdoc">
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<p>3 components vector of high single-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00317_source.html#l00016">16</a> of file <a class="el" href="a00317_source.html">vector_float3_precision.hpp</a>.</p>
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<a id="gad281decae52948b82feb3a9db8f63a7b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gad281decae52948b82feb3a9db8f63a7b">◆ </a></span>highp_vec4</h2>
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<td class="memname">typedef vec< 4, float, highp > <a class="el" href="a00700.html#gad281decae52948b82feb3a9db8f63a7b">highp_vec4</a></td>
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</div><div class="memdoc">
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<p>4 components vector of high single-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00323_source.html#l00016">16</a> of file <a class="el" href="a00323_source.html">vector_float4_precision.hpp</a>.</p>
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<a id="ga5a5452140650988b94d5716e4d872465"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5a5452140650988b94d5716e4d872465">◆ </a></span>lowp_bvec2</h2>
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<td class="memname">typedef vec< 2, bool, lowp > <a class="el" href="a00700.html#ga5a5452140650988b94d5716e4d872465">lowp_bvec2</a></td>
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<p>2 components vector of low qualifier bool numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00260_source.html#l00028">28</a> of file <a class="el" href="a00260_source.html">vector_bool2_precision.hpp</a>.</p>
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<a id="ga79e0922a977662a8fd39d7829be3908b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga79e0922a977662a8fd39d7829be3908b">◆ </a></span>lowp_bvec3</h2>
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<td class="memname">typedef vec< 3, bool, lowp > <a class="el" href="a00700.html#ga79e0922a977662a8fd39d7829be3908b">lowp_bvec3</a></td>
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</div><div class="memdoc">
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<p>3 components vector of low qualifier bool numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00266_source.html#l00028">28</a> of file <a class="el" href="a00266_source.html">vector_bool3_precision.hpp</a>.</p>
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<a id="ga15ac87724048ab7169bb5d3572939dd3"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga15ac87724048ab7169bb5d3572939dd3">◆ </a></span>lowp_bvec4</h2>
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<td class="memname">typedef vec< 4, bool, lowp > <a class="el" href="a00700.html#ga15ac87724048ab7169bb5d3572939dd3">lowp_bvec4</a></td>
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</div><div class="memdoc">
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<p>4 components vector of low qualifier bool numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00272_source.html#l00028">28</a> of file <a class="el" href="a00272_source.html">vector_bool4_precision.hpp</a>.</p>
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<a id="ga108086730d086b7f6f7a033955dfb9c3"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga108086730d086b7f6f7a033955dfb9c3">◆ </a></span>lowp_dvec2</h2>
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<td class="memname">typedef vec< 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp > <a class="el" href="a00700.html#ga108086730d086b7f6f7a033955dfb9c3">lowp_dvec2</a></td>
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<p>2 components vector of low double-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00287_source.html#l00028">28</a> of file <a class="el" href="a00287_source.html">vector_double2_precision.hpp</a>.</p>
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<a id="ga42c518b2917e19ce6946a84c64a3a4b2"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga42c518b2917e19ce6946a84c64a3a4b2">◆ </a></span>lowp_dvec3</h2>
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<td class="memname">typedef vec< 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp > <a class="el" href="a00700.html#ga42c518b2917e19ce6946a84c64a3a4b2">lowp_dvec3</a></td>
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</table>
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</div><div class="memdoc">
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<p>3 components vector of low double-qualifier floating-point numbers. </p>
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<p>There is no guarantee on the actual qualifier.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00293_source.html#l00031">31</a> of file <a class="el" href="a00293_source.html">vector_double3_precision.hpp</a>.</p>
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<a id="ga0b4432cb8d910e406576d10d802e190d"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga0b4432cb8d910e406576d10d802e190d">◆ </a></span>lowp_dvec4</h2>
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<td class="memname">typedef vec< 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp > <a class="el" href="a00700.html#ga0b4432cb8d910e406576d10d802e190d">lowp_dvec4</a></td>
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</table>
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</div><div class="memdoc">
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<p>4 components vector of low double-qualifier floating-point numbers. </p>
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<p>There is no guarantee on the actual qualifier.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00299_source.html#l00032">32</a> of file <a class="el" href="a00299_source.html">vector_double4_precision.hpp</a>.</p>
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<a id="ga8433c6c1fdd80c0a83941d94aff73fa0"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga8433c6c1fdd80c0a83941d94aff73fa0">◆ </a></span>lowp_ivec2</h2>
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<td class="memname">typedef vec< 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, lowp > <a class="el" href="a00700.html#ga8433c6c1fdd80c0a83941d94aff73fa0">lowp_ivec2</a></td>
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</div><div class="memdoc">
