glm/doc/api/a00223.html
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_rotate_normalized_axis<div class="ingroups"><a class="el" href="a00154.html">GTX Extensions (Experimental)</a></div></div> </div>
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<p>Quaternions and matrices rotations around normalized axis.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gaada623964a895def5a8b77b5b7887dc4"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:gaada623964a895def5a8b77b5b7887dc4"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00223.html#gaada623964a895def5a8b77b5b7887dc4">rotateNormalizedAxis</a> (tmat4x4&lt; T, P &gt; const &amp;m, T const &amp;angle, tvec3&lt; T, P &gt; const &amp;axis)</td></tr>
<tr class="memdesc:gaada623964a895def5a8b77b5b7887dc4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. <a href="a00223.html#gaada623964a895def5a8b77b5b7887dc4">More...</a><br /></td></tr>
<tr class="separator:gaada623964a895def5a8b77b5b7887dc4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6c00234d844faef36a6a94669fbd1639"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:ga6c00234d844faef36a6a94669fbd1639"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tquat&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00223.html#ga6c00234d844faef36a6a94669fbd1639">rotateNormalizedAxis</a> (tquat&lt; T, P &gt; const &amp;q, T const &amp;angle, tvec3&lt; T, P &gt; const &amp;axis)</td></tr>
<tr class="memdesc:ga6c00234d844faef36a6a94669fbd1639"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotates a quaternion from a vector of 3 components normalized axis and an angle. <a href="a00223.html#ga6c00234d844faef36a6a94669fbd1639">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Quaternions and matrices rotations around normalized axis. </p>
<p>&lt;<a class="el" href="a00094.html" title="GLM_GTX_rotate_normalized_axis ">glm/gtx/rotate_normalized_axis.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="gaada623964a895def5a8b77b5b7887dc4"></a>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, P&gt; glm::rotateNormalizedAxis </td>
<td>(</td>
<td class="paramtype">tmat4x4&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>m</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>axis</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<p>Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">m</td><td>Input matrix multiplied by this rotation matrix. </td></tr>
<tr><td class="paramname">angle</td><td>Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
<tr><td class="paramname">axis</td><td>Rotation axis, must be normalized. </td></tr>
</table>
</dd>
</dl>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Quaternions and matrices rotations around normalized axis. ">GLM_GTX_rotate_normalized_axis</a> </dd>
<dd>
- rotate(T angle, T x, T y, T z) </dd>
<dd>
- rotate(tmat4x4&lt;T, P&gt; const &amp; m, T angle, T x, T y, T z) </dd>
<dd>
- rotate(T angle, tvec3&lt;T, P&gt; const &amp; v) </dd></dl>
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</div>
<a class="anchor" id="ga6c00234d844faef36a6a94669fbd1639"></a>
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<td class="memname">GLM_FUNC_DECL tquat&lt;T, P&gt; glm::rotateNormalizedAxis </td>
<td>(</td>
<td class="paramtype">tquat&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>q</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>axis</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
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</div><div class="memdoc">
<p>Rotates a quaternion from a vector of 3 components normalized axis and an angle. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">q</td><td>Source orientation </td></tr>
<tr><td class="paramname">angle</td><td>Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
<tr><td class="paramname">axis</td><td>Normalized axis of the rotation, must be normalized.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00223.html" title="Quaternions and matrices rotations around normalized axis. ">GLM_GTX_rotate_normalized_axis</a> </dd></dl>
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