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<title>GLM: Noise functions</title>
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<div id="projectname">GLM
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 <span id="projectnumber">0.9.5</span>
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">Noise functions<div class="ingroups"><a class="el" href="a00167.html">GLM Core</a></div></div> </div>
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</div><!--header-->
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<div class="contents">
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:gadcbf14e3390990f33fda02bb20836960"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:gadcbf14e3390990f33fda02bb20836960"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType::value_type </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00160.html#gadcbf14e3390990f33fda02bb20836960">noise1</a> (genType const &x)</td></tr>
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<tr class="separator:gadcbf14e3390990f33fda02bb20836960"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga876ad0805cece7b52bac9f5bac42647a"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:ga876ad0805cece7b52bac9f5bac42647a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tvec2<br class="typebreak"/>
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< typename genType::value_type, <br class="typebreak"/>
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defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00160.html#ga876ad0805cece7b52bac9f5bac42647a">noise2</a> (genType const &x)</td></tr>
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<tr class="separator:ga876ad0805cece7b52bac9f5bac42647a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gadc066dd8e6c25b77a0dd4f59d4a2dd2c"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:gadc066dd8e6c25b77a0dd4f59d4a2dd2c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tvec3<br class="typebreak"/>
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< typename genType::value_type, <br class="typebreak"/>
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defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00160.html#gadc066dd8e6c25b77a0dd4f59d4a2dd2c">noise3</a> (genType const &x)</td></tr>
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<tr class="separator:gadc066dd8e6c25b77a0dd4f59d4a2dd2c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga4ca7d36395a06c2f210ceca5d9a1d020"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:ga4ca7d36395a06c2f210ceca5d9a1d020"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL detail::tvec4<br class="typebreak"/>
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< typename genType::value_type, <br class="typebreak"/>
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defaultp > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00160.html#ga4ca7d36395a06c2f210ceca5d9a1d020">noise4</a> (genType const &x)</td></tr>
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<tr class="separator:ga4ca7d36395a06c2f210ceca5d9a1d020"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Noise functions are stochastic functions that can be used to increase visual complexity. </p>
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<p>Values returned by the following noise functions give the appearance of randomness, but are not truly random. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<a class="anchor" id="gadcbf14e3390990f33fda02bb20836960"></a>
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<td class="memname">GLM_FUNC_DECL genType::value_type glm::noise1 </td>
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<td>(</td>
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<td class="paramtype">genType const & </td>
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<td class="paramname"><em>x</em></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>Returns a 1D noise value based on the input value x. </p>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">genType</td><td>Floating-point scalar or vector types.</td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> </dd></dl>
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<a class="anchor" id="ga876ad0805cece7b52bac9f5bac42647a"></a>
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<td class="memname">GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> glm::noise2 </td>
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<td>(</td>
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<td class="paramtype">genType const & </td>
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<td class="paramname"><em>x</em></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>Returns a 2D noise value based on the input value x. </p>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">genType</td><td>Floating-point scalar or vector types.</td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> </dd></dl>
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<a class="anchor" id="gadc066dd8e6c25b77a0dd4f59d4a2dd2c"></a>
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<td class="memname">GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> glm::noise3 </td>
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<td>(</td>
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<td class="paramtype">genType const & </td>
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<td class="paramname"><em>x</em></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>Returns a 3D noise value based on the input value x. </p>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">genType</td><td>Floating-point scalar or vector types.</td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> </dd></dl>
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<a class="anchor" id="ga4ca7d36395a06c2f210ceca5d9a1d020"></a>
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<td class="memname">GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> glm::noise4 </td>
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<td>(</td>
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<td class="paramtype">genType const & </td>
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<td class="paramname"><em>x</em></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>Returns a 4D noise value based on the input value x. </p>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">genType</td><td>Floating-point scalar or vector types.</td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> </dd></dl>
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