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<p>2 components vector of low qualifier signed integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00335_source.html#l00028">28</a> of file <a class="el" href="a00335_source.html">vector_int2_precision.hpp</a>.</p>
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<a id="gac1a86a75b3c68ebb704d7094043669d6"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gac1a86a75b3c68ebb704d7094043669d6">◆ </a></span>lowp_ivec3</h2>
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<td class="memname">typedef vec< 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, lowp > <a class="el" href="a00700.html#gac1a86a75b3c68ebb704d7094043669d6">lowp_ivec3</a></td>
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<p>3 components vector of low qualifier signed integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00341_source.html#l00028">28</a> of file <a class="el" href="a00341_source.html">vector_int3_precision.hpp</a>.</p>
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<a id="ga27fc23da61859cd6356326c5f1c796de"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga27fc23da61859cd6356326c5f1c796de">◆ </a></span>lowp_ivec4</h2>
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<td class="memname">typedef vec< 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, lowp > <a class="el" href="a00700.html#ga27fc23da61859cd6356326c5f1c796de">lowp_ivec4</a></td>
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</div><div class="memdoc">
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<p>4 components vector of low qualifier signed integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00347_source.html#l00028">28</a> of file <a class="el" href="a00347_source.html">vector_int4_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga752ee45136011301b64afd8c310c47a4">◆ </a></span>lowp_uvec2</h2>
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<td class="memname">typedef vec< 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, lowp > <a class="el" href="a00700.html#ga752ee45136011301b64afd8c310c47a4">lowp_uvec2</a></td>
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</table>
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</div><div class="memdoc">
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<p>2 components vector of low qualifier unsigned integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00362_source.html#l00028">28</a> of file <a class="el" href="a00362_source.html">vector_uint2_precision.hpp</a>.</p>
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<a id="ga7b2efbdd6bdc2f8250c57f3e5dc9a292"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga7b2efbdd6bdc2f8250c57f3e5dc9a292">◆ </a></span>lowp_uvec3</h2>
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<td class="memname">typedef vec< 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, lowp > <a class="el" href="a00700.html#ga7b2efbdd6bdc2f8250c57f3e5dc9a292">lowp_uvec3</a></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>3 components vector of low qualifier unsigned integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00368_source.html#l00028">28</a> of file <a class="el" href="a00368_source.html">vector_uint3_precision.hpp</a>.</p>
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<a id="ga5e6a632ec1165cf9f54ceeaa5e9b2b1e"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5e6a632ec1165cf9f54ceeaa5e9b2b1e">◆ </a></span>lowp_uvec4</h2>
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<td class="memname">typedef vec< 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, lowp > <a class="el" href="a00700.html#ga5e6a632ec1165cf9f54ceeaa5e9b2b1e">lowp_uvec4</a></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>4 components vector of low qualifier unsigned integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00374_source.html#l00028">28</a> of file <a class="el" href="a00374_source.html">vector_uint4_precision.hpp</a>.</p>
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</div>
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<a id="ga30e8baef5d56d5c166872a2bc00f36e9"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga30e8baef5d56d5c166872a2bc00f36e9">◆ </a></span>lowp_vec2</h2>
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<td class="memname">typedef vec< 2, float, lowp > <a class="el" href="a00700.html#ga30e8baef5d56d5c166872a2bc00f36e9">lowp_vec2</a></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>2 components vector of low single-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00311_source.html#l00028">28</a> of file <a class="el" href="a00311_source.html">vector_float2_precision.hpp</a>.</p>
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<a id="ga868e8e4470a3ef97c7ee3032bf90dc79"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga868e8e4470a3ef97c7ee3032bf90dc79">◆ </a></span>lowp_vec3</h2>
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<td class="memname">typedef vec< 3, float, lowp > <a class="el" href="a00700.html#ga868e8e4470a3ef97c7ee3032bf90dc79">lowp_vec3</a></td>
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</table>
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</div><div class="memdoc">
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<p>3 components vector of low single-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00317_source.html#l00028">28</a> of file <a class="el" href="a00317_source.html">vector_float3_precision.hpp</a>.</p>
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<a id="gace3acb313c800552a9411953eb8b2ed7"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gace3acb313c800552a9411953eb8b2ed7">◆ </a></span>lowp_vec4</h2>
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<td class="memname">typedef vec< 4, float, lowp > <a class="el" href="a00700.html#gace3acb313c800552a9411953eb8b2ed7">lowp_vec4</a></td>
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</table>
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</div><div class="memdoc">
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<p>4 components vector of low single-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00323_source.html#l00028">28</a> of file <a class="el" href="a00323_source.html">vector_float4_precision.hpp</a>.</p>
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<a id="ga1e743764869efa9223c2bcefccedaddc"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga1e743764869efa9223c2bcefccedaddc">◆ </a></span>mediump_bvec2</h2>
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<td class="memname">typedef vec< 2, bool, mediump > <a class="el" href="a00700.html#ga1e743764869efa9223c2bcefccedaddc">mediump_bvec2</a></td>
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</table>
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</div><div class="memdoc">
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<p>2 components vector of medium qualifier bool numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00260_source.html#l00022">22</a> of file <a class="el" href="a00260_source.html">vector_bool2_precision.hpp</a>.</p>
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<a id="ga50c783c25082882ef00fe2e5cddba4aa"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga50c783c25082882ef00fe2e5cddba4aa">◆ </a></span>mediump_bvec3</h2>
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<td class="memname">typedef vec< 3, bool, mediump > <a class="el" href="a00700.html#ga50c783c25082882ef00fe2e5cddba4aa">mediump_bvec3</a></td>
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</table>
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</div><div class="memdoc">
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<p>3 components vector of medium qualifier bool numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00266_source.html#l00022">22</a> of file <a class="el" href="a00266_source.html">vector_bool3_precision.hpp</a>.</p>
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</div>
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<a id="ga0be2c682258604a35004f088782a9645"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga0be2c682258604a35004f088782a9645">◆ </a></span>mediump_bvec4</h2>
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<td class="memname">typedef vec< 4, bool, mediump > <a class="el" href="a00700.html#ga0be2c682258604a35004f088782a9645">mediump_bvec4</a></td>
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</table>
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</div><div class="memdoc">
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<p>4 components vector of medium qualifier bool numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00272_source.html#l00022">22</a> of file <a class="el" href="a00272_source.html">vector_bool4_precision.hpp</a>.</p>
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</div>
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<a id="ga2f4f6e9a69a0281d06940fd0990cafc3"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2f4f6e9a69a0281d06940fd0990cafc3">◆ </a></span>mediump_dvec2</h2>
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<div class="memitem">
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<table class="memname">
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<td class="memname">typedef vec< 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump > <a class="el" href="a00700.html#ga2f4f6e9a69a0281d06940fd0990cafc3">mediump_dvec2</a></td>
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</table>
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</div><div class="memdoc">
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<p>2 components vector of medium double-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00287_source.html#l00022">22</a> of file <a class="el" href="a00287_source.html">vector_double2_precision.hpp</a>.</p>
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</div>
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</div>
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<a id="ga61c3b1dff4ec7c878af80503141b9f37"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga61c3b1dff4ec7c878af80503141b9f37">◆ </a></span>mediump_dvec3</h2>
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<div class="memitem">
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<table class="memname">
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<td class="memname">typedef vec< 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump > <a class="el" href="a00700.html#ga61c3b1dff4ec7c878af80503141b9f37">mediump_dvec3</a></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>3 components vector of medium double-qualifier floating-point numbers. </p>
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<p>There is no guarantee on the actual qualifier.</p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00293_source.html#l00024">24</a> of file <a class="el" href="a00293_source.html">vector_double3_precision.hpp</a>.</p>
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<a id="ga23a8bca00914a51542bfea13a4778186"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga23a8bca00914a51542bfea13a4778186">◆ </a></span>mediump_dvec4</h2>
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<div class="memitem">
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<td class="memname">typedef vec< 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump > <a class="el" href="a00700.html#ga23a8bca00914a51542bfea13a4778186">mediump_dvec4</a></td>
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</table>
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</div><div class="memdoc">
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<p>4 components vector of medium double-qualifier floating-point numbers. </p>
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<p>There is no guarantee on the actual qualifier.</p>
|
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00299_source.html#l00025">25</a> of file <a class="el" href="a00299_source.html">vector_double4_precision.hpp</a>.</p>
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<a id="gac57496299d276ed97044074097bd5e2c"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gac57496299d276ed97044074097bd5e2c">◆ </a></span>mediump_ivec2</h2>
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<table class="memname">
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<td class="memname">typedef vec< 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, mediump > <a class="el" href="a00700.html#gac57496299d276ed97044074097bd5e2c">mediump_ivec2</a></td>
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</table>
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</div><div class="memdoc">
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<p>2 components vector of medium qualifier signed integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00335_source.html#l00022">22</a> of file <a class="el" href="a00335_source.html">vector_int2_precision.hpp</a>.</p>
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</div>
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<a id="ga27cfb51e0dbe15bba27a14a8590e8466"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga27cfb51e0dbe15bba27a14a8590e8466">◆ </a></span>mediump_ivec3</h2>
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<div class="memitem">
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<tr>
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<td class="memname">typedef vec< 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, mediump > <a class="el" href="a00700.html#ga27cfb51e0dbe15bba27a14a8590e8466">mediump_ivec3</a></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>3 components vector of medium qualifier signed integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00341_source.html#l00022">22</a> of file <a class="el" href="a00341_source.html">vector_int3_precision.hpp</a>.</p>
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<a id="ga92a204c37e66ac6c1dc7ae91142f2ea5"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga92a204c37e66ac6c1dc7ae91142f2ea5">◆ </a></span>mediump_ivec4</h2>
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<table class="memname">
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<tr>
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<td class="memname">typedef vec< 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, mediump > <a class="el" href="a00700.html#ga92a204c37e66ac6c1dc7ae91142f2ea5">mediump_ivec4</a></td>
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</table>
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<p>4 components vector of medium qualifier signed integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00347_source.html#l00022">22</a> of file <a class="el" href="a00347_source.html">vector_int4_precision.hpp</a>.</p>
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<a id="gaa3b4f7806dad03d83bb3da0baa1e3b9b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gaa3b4f7806dad03d83bb3da0baa1e3b9b">◆ </a></span>mediump_uvec2</h2>
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<td class="memname">typedef vec< 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, mediump > <a class="el" href="a00700.html#gaa3b4f7806dad03d83bb3da0baa1e3b9b">mediump_uvec2</a></td>
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<p>2 components vector of medium qualifier unsigned integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00362_source.html#l00022">22</a> of file <a class="el" href="a00362_source.html">vector_uint2_precision.hpp</a>.</p>
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<a id="ga83b7df38feefbb357f3673d950fafef7"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga83b7df38feefbb357f3673d950fafef7">◆ </a></span>mediump_uvec3</h2>
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<td class="memname">typedef vec< 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, mediump > <a class="el" href="a00700.html#ga83b7df38feefbb357f3673d950fafef7">mediump_uvec3</a></td>
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<p>3 components vector of medium qualifier unsigned integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00368_source.html#l00022">22</a> of file <a class="el" href="a00368_source.html">vector_uint3_precision.hpp</a>.</p>
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<a id="ga64ed0deb6573375b7016daf82ffd53a7"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga64ed0deb6573375b7016daf82ffd53a7">◆ </a></span>mediump_uvec4</h2>
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<td class="memname">typedef vec< 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, mediump > <a class="el" href="a00700.html#ga64ed0deb6573375b7016daf82ffd53a7">mediump_uvec4</a></td>
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<p>4 components vector of medium qualifier unsigned integer numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00374_source.html#l00022">22</a> of file <a class="el" href="a00374_source.html">vector_uint4_precision.hpp</a>.</p>
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<a id="gabc61976261c406520c7a8e4d946dc3f0"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gabc61976261c406520c7a8e4d946dc3f0">◆ </a></span>mediump_vec2</h2>
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<td class="memname">typedef vec< 2, float, mediump > <a class="el" href="a00700.html#gabc61976261c406520c7a8e4d946dc3f0">mediump_vec2</a></td>
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<p>2 components vector of medium single-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00311_source.html#l00022">22</a> of file <a class="el" href="a00311_source.html">vector_float2_precision.hpp</a>.</p>
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<a id="ga2384e263df19f1404b733016eff78fca"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2384e263df19f1404b733016eff78fca">◆ </a></span>mediump_vec3</h2>
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<td class="memname">typedef vec< 3, float, mediump > <a class="el" href="a00700.html#ga2384e263df19f1404b733016eff78fca">mediump_vec3</a></td>
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<p>3 components vector of medium single-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00317_source.html#l00022">22</a> of file <a class="el" href="a00317_source.html">vector_float3_precision.hpp</a>.</p>
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<a id="ga5c6978d3ffba06738416a33083853fc0"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5c6978d3ffba06738416a33083853fc0">◆ </a></span>mediump_vec4</h2>
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<td class="memname">typedef vec< 4, float, mediump > <a class="el" href="a00700.html#ga5c6978d3ffba06738416a33083853fc0">mediump_vec4</a></td>
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<p>4 components vector of medium single-qualifier floating-point numbers. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00323_source.html#l00022">22</a> of file <a class="el" href="a00323_source.html">vector_float4_precision.hpp</a>.</p>
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